maathyas

maathyas

Joined Member # 653666
5 Posts 23 Replies 9,320 Reputation

well, I just went to bed at 5 in the morning after downloading beta1 from my Totalgaming account, so you can trust the nice Stardock people on this one. oh is IronClad still accepting beta testers? thought beta applications for SoSE closed?

31 Replies 65,615 Views

How often have other dev studios have NOT listened to feedback from their Alpha and Beta testers... and churned out horrid titles? I'm gonna give SD and IC credit for listening to the hands that feed them. Granted its gonna push the title back, but I would certainly wait for something I enjoy playing (and recommending to friends) rather than playing another sorry excuse of a software that I won't even pick up from the bargain bins.

132 Replies 136,482 Views

The atypical game design problem - how to make a game realistic (without insulting their audience's intelligence) yet fun (and not dumbed-down). Because IMHO FUN is different for everyone. I believe that if a game was true blue realistic, it would suffer in the long run. I do welcome elliptical orbits, gas-giants, asteriod fields, celestial phenomenon that will affect ships navigation or shielding, yet there must be balance. I think the biggest problem most gamers have is the size of th

47 Replies 15,699 Views

the devs talked about sense-of-scale in another thread (think it was the solar system thread, could be wrong) and that from their game-balance testing, the current scale we see in the beta was the best balance they found for gameplay and gamer perception. there was even talk of a special mod or something like that, check out the solar system thread. anyone has a link? however i am sure they would welcome further feedback on that. right now beta 1 is about client stability.

4 Replies 3,001 Views

Ironclad and Stardock must not have any former EA employee's as they have yet to be corrupted by money and still care about the people playing their games... Blasphemy! You mentioned Stardock and E-A in the same sentence! May the jabber of a million Tolians burn ur eardrums.... j/k Glad that IronClad and Stard

22 Replies 40,765 Views

I too was expecting an actual box. I just checked my email records for both GalCiv II and GalCiv II: DA Product Name : Galactic Civilizations II [CD] (Pre-Order) Product Name : Galactic Civilizations II - Dark Avatar [CD] I received box, manual etc for GalCiv 2, but only the CD for GalCiv 2:DA. I was rather shocked to have only received the CD. I can understand the reason behind it but I think Stardock should INFORMED us. In future, if the *PHYSICAL* item isn't shi

24 Replies 23,851 Views

perhaps use FRAPs to capture the video, encode it and upload it to show us? this will require the use of other software like probably ulead's video editor which is available for free trial and pretty good for most purposes. i think you PC should be able to handle the capture at a lower resolution setting.

9 Replies 4,001 Views

this might be a drastic measure, but perhaps re-download the beta again? and see if that helps? i was thinking prior to your problem if it was possible to download to another folder or drive for testing purposes... guess this might come in handy.

3 Replies 2,327 Views

Just to clarify with the devs and community managers. + we can post ingame images online. + we are free to discuss the game online. + we can share gameplay vids online. + we cannot share or distribute the game's contents online (including music)

5 Replies 19,646 Views

Thanks LodossKnight for that clarification. Did any of the devs clarify if the colored lines of the space-lanes translate to the 'cultural' spread from one planetoid to the next? And if the line touches an opposing gravity well, it will remove the fog-of-war? Income as in taxable planetary income, trading income or blackmarket trades?

15 Replies 6,481 Views

Sinn3d - thanks for that humble reminder. Admittedly I got over-enthused about the feedback that I forgot the primary focus of the current Beta. will certainly try to replan some tests to do so.

12 Replies 4,627 Views

Thanks Yarlen & Devs for opening up this forum Would modding tools be necessary or will SoaSE be mod-able w/o those. ala light/heavy script editing to edit gameplay or adding graphical edits etc (advanced tools will certainly be needed if one wants to design new model meshes for starships)

17 Replies 16,210 Views

You can hover the mouse over the research icons to read up what each does, the requirements needed to complete the research and figure out if they are what you need.

6 Replies 3,306 Views

Perhaps a 3rd type of research could involve 'diplomatic' relations. Ala GalCiv 2. +Diplomatic relations could improve or give your empire an advantage over opposing empires, making them friendlier to your trade proposals or treaties. +Diplo research could also improve intelligence of an opposing empire's make-up, technology level, fleet intel, planetary intel etc. +And what empire-styled game could be w/o spies or a personal spymaster! perhaps let the assist in 'controlling' th

12 Replies 4,627 Views

The Good: Camera control and zooms feel more stable and less erratic. Closing the program will not create a memory leak any longer. Great work fixing this! The Not So Good: Audio stuttering still exists. Getting prompted about 'hostile approaching' can be nerving especially with a large empire and enemy fleets jumping in and out of your own gravity wells. The Bad: AI diplomacy needs improvement, very fickle and changes their stances way

12 Replies 4,627 Views

Did you try using the jump interdictor orbital structure? I believe it was supposed to stop enemy ships from jumping away (to your inner planets). But later tech allows scout ships to ignore jump interdictors. opps. tall king replied before I did. yeah same idea, different name

3 Replies 2,294 Views

How do we use Armistice effectively? Is it a sort of 'pause' button that allows fleets to 'pause' combat inorder to recharge shields / armor / antimatter?

2 Replies 2,739 Views

Did anyone else think some of the completed research icons looking similar to the non-researched icons? At a glance sometimes I can't make out if I researched an item. I had to hover the mouse over the research icon to read the text description. eg: refined lasers. Some of these icons have grey or dark backgrounds and thus can be mistaken that the research node has not been researched. Another point might be that unresearched icons be greyed, semi-complete research to be partia

482 Replies 357,435 Views