Here is a problem you run into if you do not balance all DGs for 1v1... Dgs will have different playability in 3v3 then 5v5 brackets. Like some DGs may be too good in 3v3 but normal in 5v5. Some may stink in 3v3 but be acceptabnle in 5v5. There will still be DGs that stink in both compraed to other DGs! And like you said you don't even want to discuss stacking DGs! This can all be observed in WoW Arena right now. A format where they had 2v2, 3v3 and 5v5. You quickly
Astax
I too had quite a few crashes in demo as well. I can't play Erebus(application jsut closes halfway through the game), nor can I host MP match(Game crashes right after launch). I have specs slightly better than the minimum :/
Lugh I found that even stacking Speed items on Rook, once you are bitten you cannot escape from Erebus! Bite lowers speed :/ Usually I speed away before he bite me lol.
Well to me the idea of it is to kill his minions, if you manage to nail this slippery fellow all the more power to you lol :)
To know how to balance a game you must know what was teh development thinking behind all the mechanics. Then you take what they wanted to achieve and compare it to what you believe was achieved and then you can know if Balancing is waranted. For example, I know I know I shouldn't, but I'll use WoW as example. In WoW certain classes WTF own other classes. But Blizzard has said time and time again that they don't care about some classes instant gibbing the other class, and that's how it was des
Oh wow good move with the marketplace! I look forward to seeing this!
XP Lead is not major on itself. But if you are more experienced player and you can kill the opponent, you probably know how to level better than him (read more efficiently). So the gap will grow. The dying is not really the cause of the gap, but more of a symptom. There are strategies to catch up if your team is behind on XP, like not getting priests before the other team. Yes they have more grunts but that means more XP per wave for your side if you are killing the grunts!
I noted from playing the Demo that poor Rook has really hard time with Erebus. I mean it's impossible to kill the bastard. This may not be true of other Demigods, or it may be true, but I play Rook mainly. One thing that got me thinking is that Hammer Slam should be rather effective vs him, because his DPS is just insane with ton of little minions about (and I'm hoping this would clear them). But I never go Hammer slam, so I have not tried it. My non-hammer-slam build is just so good against
MoM suprised me to this very day! The combinations of spells/races/units is so infinate :) Just recently I descovered gnolls. I always used to hate them! But then I saw omg their Swordmen are so strong so many swords! It's funny how the races have their own Niche styles. Like Klackons and their blasted DEFENSE. You can put iron skin and Holy Armor and they are immortal lol. Very fun game to figure out and play with :)
32 player would be sweet hehehehe. I am really wanting to try this game in BETA. Just so I can make proper comment on the game.
I play the demo, I lvoe the potion drops, it makes sense to me. Otehrwise I would be bussing back and forth to the base all the frikin time. I would say I would end up probably spending most of my kill money on teleprot scrolls, or I would lose all the time advantage I got killing someone. Also the healing demigods would be imba.
Frogboy, 2 of your thumbnails are identical, but when I click on one I get a different graphic. Might want ot ammend that.
What about some sort of diminishign returns on kills. The first time you kill guy u get 100% of the bounty, but if you kill him again within 5 minutes you get 50%. After 5 minutes it goes up 10% per minute or something, so at 6 minutes after first kill you get 60%, at 7-70%.If the person gets a kill however, they go back to 100%. It would give incentive for the side getting pwned to take some risks as well. Because their reward would be 100%, while dyign woudl only give the opponent 5
I withhold my critique till I had a chance to sample and done a bit more research. But from astethic point of view, it frikin rules thusfar. I love the clothmap, but I understand there will be different way of viewing the game, which will be good too.
[quote who="ovi_187" reply="39" id="2331141"]amish, also fr volcanic and ice planets, change the resource extractors to 3-5 instead of 3-4, itll make it rewarding to the player who goes through the trouble of trying to get the planet.[/quote] I would say you would need a new version of Ice/Volcanic planet, thjat spawns onyl next to your HW.
Where did I say that ?Lot of open source projects succeed. Perhaps I rather it failed actually, because looking at it it becomes more and more like Moo3 instead of Moo2.
Free Orion may never arrive, I agree. It is a multiheaded hydra. You can tell there is no common concept otehr than a wishlist of features. If it does arrive it will be after my own game arrives!
Well to be honest I don't play rook like most play rook actually. Speed is not my problem at all. I stack speed early on, I don't need HP cause I just hide behind my light towers most of the time. I really shine once I get some more gear mid game where I get enough speed to chase people down. Even faster people will die because I got my independent ranged weapons on my shoulders and of course boulder roll :O <a href="http://s196.photobucket.com/albums/aa211/astax2/?action=view¤t=ownage
Damn Im crushed! I play the demo and I love playing Rook. Even though I run into trouble vs Erebus because he is almost unkillable :/
Cool. ANy future plans for some engine optimization? I want to buy it but I fear it won't run smoothly on my machine. Base don how demo runs.
ok I played vasari vs advent and advent AI squadrons inside a starbase and hangers seemed to stay inb the air pretty good vs flak. I could not exterminate them all till I had lot of flak and few fighters myself.
One last bug found this release: Text FileArchive missing Label. File: C:\Documents and Settings\Astax\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03\MindsEye's Balance Mod -0.3\GameInfo\FrigatePhaseLongRange.entity Label: renderShield Line Number:95 Line Contents:maxAccelerationLinear 150.000000 Also I played this one time vs AI today, about to plays econd time. I was Advent and played vs
I think if refineries cost half the cost they do now, meanign they cost as much as a tradeport, then people would use em. Now I don't even botehr researching them.
Cool I have a free day tomorrow. I will give your latest release a go. I'm excited about Overseer changes, though I'm not sure if Subverter changes will be enough :/ Price increase is always a pain. I'll have to see. Subverter survivability suffers most fromt he fact they are in middle of enemy formation when they enemy wakes upf rom the stun. They tend to target closest thing, which will naturally be the subverter.
Z Axis has been unfair for a long time when u consider static defenses. Your opponent could abuse it to falsely lure you out of repair range going back decades. Then when miens came in, forget about it, you can go right over a mine field. Anotehr nail in the coffin to those bloody things. The starabse thing is kidna funny. Luckily Vasari starbase cares not for Z axis, it can tilt up and down. Just adding this ability to otehr starbases would remvoe the problem.