Is Jan 28th still the date for the next update?
Zorin1
Not soon enough. :)
Try to save the game and reload it. That is the only thing that you could try.
I guess that give me and geoGamer time to figure out how to beat the AI on this one map. :)
Been a couple of weeks since the last update. Any one know when the next one is going to be release? I can't wait.
I learned that I have been doing my opening all wrong. I watched the AI last night again. It looks like the AI builds a factory first then builds 4 mass extractors. Then it goes and start to capture other points, after about 3 captures it builds another factor and then has two engineers that goes out and starts building mass extractors. Somewhere along the line it builds a cruiser factor, but it is kind of early on. I have modified my build process to not build t
[quote who="Ticktoc" reply="25" id="3611793"] What is his system? There are other ways to slow down the game other than internet/LAN issues. [/quote] He has an i5 third generation with a GTX 660ti. I have the setting let to like low, and he was getting over 30 fps. I could not see any issues when I watched him play a few matches against the AI as I was explaining things to him. At this point, I think he maybe better then me. I just can't con
I finally broke down and bought a copy of Ashes for my son. Now we are able to play together. We are both connect to the same router in my house using 1 gig bit connection. We sit less then 10 feet apart. In one of the multiplayer games, I saw the messages that said that my son was slowing down the game. I only noticed this happen once. This is very strange if the game won't run on a local lan.
I would like a request to add ping function so that when you are playing with a team that you can tell others what stop on the map you are talking about. It would also be nice if we can replay a game and see the game from each persons perceptive.
[quote who="geocurt" reply="1" id="3611392"] Took me a moment to figure out what you're getting at. You're saying have the mini-map shape be the same as the shape around the node where we build the extractor? If so that actually makes sense. [/quote] Yep that is what I am talking about. It is just to hard to remember that the shapes that you build on are not the same as what is represented on the mini-map. It would be nice if the shapes m
I was thinking about getting my son a new graphics card. He currently is using a 660ti. I was looking at the 960 because I really don't want to go over $200 for a video card. What I am debating is if I should wait for the next series of video cards or should I make the jump now. It looks like the Nvidia has lowered their prices some what. Any options?
I think the shapes on the mini-map don't make sense. Mass should be a circle Radioactive should be a triangle Turinium should be a square Why do I say this? Well when you are build a mass you look for the circles to build on. When you see a triangle you know you need to build a radioactive. Then you look at the mini-map and say to yourself, I need more radioactive, so the first thought is go to a triangle in the m
[quote who="Frogboy" reply="1" id="3610405"] Good stuff. The AIs from 0.70 until 0.90 will be pretty in flux as we're starting to add in them supporting other features including other personalities. Some AI personalities will attack your base directly. Others will try to capture and turtle, others will try to assassinate your infrastructure. 0.71 has the early beginnings of this but we have many months ahead of us. One interesting challenge will be t
I thought people might be interested in how the Tough AI builds in version .71. [video]https://youtu.be/X0PjQ4YcNus[/video]
What is new? Well, I played one game and this is what I saw: 1) drone-bays seems to talk longer to build 2) The Extreme AI built bombers and killed me. I wish we had some official release notes.
Maybe it is just me but I am having a hard time telling what color an army is. I think the problem is that you are only change part of a bot with the color that you select. I think the whole unit needs to be the color that you picked. I am finding it very very hard to distinguish what bot belongs to what army because I can't tell what color it is. Does turning on health bars make a differences? How are you dealing with this issue?
Yeah #5 bugs me a lot. But they don't want us to micro-manage the units. Sometimes you have to focus fire on a repair bay otherwise your whole army will be dead.
[quote who="samvega" reply="3" id="3607810"] This happens to me as well. Also GTX 970. Until recently it never happened in game, but I just had it happen to me in the middle of playing my first game with ver 0.70. [/quote] I changed my video settings down to High from extreme and have not had a crash yet. So you may want to try that. I still can't the CPU bench mark to show my score, it finishes but does not display the results.
I have the latest drivers install for my GTX 970.
I have had a lot of games crash on me and then I stopped forming armies and the game never crashed any more. With the .70 release, I played a multiplayer game and I started forming armies again. At one point, I could not select my arm and tell it to move. Then the game crashed. I get no message the game just closes. Is there any logs any where that I can look at to see what the issue might be?
I am running in DX12 and every time I try to run the CPU benchmark it runs and when it is done the game crashes. It crashes when it would give you the results. When it crashes the game closes and I get no errors.
[quote who="legacyone" reply="21" id="3607317"] V.70 Outgoing 64024 64025 Incoming 60765 60766 63788 [/quote] Is this better?
[quote who="kreyson135" reply="6" id="3607324"] Patch Notes? [/quote] Look at the .70 thread.
Just wondering if there is any word on when the next update is coming?
Try to un-form the army first before you create it and see if that helps.