tetleytea

tetleytea

Joined Member # 659431
20 Posts 937 Replies 24,936 Reputation

So, I posted an earlier strat on the Spore rush, here: https://forums.galciv2.com/?forumid=357&aid=143163#1120072 But I discovered another Spore strat by accident--this is a late-game use of Spore. What happened was, I'm on Maso, I already had 81% of the galaxy under my influence, and I was on my way to winning. I was 9 turns into my influence victory, when guess what: *THE TURN* before I was going to win, the Torians decide to declare war! Now I can't win an influence vic

4 Replies 4,763 Views

The research bonus tiles do stack with the tech capitals, though, in the sense that you can build a lab on the bonus tile--which quadruples the research--and then you can build the tech capital--which gives you 2X * 4X = 8X.

5 Replies 4,917 Views

No, I'm playing abundant planets, abundant anomalies and keep my morale at 100% for quite awhile. The trick is in wise loading of your colony ships--your homeworld needs to be raided for population, all the way down to 2.5B. If all your other planets get a 500m start (plus get more ferried in on occasion), that's an exponential speedup in your population increase. The reason you're seeing a powerful Aphrodisiac is because that +50% is going toward your <2.5B exponential population growth, no

21 Replies 13,697 Views

Heck, I use the 300% food tiles. Why not?? What's the worst that can happen--your morale drops to 40% and you can't grow anymore? You've got plenty of other planets without bonus tiles whose morale is >50% to make up for it. Besides that, the 300% tile lets you stick with a Basic Farm. If morale is such a problem, save the 20bc and don't bother upgrading to a Xeno.

57 Replies 25,584 Views

I bought the third-party expansions to Warcraft and Starcraft and enjoyed them. In the same way, I wouldn't mind expansions simply consisting of maps, mods, campaigns, ship designs, and the like. Cheap stuff that doesn't require a B.S. in Computer Science to do.

22 Replies 24,129 Views

I would say the Metaverse scores' correlation with playing ability is about the same correlation as winning a game of Horse and your basketball playing ability. There are old men who can beat Michael Jordan at Horse. P.S. And it's not sour grapes. When I played Civ3 I submitted 3 high scores by beating Deity on Tiny maps and pop-rushing warriors out, and crushed everybody before 500B.C.. It took not even one evening to do, and I wasn't even trying for a high score. Everybo

28 Replies 13,097 Views

What I figured out is if you START building one and then you conquer a planet that already has it built, you can continue building yours and get both. Or, if you have yours BUILT and they're in the middle of theirs, you can finish theirs and get both. But, if you're in the middle of building and they're in the middle of building, you'll only get the first one.

18 Replies 18,961 Views

This is exactly why I don't take any stock in Metaverse scores. That's okay--I didn't take any stock in Civilization scores, either. I wish there was a way to replay the same map on different difficulty levels. To compare when people won the same map, and on what diff level--now *that* I would respect.

28 Replies 13,097 Views

I take zero stock in the Metaverse scores. That's why I don't bother with Metaverse. It would be awesome if the Metaverse hosted GOTW's like the Civ folks do, though. I enjoyed hearing everyone's AAR's for the exact same maps I played.

28 Replies 13,097 Views

Here's where you went wrong - that 70% is 70% of the base growth (i.e. 52.5 million) giving you a nominal total of 202.5 million. Not according to the Wiki site. The 100% approval bonus is multiplied by the other bonuses, not added. So I'm going to stand by my numbers.

10 Replies 12,301 Views

Here's how I figure it: Base population growth is 75 million (assuming you have 2.5B population already). 100% approval makes that 150 million. Aphrodisiac, Xeno Medicine, + Fertility tech is a 70% bonus, making that 255 million. You can produce 1 billion population in: 4 turns with 0 Fertility Clinics 3 turns with 3 Fertility Clinics 2 turns with 7 Fertility Clinics Subtract 1 clinic if you have +40% pop growth bonus. If you're Super

10 Replies 12,301 Views

If I do the Ctrl-N cheese I will build my manu capital on my home planet and not the econ capital. With factories getting +33%, I need the tile for a factory, not an econ building. If I don't do the ctrl-N cheese, I do the opposite: econ capital on my homeworld, manu capital on some other world that has nice +300% manu tiles.

18 Replies 18,961 Views

In the sense that glitz is just the artwork & other pretty stuff, I don't think 3D is glitz at all. I envision a genuinely 3D third-person strategy game. It adds a fundamental strategic element & new way of thinking. You no longer think in terms of expanding your empire N-S-E-W -- you're looking to expand along all 3 axes. Threats could be coming at you from all 3 axes. Starbases' areas of influence are spheres, not circles. Your survey ships looking for anomalies gets a lot more intere

10 Replies 9,848 Views