Kostura is the only late game weapon that helps you win. Novalith is laughable past a certain phase, because your opponent can starbase everything. For price of 1 Novalith I can get 2 bases with loyalty upgrade. I guess best use of it would be just build one and scare your opponent into starbasing all his planets, while you pour your money into a fleet. Now if I get 10 Kosturas I can pretty much slaughter any fleet.
Astax
Yes the second expansion will also have some MP goodies tucked away in it.... or there will be HELL TO PAY!
EadTaes please. You are trying to say it's impossible so he shouldn't try? Well maybe he won't get it perfect, but he sure can get it better than it is. Fighter vs Fighter has been broken for ages. The way mechanic worked always, the squad with more fighters prevails. Unless you micro hold position, in which case the person who holds position wins air war. So no the world will not end if the fighters fight each other a bit longer.
Also I shoudl note when you say stuff like "Fighter hp incresed by 75%." It would be helpful to list the starting and ending values. Same for damage, list the original modifier so it tells people unfamiliar with the numbers which way you moved on the issue. You should also maybe collaberate with Raging. He is trying to do the same thing, might as well join forces, unless you feel you will not agree ont hings.
List of errors: Text FileArchive missing Label. File: C:\Documents and Settings\Astax\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03\MindsEye's Balance Mod -0.2\GameInfo\FrigatePhaseCarrier.entity Label: renderShield Line Number:54 Line Contents:maxAccelerationLinear 100.000000 Text FileArchive missing Label. File: C:\Documents and Settings\Astax\Local Settings\Application Data\Ironclad Games\S
Do you knwo this is a case? Please reserve your theory craft while we test the actual mod.
Ok let me know if its 10 or 14 in your mod. If it is 10 soemthign is wrong with my mod then :/
I loaded mod but encoutnered errors. I skipped past the errors and it ran. But I noticed that advent siege was still 14 supply. Not sure about toehr thigns, can't really test well vs AI cause AI sucks. [quote who="EadTaes" reply="3" id="2326320"]Basicly in your game their is only Vasari and Advent?[/quote] What's the problem? He addressed most of the points of contention. No one has been calling for a buff of nerf of any TEC frigate as far as I am aware of. The carrier c
oh well my rush for the mail box was premature!
You are doing it wrong. You should not be having this problem. Advent have the ebst scouts and best light frigates. They can counter any early unit with no research (Illums are an exception, Illuminators will beat your scouts).
Yes there used to be an option for resources in game options, low medium high and random. But they took it out patch after that and made all resources random. I wish that was brought back, which shouldn't be too hard considering it was already in the game! And add to it an option for low medium high and random militia. The phase lanes need redoing. I'm tired of map0fucks where you are not connected to your starting roid. It's really bad.
I think the most important voice que would be if the game told you someone started buildign a starbase at one fo your planets.
someone tell me what beats few guardians few flak and assload of illuminators? NOTHING
That is ebcause hte game cannot record the text from chat whiel it is not executing. Otherwise if you paused for 5 mintues and peopel were still talking, your computer would explode if you turn the replay of that thing on. I guess they could make the chat go via server while the game is paused and not record it. But I don't know if they feel like implementing this.
That is sentiment of a man who's had enough. He is fed up beyond the point of any reason. I must say I agree with him/ I recall over a year ago probably when we had balance issues. We all cried and stuff but we were made to believe that since qll Devs were busyw ith Entrenchment, Entrenchment would fix ALL our problems! Stuff was finally going to be balanced, yey! We all rejoiced and waited. Then what we had was... Ummm well you know. It was not bad aroudn 1.01, carriers w
Radiation bomb on the other hand is single best TEC ability vs a starbase.
Actually I used this tactic but in reverse. I would use juicy carriers to lure LFs to the edge of the map, then jump in illuminators and tear the light frigates to pieces! Why would I do this? Well enemy had a lot of carriers so if I started off with all my ships in play, he would decimate my illuminators before i culd close the distance. This way I amde him think he had the advantage and he sent the light frigates after my carriers.
Deceiver it is very simple when u use the empire tree. Here is a hint: The fake illums are always at the end of the list.
Well SC replacement I have not discussed at length BECAUSE there is some creative thinking that needs to be done around that. Most likely what I would like to see is squadron continue to do full damage even if it is missing craft. Just like a frigate at 10% hp still does full damage. Right now I'm thinking only damaged craft will be repaired free. How to replace missing SC I have not give that much thought because one would have to see how it would play out in practice. Si
EadTaes: Please stop using hyporebolies. Everyone can see you are opposed to the idea, no need to make stuff up. I never used any exact cost numbers, because I feel they would have to be tweaked many times before you arive at a good number. Regradless the cost Amish chose is per squadron.
EadTaes: The carrier cost will be cut by at least a half. As mentioned in my original post. No one will spend 850 credits and then some resources for a carrier if they also have to pay for the squadrons, this is obvious. Having carriers cost less is easy sell if they don't come with free squadrons. No one will fill their Fleet supply up with discount carriers, unless they also plan on building squadrons. So your cost for first wing of Squads + carrier will be about the same as it is now
You can play on Point Blank, the smallest map and it will take probably good 15-30 minutes to lose unless you throw in the towel early or liek not even build any ships.
EadTaes: You should not think of the sqauds as the weapons of the carrier, but rather think of the carrier as a mobile factory + support vessel, and the Fighters/Bombers as their own unit. They will take damage and die, but at the same time they will cause damage and kill enemy ships right? I mean if they are not getting through at all to do any damage: DOCK THEM! You will spend money to replace them, the opponent will spend moeny to replace the frigates that were killed as well, much l
Deceiver is right, as is only steal antimatter does anythign to carriers. I brought this point up before saying it stank. This change would do nothing but buff LFs, since now the otehr abilities that a carrier would get to use AM would trigger reaction from Sabotage and Interference, at least that's how I envision it. And yes point about mines and RA are noted. However RA is still sueful late game ability. It is cheaper ships than you would make otherwise. It is just
Yes the damage was changed a while back, not sure when, to give them a bit more of a kick. from PLANETMODULE_PHASEORBITALMISSILEDEFENSE.entity: WeaponType "Missile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED"