tetleytea

tetleytea

Joined Member # 659431
20 Posts 937 Replies 24,936 Reputation

I totally disagree with buying colony ships. Buy factories instead, and build the colony ships. Get +50 military as a race ability if it's important enough to you. Also, you suggested design-your-own colony ships is optional. I would argue that is NOT optional. What I would say is optional, though, is you can do the Ctrl-N cheese until you get a bonus factory tile on your starting planet (GC2:DL only). If your goal is to colony rush (and it should be), I disagree with researchi

15 Replies 11,101 Views

I expected the Police Center to add a straight 20% increase, just because I didn't have any other morale improvements on that planet. When I did add a Zero G, though, it added the same 19% improvement whether or not I had a Police Center, suggesting that the Police Center was just adding a regular 20% and not base. If something adds 20% to base morale, I expect morale to jump AT LEAST 20%, or more. It was less.

4 Replies 3,919 Views

In later builds of DL and in DA beta, the PQ bonus applies to worlds colonized, conquered, flipped, whatever. It's a % bonus, so PQ 5 turns into a 6. I don't think it particularly rounds up or down--I think it just rounds--because PQ 4 turns into a 5.

6 Replies 4,716 Views

If Stardock had the resources, they could hire some high-powered people with Ph.D.'s who wrote their dissertations on this subject. The problem is we've all got six-figure jobs in the business sector instead. But when you talk about coding an AI, that is the calibre level of work you're talking.

18 Replies 84,158 Views

High PQ racial bonus makes sense in DL, but not DA. DA makes it so your low-PQ planets get more Soil Improvement tiles, so you're actually hurting yourself if you're colonizing PQ5 and below and you have PQ bonus. BTW playing custom race doesn't make so much sense in DA beta, either, because you lose the built-in racial bonuses.

6 Replies 4,716 Views

Another factor about the 100% approval / tax base is that later on you will be researching Interstellar Republic & Star Democracy. Grow your tax base early, before you research those techs. Then you get the 25% bonuses on your grown population. Lowering your taxes early will only cost you ~20bc/turn, but later on it will cost more than that just to lower tax by one point.

14 Replies 9,203 Views

It's kinda a bummer, in a way. It's like the long-awaited official release is finally here, on February 14th, and your girlfriend is pissed because you want to spend Valentine's Day playing on the computer. At least I don't observe Valentine's Day the way the Thalans do. They eat each other.

6 Replies 5,115 Views

I didn't see a hint of anything like this but I really like the idea. "I'll trade you these sweet techs and this fat pile of BC if you just break your alliance with those stinking, flathead Torians." I would chalk that up as yet another benefit of being good. A good guy would never do that. An evil guy would. So would Korx.

8 Replies 6,301 Views

I hear ya about the good diplomacy allowing you to get weaker civs to declare war on stronger civs. What I did in DL was I got the stronger civ (almost always the Drengin) to declare war on the weaker. That was much cheaper. The hard part was getting the second and third civ to team up on them. It cost much more to bribe the Drengin to open a second front. Frequently I wound up just attacking him myself; but that carried the pitfall in that the other civ would make peace before too long,

13 Replies 5,474 Views

1) Not sure if this is a bug or desired behavior: I had a toxic planet influence-flip to me and I didn't have toxic researched. I got the planet, it produced 0 production and the population grew & made money as always. 2) NASTY bug: When I research a Factory tech, all my Factories auto-grade, as usual. But--several planets auto-upgrade a factory THAT TURN, and I wind up paying for it. That puts a nasty shock on the treasury. In other words, you will see "Xeno Factory Cons

4 Replies 1,982 Views

I tried Economic Starbases in the DA Beta over the last two days, and they're actually pretty nice, because of the new Power Plants. What's more, they combine well with Super Hive. The AI is not very good, though, in the beta, so it's still hard to tell how they'll do when you've truly got aliens breathing down your neck. I was reasonably able to get Econ Starbases to encompass 5 planets, doing comfortably over 100 ip apiece (that's a conservative estimate), and I could reasonably ge

54 Replies 24,531 Views

What are the key indicators your playing above your skill level anyway? If you can't win without frequent save and reloads.

54 Replies 24,531 Views

Looks like both your upgrade strategy and my decommissioning strategy wouldn't work anymore. I may not care much, though. If they don't nerf Spore ship I may be switching races on February 15th. I would say February 14th, but...on that day, I think I'll be, uh...a Super Breeder. In real life. Muahahahahahahahhaa.

6 Replies 5,115 Views

> Since military spending on a no-ship-production planet is 100% returned to the treasury, planets in mode 7 only cost maintenace (which is usually quite low due to level 1 factories). That's the difference. You're using Basic Factories. Factories cost 1 maintenance for 6 ip, which is 50% more than a Basic's 4 ip; and then you can go all the way up to Industrial Sectors which cost a whopping 5 maintenance. You can build Industrial Sectors, do your business, then Decommission.

6 Replies 5,115 Views

12 maxed out starbases?!? That sounds fine and wonderful if you're making your empire all pretty, but are you really winning games with that? So you're playing on high difficulty, aliens are knocking at your door, all hope seems lost, and...you pulled it out in the end by surrounding your capital with 12 maxed out starbases? I have a hard time believing that. In no small part because you can't max out starbases until you get industrial sector. That's end game. Besides that, for 12 maxe

54 Replies 24,531 Views

Do you postpone your Econ/Research treaties till after you get the Bazaar? Also, how do you keep the more powerful alien races in check? In DL, I had a problem with the Drengin getting too powerful (obviously not so in DA beta) because I could never get a decent deal in place to get multiple alien races to agree to attack the Drengin. How do you manipulate aliens to team up on the most powerful guy?

13 Replies 5,474 Views

What are you doing that's making you so much money? Are you not getting enough industrial capacity up & running, or have you discovered a magic trick like with the trade ships & starbases in GC1?

54 Replies 24,531 Views

Credit (i.e. Mitrosoft) is nice in the end game, when the game is about to end anyway. For example, to finish a conquest victory, you can Mitrosoft a few transports on the front lines, and grab those last few planets. Or Mitrosoft a Neutrality Learning Center on your tech capital, to speed up your tech victory (especially if you're in a tech race). Can't honestly say I've ever used Mitrosoft to help change the game outcome though, except in the Dread Lords campaign.

14 Replies 9,203 Views

I can check into the Suicidal vs. Obscene thing. Maybe it's my bad. I'm doing the same thing as you with the Basic Factories & zero maintenance. We probably should start a dedicated Super Hive strategy thread. I did try the Super Hive + PQ combo, and I don't think it's a good one. The first reason I don't like it is because I think 8 ability points for +20% PQ is far too expensive for DA. All those class 1-5 planets are actually special in their own way now, since they have

13 Replies 5,474 Views

I would be inclined to agree about just not allowing spies on farms, except that I've lost billions in population from stupid mistakes involving loaded transports as well. e.g. My AdvTroopx3 transport docks on a planet already maxed out in population and I forget to fix it before hitting the Turn button, and 3 billion instantly die. I think the real answer is to give you more of a chance to fix overpopulated planets before killing them off. Like put the Skull & Crossbones symbol on

26 Replies 20,027 Views