NewfyScotian

NewfyScotian

Joined Member # 654083
0 Posts 0 Replies 406 Reputation

nyhow, there's an option in the menu to toggle this behavior on and off, right by the control that sets the stepping on the rotate controls in the ship designer. Found it. This should be defaulted so that the functional components are there when upgrading. Thanks.

8 Replies 12,122 Views

I just got GC2 and have v1.4x. I just created a ship, saved it. Then wanted to pretty it up. I went to the shipyard and selected the ship selected upgrade and only the hull was there. What is that???? I have to redo the entire ship again just to add some extra features? I sure hope this is a bug or I am doing something wrong. I think that I should be able to add parts to any ship and save it as a new design if I wanted to.

8 Replies 12,122 Views

once a month or two. I haven't played the game for about a month and before that it has been sporadic. I was playing MOO 2 for a few weeks but I got tired of that too, even on impossible it was too easy. I never liked MOO 3. I am looking forward to GC 2 and hope it will be at least as good as galciv and I am hoping that it will be much better than the first one.

42 Replies 9,354 Views

[quote]Newfy, my fellow Guardian, plays a game where as soon as he meets an allien he declares war on them no matter what, and goes for pure military victory. To me that's the most impressive victory. He plays non-masso level's for fun, not score[/quote] I do find that playing this way I get more enjoyment out of a game. There is nothing like having all the Major AI after you all the time. You can't do that playing MASO though :D

8 Replies 758 Views

[quote]I thought that Galactic Civilizations didn't have fleets[/quote] Amaymon has a good description about fleet control and movement. The only real bonus to fleets is the ability to move many ships at once. The disadvantage to fleets is when you attack. If you attack an enemy ship with your fleet then all ships in that fleet use a turn instead of just the attacking ship. note to Amaymon, your english is just fine.

12 Replies 6,277 Views

The Metaverse RAG February 2, 2005 by Newfyscotian All the news that is fit to print and some that is not. Technician’s new milestones The Technician crushed the 4 million mark in the month of January with a paltry score of 4017051 points. He has an incredible 1005 games as of this date. There is no truth to the rumor that our beloved Technician is really a YOR machine who’s sole purpose is to submit 3-4 games per day to the Metaverse and ru

8 Replies 568 Views

[quote]LoL! Hey my very first submission! 8,492 points ..which means I blew waaayyyy past scores of people to 2145th place! LoL! [/quote] Astorax, that is great! I am glad that you are enjoying the game. Remember if you have any questions about strategy or why the AI does what it does just post your questions and someone will tackle it right away. :)

9 Replies 515 Views

[quote]Just forget about social building or technology. Do one after the other at the beginning.[/quote] This could start a great debate, but, I have found that carefully managing your sliders for the first 20 turns or so can achieve similar effects. I think that it just depends on your playing strategy.

6 Replies 3,142 Views

Darth, I am not sure that I like you moderating this thread. This thread like all others will die in its own time. People want to post an opinion let them. If it starts a flame war then I am sure that Stardock will intercede.

43 Replies 1,107 Views

I have been playing almost as long as Technician. We have been on two Teams together from almost the beginning. In the beginning Technician like most of us oldtimers were discussing strategies and trying to find out the tricks to beating MASO, getting a higher score as well has helping newer players than ourselves. If you check Tech's games you will find that like many of us he was just an average player. At the time he started posting his 60K games you can find in the strategy thread

43 Replies 1,107 Views

[quote]The Yor are always on the top of my hate list but the Korx and Dregin get not so honorable mention as well.[/quote] hehehe, for me it is the Arceans. I hate them and do whatever I can to mess them up.

32 Replies 767 Views

[quote]you can, if you want, play the game in 35 minutes and win an alliance victory for 60K points. [quote]That's pathetic, and I may not ever play this game again because of it[/quote][/quote] Nameistoad, you should try and play the game using your strategies and you will get much enjoyment out of the game. Forget about the score. I think that this game would do just fine without a score. My favorite AI levels are Normal and Tough with all the AI turned on.

32 Replies 767 Views

[quote]actually i dont....and i messed it up a bit. there should be no "hq" on the end - while registering i got a bit frustrated and so used (hold on while i copy and paste my name)fhqwqadshq- check out [/quote] Go to http://www.wincustomize.com and then you can edit your name fhqwqadshq so that it is right. Wincustomize is a Stardock site that contains info related to everyones login.

32 Replies 767 Views

[quote] ~ happy with his first masochistic win ~[/quote] Congratulations Cpt. Apollo! :CONGRAT: You might want to take at look in the strategy section and see my SMALL and MEDIUM MASO walkthrus http://www.galciv.com/forum.asp?BID=GS&id=184202#190283 I would have done a Tiny walkthru but it was very similar to the SMALL.

32 Replies 767 Views

The AI seems to more readily surrender to another race at the lower difficulties. I do not remember the last time I seen a surrender when playing MASO. I do remember seeing surrenders happen almost every other game when playing normal. A surrender seems to be linked to how badly they are getting beaten, how long the fight lasts and how weak that AI is compared to the ones they are at war with.

22 Replies 717 Views

.... and to answer your last question [quote]has anyone have minor races develop into major empires?[/quote] this does not happen, minors do not try to develop into majors. Although if you give them some planets they could become difficult later if you want to defeat them. Some minors can become very powerful but they are not usually agressive unless you initiate war with them.

4 Replies 417 Views

If you want to help out the minors there are several ways to do it. 1) If they are at war, gift the minors some of your advanced ships to buff up their military. But ... make sure that you bring the ships to the planet in question first. Sometimes the AI just leaves them alone if they are too far away from their planets. 2) Build a starbase that is full of culture upgrades and defence/attack upgrades in the minors sector and gift it to the minor. 3) If the minor is at

4 Replies 417 Views