I have noticed this while trying to benchmark AMD's 15.8 beta drivers. If Temporal AA Quality is off, it stays off when selecting any preset. If it was set to anything else, it changes with the preset.
lightning_bug_x
The only update failure I had going from Win7 to Win10 was that I use junction links to move my primary User folder from the SSD C drive to the larger HDD D drive. Win10 has a feature to disable such method. So, I had to find a different method to get the Users folder off of the SSD for Win10.
[quote who="BlackSmokeDMax" reply="24" id="3585826"] Quoting lightning_bug_x, reply 22 As far as I have understand the upgrade process from Windows 7 or 8 to Windows 10, you don't get a key, nor is your key invalidated. You need to log into your Microsoft account that you made for Windows 8 or make one if upgradi
As far as I have understand the upgrade process from Windows 7 or 8 to Windows 10, you don't get a key, nor is your key invalidated. You need to log into your Microsoft account that you made for Windows 8 or make one if upgrading from Windows 7. When you log in and register your Win10 upgrade, the activation for Win10 with the hardware's signature is stored. Basically, I did the upgrade process first from Windows 7. The drivers did not update properly, leavin
i7-3820, 16GB, 2x R9 390X, Windows 10
I have been playing with the benchmarks so far. On the game side, I need more time and to see the game develop more. Hardware-wise, I have both DX11 and DX12 working. I have been playing with forced crossfire settings. In v 0.50 implementation, AFR Friendly resulted in objects being rendered on both cards while the terrain was being handled on one card, in DX11. With Optimized 1x1 setting, benchmark was clean but no benefits. DX12 worked fine. Avera