impressions of the beta played @ 1920x1200 resolution. 1. difficult to locate opposing forces when zoomed out. had to rely on the left unit bar to target enemy ships. it would be good if the enemy icons were larger or scaled appropriately at different zooms. 2. when new units or structures are completed, i am usually alerted by the audio feedback from the game. sometimes i noticed the 'completion text'. but it would be nice if the icons for the units flash in the unit maps, or
maathyas
I noticed that when I quit the game, the process still stays resident in memory. Takes up about 20MBs of RAM resources. Noticed this issue with both March 27 - v0.60.003 and March 29 - v0.60.004 release. I can duplicate it whenever I quit the game. Another comment. I was one of those who had the IntroMovies and Resolution bugs with the March 27 - v0.60.003 release. I did get the beta to work with the solutions listed above in this same thread - editing the user.setting file
For some reason, when I use Live Bookmarks for the Sins forum RSS, it always dumps me to the Official Sins page. Is this intended?
it's at the link at the bottom of the message I can get some screen shots for you though my bad had a brain fart lol... I'lll let you know when I put in some ok?..in the zip file that is .....it's outside the library link.. oh thanks. odd when i initially saw the first post it didn
emails to the beta keys have been released about oh 3 hrs ago.
i got the email about 3 hrs ago. but haven't the time to download it yet.
is this up on the mod library yet? i couldn't find it. or is there any screenshots or introduction to this mod?
I also found a use for Tiny hulls once my micronization is high enough as cargo ships. slap a trade module on one and a weapon and you have a freighter with 6 HP and a weapon instead of a cargo hull with 1 hp and no weapons. i have a question on upgrading freighters. (assuming you name the new freighter designs another name) when you have the new freighters, would you have to re-establish the trade routes?
ok so the way I understand it. For Dark Avatar games: We invest in espionage per race. From Low, Medium, High and Advanced levels. At Advanced, periodic stolen tech is obtained from that race. Meanwhile I could put my spies to work on other races, but have to start the espionage level from Low, Medium etc etc. In order to invest, we need to place spies in an opposing race's planetary structure right? Like Factory, Research etc. Other than shutting down the use of th
I been spending funds into espionage and realized that the Foreign Report stated that Nof further Espionage spending was needed. Does that mean I can move my spies to other races that I want to spy on? Does that also mean I will continue to get periodic stolen tech from these races that I have 'Advanced' level espionage levels?
hehe, that got a chuckle thanks for sharing that.
the images are great, but would like to request for even larger sized ones 1920x1200 size or greater for some of us widescreen owners. plus smaller resolution users may benefit and still resize it down to their own liking. well just a suggestion , hope to see more images!
Stupid, Stupid beauacrats . As much as I dislike red-tape at the highest level, I think humanity itself should be blamed. Pride & Greed being the 2 prime reasons we all can't get alone. My rant - passive smoke. Hate it when it gets in my eyes, or I smell it or it smells my clothes, upholstery, etc Quit and
edit: opps ok found out it is metaverse compatible. my bad. thanks for the mod!
sorry but what is this defense bug that everyone seems to be talking about? i tried to search the bug forum but came up empty. is there a link to the discussion or what it does?
Not really a 4X MMORPG but more of a MMORTS. Probably the first ever? Started back in 1998. http://www.mankind.net/
The worse part about planetary environments is that if you don't research them, and it so happens the AI colonizes one such planet within your area of influence, and it flips.... then you are stuck with a planet that can't develop till you research the tech. I would have thought that if the planet flips, you would at least obtain some knowledge of the planetary tech that it needs or that the AI has. Oh well...
Yeah, gotta add my voice to the chorus here. I played several small games and found it very difficult to initiate trade, even with high-diplo skills. It is possible just alot harder. The AI values tech more in the latest patch. While I would probably expect that situation in Tough or higher AIs, should it appear in 'Normal' or easier AI levels? Is tech-trading not a component of AI intelligence, or diplo or both?
Thanks for the replies. Yeah I made a transport, filled it and left it in orbit. But having said that - the sale of 'food' to Korath / Drengin option sounds interesting. I guess it could be done in the 'trade' screen. But in the end they would just use it for their own ground troops. Maybe a possible new ethical game option. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0
I'm actually not even looking for a hotkey, but rather a selection in the GAME OPTIONS page or something similar. I play on tiny-small maps and enjoy micro-managing my colonies. But I would also like to avoid having to click through every colony to just disable every planetary governor each and everytime I start a new game.
I just played a game where the Homeworld started reporting like sub 50% approval ratings, while the rest of my empire had 100% or near 100% rating. Highlighting the approval rating in the planet screen, it said -62% from **population**? Does anyone know what that means? Is it because the planet is a Class 11 and I have 20billion squeezed on it? I was playing the Torians.
hi does anyone know how to turn off the planetary governors (auto-upgrade social structures) in one stroke (or mice/keypress)? currently if i wanted to disable the planetary governor, i had to go into the planetary page, click on details (i think) and then select 'governors'. after that i get presented by 2 options. one to disable auto-upgrades of social structures, the other auto-terraform. thanks in advance. i am sure this has been asked before but for some strange reason my
Sounds great! Torians no longer will build oribital fleet managers no matter what. They're living on the edge now Can't wait to try out the new ai and see how defence/attack balances out. actually does anyone know what the above fix actuall
Thanks for all the replies. Yes economy is king in the early fragile moments. I think I narrowed down WHY my previous games were failing. 1. i was too ambitious in my land grabbing. over-extended plus i was researching into those environment techs that took way too long to discover. making those hasty payments to buyout colony ships or constructors. 2. my morale was low. around the low 60%s and that put a strain on pop growth. 3. and because of insta-payments,
Thanks Iztok and LoneWolf0912. I will take your suggestions and balance it around the matches that I play. Yeah I didn't take the 30% bonus thinking it might not be that important. But like Iztok mentioned, being in a duel-match I noticed the lack of funds when I can't trade with other civs. There was another thread in the 'Gameplay' forum on trade vs no-trade economies, but thats another topic I guess. And yes my civ was very poor. I rarely went over 5K, mostly hovering around