Have you played C&C:Red Alert? That game sucked away way too much of my life, never to return. Especially Red Alert 2.
tetleytea
CC3 is the one most likely to lure me away from Galciv.
weather.com says Plymouth, MI is at 17F.
Hey, isn't Stardock in upper Michigan? Isn't that like where the really frigid weather is happening? How's life for you guys nowadays? Heck, how's your gas bills? Is telecommuting an option?
In DA (where you're allowed to build basic factories even after you've researched industrial sector), I build the high-end factories on my manufacturing planets where I really care about what they're putting out, but I stick with factories on my unimportant planets that are just kind of there. I say "factories" and not "basic factories" because that first bump, from basic factory to factory, is worth it. You're going from 4ip to 6ip for 1 maintenance: that's a +50% increase. But the next bum
Ion Drive isn't that expensive. Impulse Drive is what kills you. It's kinda sad, too, you're putting expensive engines on ships you send off to battle and blow up.
Sounds like you do pretty much what I do. Only difference is I choose more than 3 opponents in a huge galaxy. I find it too easy to get the 75% influence victory with only 3 opponents. Also, I just don't build markets in 1.4X, except on the econ capital. I don't need the money.
> but for larger map players game time is a significant factor. You mean that it takes too long to micro & do all the math on a large map? To clarify what I meant, I should have said the game's about getting as much industrial capacity as possible, and matching it up with as much money as possible. Lots of industry/research + lots of money = victory. Victory is the end. An economy in overdrive (at least, relative to your rivals') is the means to that end. Everything else
I frequently get invisible ships, particularly the alien scout ships. The worst is when I get attacked by an invisible ship without getting a chance to do anything about it.
Building the Gravity Accelerators is quite nice in DA. However, I almost always stick at least an Ion Drive on my warships. Going speed 3 vs. speed 2 is worth it in my book. I'll just shave off a weapon and get more Logistics.
In GC2:DL I felt the same way, but for different reasons. It helps with the colony rush. Purchasing colony ships outright is just too expensive--need to purchase factories and build colony ships the old fashioned way. +50% military means you crank them out every other turn, and purchase less factories. Through different patches of Dread Lords, they juggled around the racial abilities/costs a bit. I think in 1.4 you can also get away with choosing Industrialist and putting your point
I think I'm just gonna enjoy my last few days left of the beta while the Super Hive factories are still free.
We'll wait for the downloadable Gold release of DA and see, but I don't think you'll need to worry. The first reason is, Super Diplomat is a super ability. You SHOULD tech whore. That's what makes it super. The other abilities are each super in their own way, too (well, some aren't...). The second thing is, tech trading has been nerfed in that you can't speak with the races for two months after you make a trade, or 4 months after war breaks out. And that's if tech trading is turned on as a
I would like to see a 3-D strategic map. Space is 3-D, the planets should be 3-D. I would expect our video hardware & drivers should be sufficiently advanced by then that it finally makes sense in a Galciv3. (ideally we would have holographic monitors, but...keep dreaming...)
Don't forget Nano Recorders. That only requires Sensor III.
re: njero. True. I'd like to see a fairly detailed rundown of exactly how many RP are slated to be done when I hit the Turn button, and I'd like it updated every time I change a focus-production on a planet. Also I'd like to see the research cost & how much research has been done on it already. To go another step further, it would be good if you could click on any tech in the tech tree (even if you already researched it or it has been unlocked yet) and see the research cost.
On unoccupied resources???
Not sure how much it helps, but: more planets = more research. That's how I do it. Rather than turn all my planets into research farms, I spend more effort finding ways to acquire more planets; even if they're lowly class-4's. That's not to say I neglect putting labs on bonus research tiles or developing my tech capital, but beyond that my priority is in acquiring more planets. Suffice it to say that I've only won a tech victory once. <img src="http://images.stardock.com/gc2/T_D
I do a combination. One nice thing about auto-survey is it'll vector to anomalies you can't see yet. But I also think finding the max # of anomalies is important enough to micro.
I don't think the OP is in it deep. Like has been said before, just bribe another AI into declaring war on your enemy, and buy some time. One huge advantage of having no military is that other friendly civilizations aren't afraid to trade you their best military techs. It doesn't take much military before they won't do that anymore. Also, if you start seeing waves of fleets coming your way, just plant a military starbase and put your foot down there. You can beat forces 2X-3X larger if yo
You really can go in just about any direction with Tech Research, particularly at the beginning of the game, and be fine, as long as you don't spend like 20 weeks on one tech! You can even do 20 weeks on one tech, so long as the one is Impulse Drive. It usually only takes me 8 weeks, though. BTW one big tip I learned: you know those
Do not be so sure. The Stardock team is pretty good at doing things the players have suggested and many of them scan the forums on a daily basis. I suspect that suggesting things that are not too hard to program will make them more likely to be implemented. But then again, they did add asteroids....
I agree, neutral's abilities are quite pronounced, but no longer unbalanced in the new DA version. The good and evil abilities are pronounced, too.
1) I want bonus tiles on planets to be more commonplace, w/ more variety in types. For example, a +50% planetary defense tile, where if you develop it that makes your world really hard to invade...without espioniaging it first...heheheheheheee 2) Better AI. 3) A way in the end game to dramatically boost your income the same way you can dramatically increase your industrial capacity. Right now you can produce huge outputs, with industrial sectors, quantum power plants, + economic
I got FortyTwo's point. You're warp-travelling in bent hyperspace; a telescope operates in normal space and therefore wouldn't be effective. That brings up an odd thing, though: wouldn't you be able to warp to another planet and then observe yourself?