Let's not go in circles. I can remember days when none would use Illuminators. It was just silly concept. You had very few options as Advent back in the day. Illuminator is an interesting animal. It is one ship that really shows skill curve when used. If a newbie uses it, it will seem very much harmless, because theyw ont move it in to make use of side banks to tear enemy fleets apart from within. While if a good player uses them, they are devistating and take out th
Astax
Before we jump to sudden conclusions, we should take a look at broader picture. Though the result may be the same, we should weigh the strength of the bombers each race posseses. After all you would not use homogenous force most of the time. And countering one unit with the same unit type is just silly! Though regardless Vasari HC could use some love, I can agree with that. But they still perform pretty well in scenarios where they don't face other HC. Their repa
Ok Since patch came out Im gonna redo this thread. As per why not jsut put all replays in one file. Thsi is because I added replays ehre and there, I didnt add all replays same day. It was just easier for me :)
Sorry not updating this much but I been busy last month or so! I'lls tart gettign the thread ready for next patch. We'll see some new tactics/strategies emerge after this. With carrier nerf, there will be lot more LRFs and HC spamming probably. Thnx for adding some replays guys! I will watch some, but not another Kostura spamfest. I seen enough of those. They are just so damn long to watch even at 8x!
Ummm it could be that the game is goign at normal pace, but slows down because there is a lot more stuff to keep track of once the game gets going.
Ahh the good old end of the world drills, aptly designed to keep the populace in check. Sadly populace now a days know too much to be so easily duped! Now excuse me while I watch my freedoms erode under the guise of war on terror and "think of the children."
Yeah this is not news. The heal ability is only really useful at healing your cap ship INCONJUNCTION with a repair platform + shield restore + shield bubble. Combination of all 4 will keep cap ship alive through hell. Alone it's mech. I only build them in SP. The disable is terrible. It has bad targetting AI, and fact it's channeled abd short range just makes the problem worse.
lol im gonan watch that one. One of the other replays u posted the guy got really mapfucked, but Tyr was so close they just doubleteam the guy. Still that's the most epic mapfuck ever, your roid is 3 jumps away through your enemy homeworld lol.
It's a matter of time. Your ally may not have time for you to get your refineries in order before he is overwhelmed by the enemy.
He said COMPLEX. Sins is far from complex. You can try Sword of the Stars, is kinda complex once you get all the expansions.
Sots as we call it is very good game. It has decent MP, mostly organized using XFire. The vocie acting I love. Only the Liir can get on my nerves. But the other oens are great, especialy Tarka.
http://cosmicsupremacy.com This is a one man project which I followed for few years now. If you tried the BETA for this before be warned, lot has changed. Game is now a lot more complex, but it still maintains the moo2 feel. There are few more jobs for your citizens, like Banker and Miner. There are many new buildings and a lot of tech. You can now customize your civilization using poi
I cant play any 3d games till I get new gfx card. Old one burnt out, the one I had as spare is some PCI GEFORCE 5200 which in theory should work, but it does BSOD when I try to run any recent game. I am stuck with using some old strategy games to entertain myself as I try to remedy the situation :/ Hopeful I get a new one next week, but not soner.
Best thing to do with pirates is ignore them. Unless you happen to need XP then visit the base for some XP, then move on. Pirates are not your enemy, the toehr players/AI are. Pirates are a distraction that only works if you pay attention to it.
Adding this replay. It's only funny cause the guy keeps complainign that I'm getting fed. I only got fed once and it wasn't a lot. And since I am fighting 1v2 the whole game, really it's warranted.
I have had quite a few minidumps myself. They never cease to be frustrating! If you gonna have a game tha tminidumps people over a year after release, at least give us easy way to rejoin the frikin game if it's still in progress. How many games have I had where its 30 mintues to an hour of build up and jsut as I was about to fight, minidump! Or 2 hours into a game, minidump. Click your missile barrage button ready to kill 100+ enemy ships.. minidump.
Yes same thing for wormholes, the trade route will go through wormhole if you base on both ends.
Thnx for the insight. I'm on the fence on this one and I will remain here. I may get it later, but right now Im too ehavy into Sins still.
I'm hoping this is an option I can disable. I want nothing to do with original Sins, as I find Entrenchment superior.
Yes I know #8 had a frigate factory. But you could have gotten trade port on your starbase. Hell you could have gottenf rigate factory on the starbase also. And the way the game calculates longest trade route is such that it counts the longest path between any 2 of your tradeports, usign the shortest routes. If you can get from A to B by going through C, it won't count a route thats A,D,F,G,H,B. It will only count A,C,B.
I played 21 star systems, about 200+ planets. It got pretty boring 4 hours in when I had over 500 credit per second, and cash was piling up :/ This was before entrenchment, so in Entrenchment I could probably spend the money on lots of starbases.
Yes if the asteroid/planet does not have a negative impact on the route, then it is good to build a tradeport there. All trade ports in the empire make as much money as the longest traderoute allows. With exception of starabse tradeports which make more than regular tradeports (about 30% more for lvl 1 port), but are still benefited by the longest route.
Well I have tons of replays, but I don't deam them worthy. It's usualyl cause it's something you seen before, or it's something that people tend to find too easy to emulate and overuse it against me :/ I'll check again, mayeb I get nice replay before next weekend's battle fo the clans.
Damn I tried to get through it, around hour 1.5 I had enough thou. So much build up :/ Seemed like blue on your side of the map lost quite badly and their center guy had no fleet what so ever. So even with one of your players replaced by AI, best they could do is stall the inevitable. I do however find your tradeport placement very bad. With the planets you had, you could have easily formed 9 chain if you did not build trade ports at Clusius. This would increase your
I seriously hope you mean GB ram. The problem is obvious "C:/documen~1\Tom\Local~\Temp\SinsDump\Sin- EntrenchmentV101 2009-4-18-15-36-18-3880-1892.dmp" these are version 1.02 replays. Please patch your game.