NewfyScotian

NewfyScotian

Joined Member # 654083
0 Posts 0 Replies 406 Reputation

If you are playing as a pacifist then it is in you best interested to sue for peace. That means bribe your way to peace. Offer cash, tech, ships, planets, as soon as you get peace send trade ships to that AI. Trading will help enforce the peace. Another way may be to bribe other AI to war with the ones at war with you. Another way may be to sue for peace with one of the attacking AI and have it go to war with the other attacking AI. If you do not want to sue for p

8 Replies 668 Views

[quote]If I should join an empire, why? (and why yours? :) )[/quote] Some of the reasons you might want to join an empire ... You like to participate in a bit of banter back and forth You like the feeling of belonging to a team Many teams have a theme ... Most teams offer a friendly rivalry to the other teams. Many teams compete for position in the metaverse and thats why they would like to have a new player join them. Which shou

14 Replies 313 Views

[quote]PS: you could always start another player like Sooooo many have done.. but i call that cheating tooo.. I still only have 1 player on here.. unlike atleast 4 others i know of... who have 2-3 maybe even more [/quote] I was going to start another player but I felt that it was not right. I do not think I would call it cheating though. If Stardock allows it then it is not cheating. What made it not right for me though is the metaverse doesn't do a recalc on every one that st

12 Replies 320 Views

[quote]I have mastered Maso, several times, but I much prefer the 'Normal' level. You have the freedom to try all the Governments and abilities.[/quote] The Marquesa De Sade and others mirror my own view as well. There are many published strategies in the Strategies forum by myself and others that show how to beat MASO. Over time I worked up to MASO and I find that the most fun I had playing the game was setting the AI to normal. When you do this you can more easily experim

18 Replies 413 Views

[quote]did you verify that the AI looses the advantage in the same turn and that you get it in the same turn? [/quote] I have never verified it but I have often wondered. If the AI doesn't loose the advantage in the same turn that is still ok. There is a benifit to destroying / taking over the military resource.

6 Replies 3,114 Views

When I am about to attack an AI I check to see if he has any military resources mined. Before I attack his ships I destroy the mined military resource. You want every advantage you can get when attacking an AI. If I am well prepared I will take it over and mine it myself in the same turn to get those benefits.

6 Replies 3,114 Views

[quote]My question is this... What will Planet B spend next turn?will it be 100?[/quote] Planet B will spend 50% of your 100 BC. Planet A will spend 50% of your 100 BC even though it is building nothing. This has long been a complaint about this game. Hopefully this issue will be resolved in GC2.

12 Replies 439 Views

Good points from both PP and W2000. One key thing to remember and I am repeating it from both posters is becareful what social improvements you are building. Anything that has a maintenance cost over 3 needs to be considered carefully. The only things that I would normally build that has a maintenance cost over 3 would be moralle boosters but only if the morale was heading south. You have to try to keep the populations morale over 55 otherwise you start to lose your tax ba

4 Replies 363 Views

One thing that can help is to turn on the sectors button. This will color the sectors that are owned. Your sectors will be blue, dregin red and arcean yellow and so on. This button is located just below the map. Another thing is to zoom in the map, at the top of the map there is a + and - button that will zoom in/out the map. I like to turn on the show production button because that will highlight all known planets in the color of ownership. If you continue to have

3 Replies 213 Views

There are many similarities between Moo2 and Galciv. I think that you will find that galciv has a much better political and economic features. There are more victory conditions in Galciv than Moo. You can only play humans but you get to pick your bonuses similar to creating a race in Moo2. Research is slightly different but not in a bad way. Espionage / spying is better in Moo2 in my opinion as well as destabilization. Ship building in moo2 is better and

5 Replies 504 Views

We had a cat that used to like going into the garbage can inside the house. We loaded a water pistol and at first it worked but then the cat realized it didn't hurt. Then we loaded the water pistol with some hot sauce mixed in water (very diluted, I luved my cats). Guess what, that worked. It started associating the hot sauce with garbage and left the garbage alone.

20 Replies 569 Views

[quote]The scenario with the Torians (Mission 6) is puzzling me though.The victory condition is to "eliminate the Torians from the quadrants", but it is suggest to have a cultural domination. [/quote] I am pretty sure that I just went to war with them. It took a bit longer but I eventually invaded and beat them.

9 Replies 295 Views

[quote]Try LinkHave fun!Alex[/quote] Thats funny, I have a hard time with my starships being named after kittens. All the other AI would laugh at you when snookums fires a hairball at the dregen.

20 Replies 569 Views

Based on the Alt-Metaverse information the most active empires are; The Foundation with 12 active Galatic Guardians with 9 active European Alliance with 6 active I.B.H. with 3 active The Jedi Republic with 3 active G.R.O.S.S. with 3 active Fellowship of the Ring with 3 active [Message Edited]

18 Replies 375 Views