I've seen the resources regenerate in one of my games on a giant map, but by then I had Ranger class ships to pick them up with. I never use the Starhawks either.
Dual-Zero
My favorite so far has been the line in the tech summary for Cultural Trade, which says that you have created the "Kuperman Hadderach, the universe's super sales being". That's a pun on the Kwisatz Haderach super being from the Dune chronicles by Frank Herbert. LOL
"Mike mentioned that the +50% hitpoint bonus wasn't working right when they restarted their game (ships restarted with normal hps, then on next turn the bonus kicked in resulting in damaged ships effectively), I did a save-then-load with that bonus and it worked fine (ships came back at full health with bonus hps counted), but I didn't try exitting GalCiv entirely and restarting it. Or perhaps some other factor was involved in the problem? Mike, how long had the game in question run when you not
I've had the same bug that others have mentioned about ships losing their attack bonus after loading a saved game. Another thing I haven't seen reported yet is that, after loading a saved game, the hit point bonus for the ships and stations gets reset. During the first turn after loading, the hit points revert to the standard amount. After the next turn, the hit point bonus from the War Party kicks in as if I had just won the senate back. That would be fine, except that t