Actually, I can answer my own question. The top two players in my Empire play those two cases. One plays small maps on Masochistic, and other gigantic simple maps. The Gigantic simple maps are generating more points than the small Masochistic. You can add my voice to those that think that's wrong. I think you deserve more points for larger maps, but you also deserve more points for higher AIs too, and in extreme differences in difficulty of the AI, it should weigh more favour
Paguma
Blue Ocean: I completely agree with that. Is it possible to get more points on Simple in Gigantic than Masochistic on Small? I mean, not including the old points totals. I'm not sure it is.
We here in Canada, don't trust G.R.O.S.S. to protect what we hold dear. We do it ourselves.
I'm not debating whether it's a bug or not, I believe you. I just think that either you can or can't go into debt. Okay, I went back into the game and confirmed you can't rush buy when already in debt. Although this is another inconsistency. How come I can rush buy something that puts me 8000 credit in debt if I have 1 credit in the bank. But if I'm -1 in debt, I can't buy something that is 100 credits. Isn't this inconsistent?
Me too... By the way, to respond to the thread. If you have any Canadian-like habits, we'll accept you in our Empire. Like to ski or snowboard? Do you like Molson or Labatts? Hockey? Like Canadian music? Want to visit Canada? Like Bob & Doug? If you answered yes to any of the above, you're welcome to join our Empire. :-)
Last time I checked there were a lot more people in Europe than the US. There was an interesting statistic out last year, that Canadians waste... I mean spend more money on computer games per capita then any country in the world. I think Germany and Japan were the other two in the top 3.
I like the Galactic Stock Exchange. I tend to have a booming economy and buy all the techs off the computers, so this helps a lot.
bb413: That's obvious a matter of opinion. Combat in this game seems very tedious to me, so I don't enjoy it. I also don't enjoy micromanaging my planets. So to me, this is the most interesting way to play. Vynd: His military was 3 or 4 times greater than mine (according to the graph). I always had at least 3 or 4 trade routes going with him, and occasionally gave him gifts, and always gave him his tribute when demanded (which was infrequent) I also had a booming economy though, so his
I have to build one of those terror stars, I have yet to do that... My life is incomplete! ;)
I don't know the real mechanics, but the concept is, you spend money, lowering that race's morale. Chances are the AI will simply decrease his taxes to counter it so you won't see an effect, except his economy probably won't be doing as well. The only time I use it, and it seems to work quite well in this case, is when I am the culturally dominant race in a sector, and I'm waiting for the planets to turn. I pump all the money into destabilization and they tend to jump to my side a lot f
That has not been my experience at all. It is true early in the game, but not later. There is more than one way to get the other races to like you. Tribute, trade, gifts, etc... Obviously trading with them is the most cost efficient. I played a Gigantic map last night, and never built a ship more advanced than a BattleAxe, and avoided war for essentially the entire game. Heck, I didn't even build a ship (other than constructor) after about quarter of the way into the game. War did brea
I'd agree, it's kind of an odd poll question. I could have predicted the results on that one.
I disagree. The fact they can stop your production if you accept the tribute isn't valid. Don't accept it then. As for demanding tribute from the AIs and driving them into the hole, same thing. They should be smart enough to know when to say no. As for introducing money for nothing, isn't that what borrowing money is all about? Somebody else is taking on debt so you can get money. That's no different than you spending money you don't have to rush build something. I'm not talk
Vanir: I think you missed the point. We were not complaining about the music itself, but the fact it is louder than all the others. I agree, I think it is very fitting music for the race, it's just too loud compared to the other music.
I'd like to request a method to sort on which files are Stardock approved, or have a seperate section for the Stardock approved downloads.
Maybe the Arceans thought you were doing a sneak attack on them, and decided to get you first.
Blue Ocean: I'm not sure of your point. You do get points based on difficulty as well size. So you will get a lot of points if you beat strong AI players on small maps. However, if the AI is equal, then you get more points if the map is bigger. Now I understand because the way points are awarded, you could score some higher points on some larger maps even though your smaller maps had better AI. That's a matter of tinkering with the scoring system at Stardock's discretion.
Code Monkey: That's exactly what I said in an earlier response. You should be able to demand more than the AI has as well. I don't see why you can go into debt in one case, but not another.
Have to agree. That's very annoying. I'm playing a peaceful quiet game, and all of a sudden WHAMMO!
Why is it silly that they can ask for more credits than you have? You can spend more than you have rushing production. If you can spend more than you have in 1 case, I don't see why it should be different in another. Either you can go into debt, or you can't.
Actually I kind of like it the way it is, but it should be fair for both sides. That is, we should be able to demand more money than they have as well. I think if you've gotten yourself into a position where they're demanding tribute that will bankrupt you, you're already in big trouble. You're too weak, and they know it.
You can definately put me on the list of people who think the smaller maps are harder. In fact the bigger the map, the better I do. My last game on a gigantic map with Painful opposition was completed with almost no incident and unfortunately no challenge. On a small map, I wouldn't have a chance against Painful opposition. (I'm not that good yet) I think it's because knowing where the yellow stars is a massive advantage on a small map, but nullified on larger ones, because th
There is a lot of talk about how smart the AI is, but I don't think it is. I mean I used to, but I'm still learning how to play this game. I don't even use half the stuff I could. I mean, my use of starbases (other than cultural assimilation) is very limited. I don't build a lot of the social projects. I don't pay a lot of attention to wonders or trade goods. I build them when I can, but don't go out of my way to get there first. Yet, I am now beating the Intelligent AI without much ef
I'll start by saying I still don't understand half this game, so I ignore a lot of it. :-) I don't claim to be a good player, just a fast one. 1) Avoid wars at all cost, they take too much time, and too many resources. 2) Automate almost all the city production through governors. 3) Only micromanage planets if really necessary. 4) Don't be afraid to just keep pressing the TURN button when nothing interesting is happening. With no wars, and few ships outside of my p
I thought I read somewhere that Gigantic maps could take months. I just finished a Beyond Human victory at "painful" on a gigantic map, and it took about 4 hours. As you can see I submitted both a Huge map and Gigantic today. The Huge one I started last night and finished this morning. The Gigantic I only started tonight, stopped for dinner, and then finished it in the evening, about 4 hours of playing time. Is anybody else playing at around this speed or am I some sort of frea