To give you some actual ideas for answers to your daughter's questions.... SOME of the people over there don't want us there. Many of them did and do want us. The ones that don't want us are generally people who were better off under the rule of a man who thought nothing of killing hundreds of his own subjects at a time, of stealing other mens' wives for his own pleasure, of torture and suffering as an evening's diversion. We went over ther
citahellion
Brad, I would be very interested to hear your reasoning on why the WP-reading-MSWord-format analogy is so obviously flawed.
You should probably think of it similarly to how it works in Babylon 5: ships originally required jump gates to get in and out of hyperspace, where they could move without the restrictions of normal-space relativity. As jump-gate technology improved, larger ships (and eventually almost any ship) could carry around their own "mini" jump gate to get in and out of hyperspace whenever they wanted. In GalCiv, humanity took the StarGate technology that set you on an unalterable hyperspace
The scale on which your goodness/evilness is graded, by the way, is 0 (Demonic) to 100 (Saintly). You start at 50 (Neutral) and are considered to have swayed sufficiently to one side or the other when you've moved 20 points. So an alignment of 70 makes you Good, and 30 makes you Evil. As Theoden and PPhoenix said, each choice changes your alignment 0 to 10 points in the appropriate direction, so if you got 8 events that were each 2-point evil options, you would be a 34, which isn't quite EVIL
FMoD, you should switch to Mozilla. It's just like NetScape only more recent. And when I say "just like NetScape", I mean that Netscape is built from the exact same codebase, but with different branding. And Mozilla is updated a LOT more frequently; NetScape is built from Mozilla 1.1, I think, and they're up to 1.5 and working on 1.6.
Okay, I take it back. I've used it to find STARS with good base influence, not planets. Hence the name "Star List". It doesn't show planets. Sorry if I got your hopes up....
Argh, I don't remember the exact instructions on how to get it. But you bring up the planet listing on the right-hand side. Then choose "Star List" or something like that (the third button at the top of the list, I think, next to "Tactical map") then scroll through the sort orders again until you get PQ ordering option. I know I've used this to find PQ 14 planets with a base influence of 20 or more (a very rare occurrance).
Drive G: refers to a device on the system that compiled the game, not on the one that's running it. Nothing to worry about as far as that goes. Unfortunately I don't have any good suggestions for you, WindPeoples.
The Maintenance cost didn't change because ships count as starbases and as such their so-called maintenance cost is included in the "Military" figure. Personally I agree with you that the cost should go into the "Maintenance" figure and I can't imagine why Stardock didn't put a maintenance cost into the maintenance total. I mean, really. Okay, having vented about that, I have to add that I have no idea why your trade income didn't change.
HercMighty, the "Turns" figure is expressed as X/Y, where Y is the length of the route in moves, and X is how far into the route the trade ship is. Each turn, the trade ship adds X to your treasury (and then moves, which increases X by 1). After X becomes = Y, X is reset to 1 to go through another cycle.
Just to be absolutely precise, the question is "What do you get when you multiply six times nine?"
You didn't just upgrade to Drengin.net recently, by any chance?
John Hughes, to reply to your question from 12/1, you're not quite exactly correct, but you're close. Basically all ship creation appears to take place as the first thing that happens at the start of a turn. Buying a ship will not change that; you won't get the ship until the start of a turn. As to how the build/purchase/switch arrangement works: if you have a planet with 180 units of a Frigate (which costs 200) built, building 10 units per turn, and you buy the remainder o
That's what you get for winning too quickly... :D
John Hughes, What you describe is NOT the way the ship-building queue actually works. The social queue does work that way: each item has its own, separately tracked progress. Ships, however, are generic: If you spend 45 units of ship-building effort toward a colony ship and then switch to a freighter, you instantly have 45 units of freighter built. If you build 530 units toward a dreadnought and then switch to a 50-cost freighter, you get the freighter on the next turn because you h
(I got promoted to Vice Admiral...)
Oh, and "Multi-threaded" means that the AI is calculating its moves at the same time that you are working on your moves. It's more of a time-saving feature, in that the computer doesn't waste computing power waiting for you to finish everything before it does anything.
Darkspire, to answer the questions from your first paragraph, there is Sensor range, which is the distance your ships can see, and which is measured in Parsecs (i.e. ship moves); and then there is Ship Range, which is how far away from a planet or starbase of yours that your ships can move, and which is measured in sectors (i.e. squares on the mini-map; when you have a ship selected, its range is all the sectors that are highlighted in blue). I know that Stardock will issue a f
I think that probably the toughest setup is one alien race (I'd say the Altarians would be the most obnoxious), set to incredible, on any size map. All other AIs disabled, just you and Netro Mancer. (Or Nutrax Flizzbik, as I've renamed him.)
Brilliant! Good catch on the one thing I didn't think to mention in my litany of goings-on, too (upgrading to d.net). I can't believe it didn't occur to me that I'd done that. And the precise directions were great! Woo! I'm a vice-admiral now! :)
Hello, I am hoping Carielf or some other denizen of the Metaverse internals could help me out with a small Metaverse problem. It's basically just that my last two games have gone nowhere, didn't show up in my profile, didn't get me the promotion to Vice Admiral, didn't even appear as zeros. So I don't know what's going on. I have made no changes to my profile prior to this occasion. (I did just check out my settings on Wincustomize.com and everything looked cool.) I sele
Unknown Enemy, I also upgraded to Drengin.net on Sunday. I received a confirmation e-mail within about 5 minutes, which contained my drengin.net serial number. Make sure that any spam filtering software you may have did not automatically hide Stardock's message from you!
I upgraded to D.net on Sunday.... :)
Nerrix, The metaverse is the closest GalCiv comes to having a multi-player arrangement. The multiverse is basically a place to submit your game scores and be ranked relative to everyone else who submits scores. You can also join an empire, and have your score aggregated with all the other members, and that total is compared to other empire totals. Most of the stuff in the Library you just download, unzip, and place the files into the GalCiv\Data subdirectory or the GalCiv\G
Why are so many people hung up on that little item?? Sure it would be a nice little thing to have, but lots of folks for some reason seem to consider the issue to be a major shortcoming. I don't get it.