vincible

vincible

Joined Member # 651373
0 Posts 0 Replies 155 Reputation

I typically have enough money that I don't worry that the trade routes don't pass through my main financial center. The main thing, for me, is that I want those trade routes established as early in the game as possible, and trading for freighters is the best way to do that imo. The other thing you can use them for is to quickly establish contact with distant civilizations. You figure out where a distant civ is using influence, then trade for a ship which happens to be in that area, usin

214 Replies 17,426 Views

I'd start a game and save it on the first turn, and then put the save game on a web site for people to download. Everyone downloads and plays the same game. Of course, I'd test the game out to make sure the start wasn't absurdly good or bad. There are two nice things about this format. One is that it helps people learn from each other. If you and, say, Ray the Wanderer end up in the exact same situation, you can compare the way you dealt with it to the way he dealt with it, and

37 Replies 1,036 Views

I am toying with the idea of reviving the Galciv GOTM, if there is sufficient interest. How many people think they would participate? I would probably make two games. One would be maso and designed to be a challenge for even the most hardcore players. The other would be for the non-Masochistic and would have AI at, say, bright. Afterward, people could discuss how they responded to the challenges posed by the game, and hopefully learn from each other. I haven't thought too much

37 Replies 1,036 Views

About the 1 IP gifts. I do see this as a bug, because you get something for nothing. Imagine if you could hit control-I and improve relations with all the AIs, without penalty to his civilization or to his score. If some player found that such a cheat code was active, it would universally be considered a bug. Gifting single influence points is completely equivalent to this--there is absolutely no difference from a gameplay standpoint, not that I can see anyway. Gameplay is about tradeof

47 Replies 2,654 Views

The Kwalasians (sp?) seem to always appear on gigantic maps, and they seem to always evolve into the I-league. The Furan are another terrorist race not yet mentioned. Dread Lords, Draginol, and Dark Arnor are supposed to be powerful evil forces that will dominate the galaxy if left unchecked. I say "supposed to be" since if the player is prepared he can extort enormous amounts of money from them. Whole bunch of others too.

24 Replies 548 Views