fsk5809

fsk5809

Joined Member # 647130
0 Posts 1 Replies 430 Reputation

- resource starbases should be exempt from logistics count - Mini-Freighters make blue targetting circle show up on main map for the target planet. This started happening a few versions ago. - "Prison Break" should get ships appropriate for stage of game. (Prison break shouldn't be battle cruisers when everyone has dreadnaughts) [Do something similar to how the worms were beefed up] Pirates should also get ships appropriate for that stage of the game. - Wh

314 Replies 10,990 Views

Since starbase modules are more expensive, and starbases are more valuable, how about changing the starbase icon depending on how many of each type are installed? Right now, the icon only changes a little as more modules are installed. Specifically, a special icon for a maxed starbase would be nice. You should be able to look at starbase and tell if it has the maximum defense or +production modules installed.

63 Replies 2,356 Views

Stardock Central just upgraded itself to 1.30.256, build 42. When I start Stardock Central, it gives me the option to download. I click on "update later". Stardock central says "failed to validate your games subscription information". It worked properly in previous versions. My serial # is properly entered in the "Tools->Register Products->Games Subscription". ===== Can you cut down on the frequency of the Stardock Central upgrades? It's a bit anno

2 Replies 2,215 Views

I never said that I didn't approve of the AI change. I do think it's an improvement. I was saying that the AI shouldn't discriminate against the human player. If the AI refuses to give up cash in exchange for tech, then it should be willing to accept very little cash in exchange for tech. The real problem is that the AI doesn't properly value cash. The hack-fix was to make sure the AI gives up hardly any cash in trades. Is there any reason to build the diplomatic tr

11 Replies 338 Views

Why is it that the AIs will only give me a tiny amount of cash in exchange for tech, but when I try to buy a tech from the AI, it still demands a fortune? Shouldn't the AI not discriminate against the human player at "Intelligent"?

11 Replies 338 Views

When you're talking about racial picks, are you talking about pre-AP or post-AP? The latest beta changes the game balance a bit, so you're going to have to reevaluate your picks.

7 Replies 2,599 Views

So the AI is now really stingy about giving up cash in trades. On the one hand, it destorys my favorite strategy. On the other hand, it's about time that the AI started valuing cash better. Has anyone else observed this? Is there any reason to take diplomicy as a racial pick anymore?

3 Replies 2,104 Views

I was thinking that there should be a social project where each planet with that social project gives you 1/4 or 1/6 of a free starbase. That would automatically adjust starbase counts for galaxy size and # of inhabitable planets. I might make two or three such projects; a cheap one available early and an expensive one available later.

100 Replies 4,693 Views

What I had in mind for a logistics social project was not a global boost, but something like 4 "logistics" social projects give you a free starbase. (reduce your total starbase count by 1) That would help balance out logistics for map sizes. I wasn't thinking of a social project that worked like the achievment - a % dicount on all starbases.

42 Replies 1,967 Views

[quote]How about a logistics social project (not achievement)? That would help balance out logistics for various map sizes. Unfortunately, it can't be done. Regular social projects can't add to global abilities. You could do achievements, wonders, trade goods, and maybe have the tech itself give a bonus (I haven't tested it yet), but not a normal improvement.[/quote] You mean that that it can't be done as a mod. I'm sure that Stardock could do it if they wanted to. [Messa

42 Replies 1,967 Views

One trick someone hasn't mentioned yet: Turn your no-longer-needed starbases into terror stars, and move them around. At a certain point, the 5000 BC terror star fee is cheaper than building a new starbase. Those resouce starbases in unpopulated sectors can also be moved.

64 Replies 2,898 Views

I also wanted auto-trade. So I could set the duration and then have the computer calculate how much gold/turn makes the trade fair. Also on the trade screen, I'd like to see techs where I have a monopoly show up in a different color than techs that another AI has already discovered. You can already get that information, but it requires flipping back and forth. I'm more reluctant to trade a tech when I'm the only one who has it.

5 Replies 251 Views

The other problem with new minors is that they get tech level equal to the human player, NOT tech level equal to the most powerful major. If you're behind on tech, a new minor should be a trading opportunity to catch up on tech. This was the behavior a few versions ago; I don't know if it changed. So this is an example of "the AI cheats!". A new minor should get every tech that's already been discovered, if they're going to be given such a boost. I always thought that a new

25 Replies 946 Views

I experimented with the editor a bit, and I noticed some limitations. For example: You can't say "All races start with +200% cultural resistance rating." (that would basically kill culture flipping) You should be able to grant racial bonuses to specific or all races at the start. You can't say "The Drengin start with a battleship." On a pre-defined map, you can give races ships. You can't pre-start a race with ships on a random map; a random map always gives you the colony

31 Replies 566 Views

So I played a game of the new expansion, and I was looking for people's opinions on the following issues: - Logistics. Should resource starbases be exempted? Is there going to be any way to raise your logistics ability? Should the "starbases must be 3 squares apart" restriction be lifted? Should Terror Stars cost extra logistics points? - Custom Rulesets. I'm referring to the "Custom Rules" listbox next to the "Star Density" listbox on the game start screen. What exactly

5 Replies 190 Views

- I-League does not show up on minor races diplomacy screen. - Minors can get "alignment change" event? Is this a bug or a feature? - Space Sharks seem to sometimes incorrectly attack human player when there are softer targets nearby. What is the priority for a Space Shark when choosing its targets? - If you capture a planet that is building an Omega Research Center, do you get the bonus? I know this works with capitals; I was wondering if it worked with the racial

108 Replies 2,442 Views