True. It would be a more interesting discussion to see what tiles everyone chooses to ignore. Me, I will ignore farm bonus tiles if there's more than one--frankly, I don't often build more than one farm anyway. I ignore influence tiles if I'm playing on a large, sparse planets galaxy. I ignore approval tiles on my tech capital and manufacturing capital. I need the tile for factories & labs. I'll also build factories on approval tiles until I truly need the morale bonus.
tetleytea
I liked the Warcraft III campaigns, but not the multiplayer. Same with the expansion.
I see no reason to remove 300% tiles, either. If they changed to 200% tiles, though, I wouldn't notice the difference. Just build one farm there and let the population grow, you know? Free money, free soldiers. You didn't have to do anything. Actually I want a lot MORE tiles. Economy tiles, planetary defense tiles (same story: usually you won't use them. Sometimes you will), 200% bonus tiles, reduced-building-time tiles, all that.
Rise of Nations:Thrones & Patriots was a good one. If only it came with more campaigns! I would go back to playing it right now.
Your hypothetical world would make an excellent econ capital if you: build one VRC on the first morale bonus, build a farm on the second morale bonus, build a stock market on the farm bonus. This will produce roughly the same income as using the farm bonus. If you put 4 stock markets on the tiles you'd have needed for morale, you'll be way ahead of the farm bonus scenario. It's not hypothetical. That is how I play. I don't build economy worlds at al
1. Ultima Online.... My first experience with MMORPG were the MUD's. Since it was freeware there were many MUD's out there, some with PK and some not. I chose one that was not. What I hated was that the devs didn't give you the option, and they clearly knew about MUD when they developed it. They made the non-PKers fodder for the a-hole PK'ers (not all PK's are jerks--some just have guild wars and don't target innocent bystanders. I'm not talking
Did you mean Heroes of Might & Magic 4? I thought that was one of the worst. HOMM3 was one of my favorites. By the way, if you thought LOTR3 was bad, you should have tried Lords of Magic, done by the same people. That was sad. Really sad. I don't know if I can come up with 7 of each right away, but here's a little of my list. Best Wizardry (for the Apple II) Castle Wolfenstein (for the Apple II) MUD Warcraft/Starcraft HOMM 1, 2 and 3
There's definitely some randomness to it, especially when you talk about WHICH tech gets stolen. But it seems like there's also other factors involved when determining WHETHER one gets stolen. Anyway, if you manage to take a planet from a technologically superior race, I think you deserve the chance to steal their superior tech. I mean, if the U.S. got invaded by cavemen, they wouldn't have to learn how to build muskets from us before they learned how to build Thompson submachineguns
No, they certainly have something to offer. Refer to the OP.
1 300% food tile + 2 100% approval tiles = your Economy Capital. Enough said.
I've been watching this thread for the interesting discussion. I have to say that in some games i end up with lots of cash and others i don't. I'm not entirely sure what I'm doing wrong. It seems the critical point is right toward the end of the colonization rush that i start to fail in my money, if i don't hit the techs to fix it quick enough i usually end up too far behind to recover in the game. I'd be curious to see some people's strategy on that. do you just make
I will say, since the nerfed power plants, I have not had a problem with late-game money; and let me tell you, I don't build markets at all, and I only build morale structures on the approval bonus squares. But I remember playing Thalans in the beta. They used to pay full price for industrial sectors, and they paid for them immediately. Plus you stacked the un-nerfed power plants on top of all those industrial sectors. They just drank money. What Stardock's done since then is n
I have seen the same thing. It's like the first few invasions get a tech every time, and then the next several don't get anything. If it were random, I wouldn't expect it to be so consistently stacked on the early end.
Now personally, my GF and I play both Co-op and competitively with no problems but finding games (particularly for consoles) can be difficult. No kidding. Every time I go to the mall, I go to EB and try to look for Xbox games we can play together. She doesn't go for aliens and killing. I couldn't find one single game. I tried Texas Hold 'em, but--stupid me--you can't play together on the same console. You'd see each other's cards all the time. Duh
This isn't Civilization. No.
I don't think I agree that starbases need a complete overhaul. There's plenty of room to make them a lot better, though. I really like the idea of being able to ship design them. I like the idea of being able to fleet them with ships. They could stand to have a little more self-defense. I particularly would like to see Economic Starbases boost PLANET income, even if by a small percentage--not just piddly trade income. And it would be good to see Influence Starbas
The population on the planet is the same as the number of troops they have, so that's where I'm confused. The odds flashing on the invasion screen has nothing to do with the # of people/soldiers on either side--that just says how many people die on the planet for each invading soldier that dies. So if you get "8 to 5", 8 people on the planet will die for every 5 soldiers that die.
I don't think Stardock would have to pull from their limited resources to put out another Galciv2 expansion. They just had a revenue windfall from DA. Hire some local college interns and put out a simple expansion that just has campaigns, maps, events, mods, etc.. You don't need a BS in Comp. Sci. to do that.
I agree, late-game economics are rather neglected, and I said precisely that in the DA beta. You can boost your industrial production to no end using power plants, economic starbases (did I just say ECONOMIC starbases?), industrial sectors, etc., but late game you hit a wall on your money-making. There's only so many green resources out there. Your morale hits a wall, trade doesn't bring in much, markets can only bring in so much, and your population gets square rooted. You should be able t
Invading troops can easily take out 3x their number, I wouldn't say "easily". At least, not if you're behind in soldering. I get 8-to-5 all the time against Drengin if I haven't picked up any soldiering bonuses.
Oh, are you asking what exactly is the formula that determines the odds in a battle? That I don't know. And it's random, anyway. What I do is just get a general feel for it, and it depends on your soldiering. Like when attacking the Drengin with only Planetary Invasion researched, Traditional Warfare, you usually need a 1:1 soldier to defending-planet ratio to win. But if you've got Tir Quan, Stellar Marine, and Tidal Disruption, you can go 1:5 using Traditional Warfare and still win.
The Romans made contributions in military and civics, but I don't particularly consider those as positive contributions to mankind. Only different. They CHANGED us a lot, but did they really IMPROVE us a lot? I would say no; not like the Greeks did. I would even argue they contributed significantly to the Dark Ages, which was negative. The Romans did, however, give us the modern stadium. That is nice, even though the way they got there was deplorable. I consider Roman
Your population * 100% = the # of soldiers you have.
Link to my spore rush thread. Spore rush
Yeah, it raises it. When you're invading planets & getting invaded, your population drops, which raises your approval. However, if you conquer a couple AI's completely (and this includes Minors), that will ding your approval from the other AI's. It helps your diplomacy not to take them out completely.