This discussion is pointless, Torians can walk across water. (Damn you kryo, evil teas0r! )
e-stab
I agree that defenses are pretty expensive and of somewhat limited value in the late game. They still have their uses though.
Also if you do not have the double economic event going then that mind controll center 100% bonus is compounded on top of the regular economy -- which would have the same effect as the double economy event ( I've never played evil but looks like it might be a great choice now especially with the nerfing of NLCs ). There is no "double economic" event.
My gigantic abundant all galaxies always have nearly 300 planets (e.g., in my last game 283). How do you get ~500 planets? 'Scattered' instead of 'Tight Clusters'.
Ssshhhh, Mumblefratz, don't tell Brad, he'll tweak away all our nice options. I share Mumblefratz' experience: It's a lot harder to get high population and high taxes at the same time with 1.3, but that actually is more realistic than it was before.
Mumblefratz, the economic Pwn0r! Don't forget, members of the Galactic Diplomats are always right!
Maybe now the goofy square root of population should be removed ? (realize other things would probably need to balance with this) As it stands now there is just no reason to build larger population planets. In 1.2 you could get some more money that way on larger planets. (made for a nice side game trying to get a planet to 45 or 70 billion) Ag
I'll point him this way if I see him on, though. That would be nice. It's a pity that the rest of the AI settings, most notably the bonuses on the highest levels, have been left obscure so far.
On the Dominions 3 website there is a thread called screenies. Players looking forward to Dominions 3 can ask for tidbits about the game, the beta testers then may or may not give a screenshot, answer the question. It's a teaser/raises the anticipation level, without revealing all. How about doing this for Dark Avatar? It will stir more interest, generate more pre-orders a
Sounds very interesting! Certainly a good idea to distinguish the races more from each other. By the way, your posting doesn't seem to show up under "GalCiv Dev Journals". I could only access it from the main page at forums.galciv2.com.
Well, the most detailed description of the AI levels can be found here: Link It's not complete though, and it would be nice if the devs could shed some more light on it.
A more configurable governor as stated in the OP would be very useful, but I think the ability to drag-select (or even standard windows shift / ctrl & left click select) a group of planets from the main screen, and set rally points and build orders for all selected planets at once would be more useful. Oh yes! Any relief when dealing with many colonie
You can take screenshots using the "Print" button on the keyboard and pasting the result from the clipboard into a graphics application of your choice.
Hmm, with colony screen I meant the screen when you're in a colony. The time given there is too short in most cases with 1.31. Example: Building an Industrial Sector on a planet with 72 social production. In the colony it says 4 weeks, but the colony list says 6 - which proves to be right in the end (total cost is 400).
What I'd like to see is more AI coordination, so that two weaker powers agree to declare war together on a stronger one. At the moment, once you have the biggest military you generally just get left alone unless you start something. Agreed. Allied AIs should add their military power to see if it's enough to start a coordinated attack on someone. Right
I've seen the same thing as well, not yet in 1.31 though.
The biggest one I've noticed is that planetary improvements are still showing the incorrect build time. Probably easy to miss considering how many other changes you've made, but could this be looked at next time? Seconded. The build times on the colony screen are wrong most of the time (too short), only the build times on the colony list are right. It
Hmm, in case it's not automated, keep in mind that it's weekend right now.
I had a weird declaration of war for the second time yesterday: Somehow the Thalans, although much weaker than me, "attacked" one of my freighters, sending us to war. There was no official declaration of war, and I could make peace instantly, but all trade routes had vanished, relations were "cool" etc. It might be a similar thing to the one described above: IIRC the "protect freighters" UP resolution was active at the time, comparable to the privateer wonder. My interpretation is as fo
Mine is uncool: Radeon 9600 SE.
Frogboy is pretty much worn out updating GC2 for us. Honestly, I don't think so at all. It might have been the last GC2 update, but I'm sure we'll see more for Dark Avatar and there might be other expansions.
October is the target as far as I know.
Are your playing at difficulty "Tough" or above? Below that the AI is artificially dumb to allow for an easier game. Other than that, there is a way to improve the AI: Post your observations in the forum, and the developers might notice it and find a way to improve the AI.
The "guy" you're looking for might be Brad Wardell, Stardock's CEO. You could try it in this thread: Link
I second the initial suggestion.