Your problem is obvious: You can't have the same strategy every time. There are severals trategies to utalize, and the map is usually the decider of which one to use. You should get 3 strategies: One for when you are clsoe to opponent, one for when you are far apart, and one for when you are like 4 jumps away and the planets are not too heavily guarded with militia. You should also keep tabs on what your enemy is doing. If he goes really heavy into economy, you either do t
Astax
Well secodn cap ship is great for doubling your sieging speed. Really helps when you have the upper hand. And the abilities you can bring to the table can really turn a tide of a close fight. Most commonly you will see peopel get second cap vs Marza if it's going to get missile barrage to neutralize it. And yes it is expensive, that's why people don't get second cap ship all the time. Most common mistake that will get you killed 100% of the time is making civic labs
Well seeing how I stomp face does not mean you cans top it hehehe. Also I would never use the same strategy twice in a row, especially not on a random map.
Oh wow Ic an't believe the gems they still have up there. The best game ever recorded I would say lol. Too bad I don't have the replays i put up on sins.bz when it was active. I had soem funny ones too. Wish there was a way to view thsoe old replays on currents sins. Or if I can get a version 1.03 isntalled in a different folder jsut so i can watch it again. That game was amazing.&
Well there used to be anotehr site in addition to the one provided by Stardock (which takes like 2 days to add your replay to database), but that site became defunct few months ago. I miss it :/
Yes I am most insane when it coems to replays. Sorry for no new replays lately. But the most worthy ones I have gotten my hands on lately are being studied behind the scenes, and I don't feel comfortable releasing them to general public :) Perhaps over the weekend I shall get more replays that don't have more of the same.
My idea for a new pirate ship is one that everyoen can build! The ship registers as grey/neutral to every emprie that does not have shared ship vision with your empire! The ships are used to attack enemy extractors and trade ports, liek raiders. They have increased damage vs extractors and tradeports, and have an intecept liek abiltiy that works on tradeships! Also have bonus damage vs Refineries as well! I thought these ships would have ANTImedium weapons and
Bombers are my favorite. But often I had fleets so big that I just went in there and killed a 20k+ HP base in 45 seconds, it's not hard. It was in repair but I had an egg which really owns a base. I also had antorak and carrier cap for some heals, I lost no frigates.
For 5 it's usually 1 turret and 2 repair. Unless I'm playing stupid AI, then I make 1 repair and 3 turrets. Usually if you get volcanic, which has 10 tactical off the bat, you can put a fewrepairs, like 4. Always put 4 repairs if I expect to fight at that planet at some point, and I expect the fight to last a while, since 2 repairs will run out of AM, and I would have to micro them to make sure I can heal my cap ship.
Ok talking about traties I got an idea. What about a superweapons ban treaty? You would need some sort of UN type deal, maybe a building you can build, that will allow you you to enact it. And then if someone breaks it they go to war with everyone else? The buidling could be like a galactic senate. And mayeb it can give you more options than jsut the ban treaty. Maybe you can vote on otehr stuff, and the votes will be dependent on your Population al
You're welcome. And yes Entrenchment is the way to go, no doubt.
Necromancy is forbidden. And yes Excimer, every computer does simulate the AIs. The random number generator should never give different resualts, provided alls tart with the same seed. In rare occasions soemthign may cause desync because of soem unforcene driver/hardware configuration. When this happens the game usually minidumps.
I am always in favor of shared control.
Nonsense once you clear the pirates your colony frigate will keep single scout out because it can capture faster than the scout. If he brings 2 you station garrison of course. Cobalts work OK, but if he really microes them a lot you mgiht need scouts or carrier. Nothing is worse than simply giving up the neutrals to a vasari player. Sure on huge maps there will be neutral sites you can't easily reach, but that does not mean you shouldn't secure all sites near your plan
Yeah it's not simple to figure. Hence if I have figured it out, I'm not going to share it outright with others. After playing many games, and watching a replay of every game multiple times I have picked up few things. Like having had a battle of 30 assaialnts vs 30 assailants, and wondering why one side had 15 ships while the other was down to 5. Then I watched replay and looked at the upgrades.
well here's the thing colony frigate is the slowest ship in the game. So if you don't kill the pirates a Vasari player will jsut go in there and take the neutrals. You then send your colony frigate back to get em back, but the pirates target your ship and so will the Vasari scout. You will get nothing back and you iwll lose the colony frigate.
Wow this thread could not be any more wrong. upgrades make all the difference in close combat. You have no idea what a huge difference +20% phase missile penetration can make.
More strike craft in a squad helps you when facing other strike craft, like in a fighter vs fighter. But when facing flak it's better to have fewer (therefore more sturdy) strike craft.
Dude half Klingon was SEXY! But yeah I liked ds9 a lot more than Voyager. But still Voyager was light years ahead of Enterprise on suck-o-meter.
No it is fine the way it is.
What conclusion am I supposed to draw here? This is rather pointless. Even if you establish that Faction A has the best Heavy Cruiser, it means shit because if I am playing Faction B I can't build Faction A units. So if the situation calls for Heavy Cruisers, I will still build them no matter what faction I am.
Well I wanted some sort of frigate that helps look for artifacts and is not attacked by militia. Like a diplomatic misison :O I have other ideas about pirates, is that for this expansion? I would love for pirates to have cap ships. And abiltiy for us to purchase a cap ship, liek a neutral hero in WC3. Also ability to purchase some limited amount of pirate frigates from new locatiosn which would be mini pirate bases? Or just regular roids with a pirate fri
Yes Vengence works very well with starbase. Especially when it is under attack by strikecraft. And Reverie does not work on starbases either. IF it did it would be evil.
Are we talking 200 bombers or 200 squads. If 200 squads I would say not, since one volley would kill a kol.
Try this