vincible

vincible

Joined Member # 651373
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I was researching Improved Environment Control. When I had not yet completed research (it was "Next Month") it showed up on my trade screen with the Caronids, and I traded it for various things. However, it did *not* show up on the trade screen when I tried to trade it to any majors. The next month, I got the "research completed" screen and suddenly I could trade it with all the majors.

363 Replies 14,494 Views

#4: Tiny/rare/incredible is the easiest masochistic game possible, imo. #9: Diplomacy is still a very effective pick. I often go +80 diplo on my masochistic games because I do so much trading. You do a LOT of tech-for-tech trading at masochistic. You'll also want to be able to play the AIs off against each other, and to have your gifts to the AI count for a lot. [Message Edited]

19 Replies 498 Views

Go to higher levels, it will get harder. I think experienced TBS players should play their first game on normal or maybe bright, then move up if it's easy. On bright, the AI is still handicapped: it has production penalties compared to you and also is not as smart as it could be. Once you get to Incredible it's quite hard. It's certainly possible to grab more star systems than the AI, but not a 2:1 ratio as is generally possible at lower levels. Incredible AIs will never give you money

19 Replies 498 Views

Lifewish: I'm in the middle of a maso game right now and I can easily see at least five unimproved AI starbases that have been that way for years. Some of these can be justified for scouting purposes, but some of them cannot.

20 Replies 678 Views

Actually, Ralegh, I had the Torians, who were just Friendly, offer me Dreadnaught Tech for something useless like Virus Elimination once. This was on Masochistic. I have no idea what the AI was thinking but needless to say I was quite pleased to accept. Your allies will usually join you in war, and that alone makes alliances worthwhile in some situations.

20 Replies 580 Views

I got over 60 once, with some lucky events and a bunch of improvements. I think the maximum possible would be about 70, with a precursor event, a +PQ colonization event, and all the improvements.

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Yeah, tiny/maso/rare is easy (for maso)since you can quickly pick off races with only one planet, and most races do only have one planet. Once two AIs go to war against each other, they don't adequately defend their homeworlds, and you can sneak in a vastly inferior fleet and take over their homeworld in one turn. You never have to deal with their actual military. Something that I've been finding useful in the early game (best on large maps) is when I'm tech whoring early in the game I

49 Replies 5,098 Views

The strategic AI could be improved, too. When I go to war, I prepare. I move ships into position near key targets but out of sensor range, I put defensive ships on vulnerable starbases and planets, etc. Only when everything is ready do I declare war, and it is short and devastating--I try take out the AI's most important starbases and planets within the first couple turns of fighting. In short, I do a lot of damage as the war starts and can often land a crippling blow before any sort of resistan

10 Replies 479 Views

If you have excess colony ships after colonization, just bring them back to an already colonized star. You can add the population in the ship to a world you've already colonized--just have it travel to the star and then click on the planet that you want to add population to. (You lose the ship by doing this.)

8 Replies 368 Views

There have been lots of suggested ways to deal with waste. I think I read that the difficulty in implementing any of the many suggested systems is in teaching the AI to use it properly. Personally the system I would like most is for the governors to each have their own set of sliders. Your planets' differences would actually matter--you could have a research governor in charge of specialized research colonies with research improvements, and a "ships" governor in charge of ship-building

10 Replies 579 Views

I've been playing masochistic. You can never get large tributes out of the AI at that level, for tech or trade good or anything else. It is still essential to trade for techs--indeed, you need to do it constantly, otherwise you'll never keep up--but you can't be a "tech broker" as he put it. [Message Edited]

18 Replies 3,333 Views

Yeah, the AI gets quite stingy at the highest difficulty levels in 1.04. So don't become too dependent on this strategy if you plan to move up to harder games or you will have to unlearn everything your previous experiences will have taught you.

18 Replies 3,333 Views

Heh, that sounds like work. I was hoping Brad would just tell us. I might not keep playing maso anyway. I feel like in order to have a chance I have to viciously exploit any AI flaws that I can find--tech trading for example--which makes me focus on the fact that I'm playing against a bunch of dumb computer programs rather than letting myself get caught up in the quest to wrest control of the galaxy from hostile alien empires. It's just not as fun to me. My hope is that this will get

16 Replies 505 Views