I agree. having to work hard to dislodge AI starbases would be fun. This goes back to the AI again. It's easier to code a high-D starbase that's hard to dislodge that it is to code an AI which aggressively defends its starbases with fleets.
tetleytea
Spore Weapons are a powerful Super-Ability also in end game.The simple fact that you can make toxic worlds and erase the entire population of a planet without losing a single soldier is simply huge. In the end game I'm usually able to invade with few losses anyway. I just get all the soldiering techs and build 3-billion-troop advanced transports, and use info warfare. Often I actually gain population from invading. One drawback of Spore rush
Spore is supposed to be the Korath's super ability. If you nerf it too much w/ cost or prerequisites, it'll no longer be super. It's supposed to be powerful, just like the others' super abilities. Like if you spore the Altarians, you are now at war with every good civilization in the game. I do think the AI could improve Spore defense to be more human-like, but the AI *does* already create defenders with 0 weapons, even in DA Gold. I'm dealing with that right now. Like if you sa
Ever since the Gold release of DA I have been seeing the same thing in the Drengin. They get insane research. This is on masochistic. Until now I thought it was just the improved AI, but the other AI's kind of suck, and you're seeing the same thing even on Bright.
The idea that the AI can rush-buy a cheap tiny ship when it sees an approaching invasion holds true regardless of map size or whether you have spore. That's what a human would do. Although, a human would recognize if such a move is pointless as well (i.e. you have several nearby undefended planets and you can't rush-buy ships for ALL of them, or the other guy has a strong ship nearby that would only take your ship out as soon as you bought it).
True. Starbase defenses are weak now. Although, I don't mind that much. When you go to war, both sides' infrastructures get ripped up and your economy can't boom. So IMO it's reasonable not to be able to build starbases in war-torn regions. That said, it would be nice if at least military starbases had more D.
I wish I was in upstate New York right now.
Good/evil has never been a setting at the start of the game, even in Galciv1. That's by design.
The solution to your economy going in the dumper is to just not build anything on that planet. Then you only pay maintenance. I always just focus on research and not build anything--I _always_ need research. The solution in DA for the upgraded factories is to select the "All" tab on the buildings screen, then you can build Basic Factories on up. What *IS* a problem, though, is a long-standing bug when upgrading factories (or any building, for that matter). You can cli
You shouldn't be able to invade a planet you cannot inhabit.
Ooooh BUG BUG BUG BUG BUG!!!! Choose Thalans, start game. Select Factory and click "Buy". The cost is 690bc. Now, double-click on factory and select the factory from the Build Queue. Cost is 144bc.
Is there a way we can get this available for download? I don't want to design pretty ships, but they're all starting to run together.
I just re-installed and I'm getting tiles on my starting planet about 75% of the time. Must have been the poor internet connection I had the first time I downloaded. However, I did notice the Super Hive factories are regular price when you try to purchase them. Is that right?
I'm hearing mixed messages about the planet tiles. I'm not getting starting planet tiles, kryo's getting starting planet tiles, and 10kLakes isn't getting ANY planet tiles. What's going on there?
The only starbase resources I don't sweat it on are the reds and the purples (i.e. military and research). The others are critical in my mind. And if I have to build a constructor anyway, may as well do it sooner rather than later. I can have my home planet building constructors while my outlying planets build colony ships. I am, however, heavily influenced by whether I later intend to go to war with competitors or not.
Just remember one thing guys... you all can remember the 'nerfing' of certain things based on user 'complaining' can't you? Be wary of what you wish (or bitch) for! Yep, Torians were too powerful at one point in DL. But not now.
I have to say, I'm a little disappointed in the rebalancing of the AP costs (or the lack of it). The only change that seems to be made was needlessly nerfing Pop Growth, and needlessly nerfing the Torians. The Torians were not the best race even in the beta. And then, like, Trade Routes: 3 points for a trade route?? That's a holdover all the way from Galciv1.
I kinda like the cookie-cutter races being better than the custom races. In DL the custom races were clearly better, and I ended up playing with this half-baked race that used other races' logos, ship templates, etc.. Now I get to play races in the storyline. Although, I do think the custom races are a bit too much worse than the cookie-cutters right now. Also, it would be nice if there was a Green Party. Choose that political party, get +10% PQ bonus. Doggone tree-huggers.
If you eat enough pintos you will start making your contribution to global warming. So again, it goes back to El Nino. Where have you bean?
Isn't that the ship Columbus discovered America in?
I thought about the espionage, but I don't consider it a major change to strategy between DL and DA so I left it out. And yeah, anomalies are definitely giving you less up-front money now, so you can't sustain yourself on 2500bc anomalies anymore. I don't think that's a major strategy change either. Asteroids, too: they sure are the most noticeable difference in DA, but not a major strategy change. I do hope that asteroids get beefed up in a later release, and the financial manag
Ooh, unacceptable. The spore ship only has 1 hp and can't do combat, and it's too early in the game to get a medium hull. And by the time the new ship gets there, he'll have another Defender or two in orbit. This is critical. I cannot spend time with my SO until this life-or-death (preferably death) matter is resolved.
Okay, I guess I haven't played enough Gold to notice yet. In the beta they sure weren't there.
GC2 of course for TBS. I'm still loving Rise of Nations:Thrones and Patriots for RTS. And CnC Generals:Zero Hour. What I like about RTS in general over TBS is that your games don't take freaking 20 hours to play.
1) The single most important strategy change is your Super Ability. Your game plan should revolve around it. 2) Your starting planet doesn't get bonus tiles anymore. Hitting Ctrl-N until you get a Precursor Mine on your starting planet is gone. 3) The class-4 planets and below completely changed in DA. Once you get the terraforming techs, those things start to really be useful, and the class-1's will even pass up your initial class-10's you colonized early on if you