I don't agree with that, Papa. If you design a non-abstract game - wether it's a roleplaying-game or a strategy-game - you have to decide how much you value the three parameters: - realism - fairness/balance - playability This factors contradict each other to a certain degree: A game which is as realistic as possible will become so complex that it is not very playable (at least for people who are not in to hardcore simulations), and it's probably not balanced
Yellow Sign
Just finished it - Alliance victory in February 2196. I won't tell more here, of cause, but I made a long AAR with many screenshots. I'll send it to you. :) ~SDC~
Duglis, Alexandr wrote: [quote]But I even can't buy it via StarDock shop, neither of my credit cards is accepted[/quote] So this isn't possible for him. :(
Just events, nothing else changed. :)
Oh, btw, CM - I don't know how much it's worth with the current scoring-chaos, but we're in the Top10, that means we got our own nice little spot on the Galactic Map. :CONGRAT:
I think I'll give it a try. :) One question: I've got a few extra events installed - all balanced stuff from the library here. Is it okay to play with them or do I have to delete them? That would be some work, Im afraid...
I thought he lived in a pond? ;p
Why build so many starbases anyway? I never build more than one per sector - you CAN build more and the effects add up, but I think this is a bit silly. You can have much fun and win with only one base per sector, and you won't have to to so much constructor/starbase-management. :)
some random observations: Arceans: Can be quite painful, best in handling starbases. Altarians: Second painful, hardest trading-partner - the usually aren't willing to give you a fair deal. Torians: The most pacifistic ones (which doesn't mean much). Invading their planets is nice 'cause they usually have nearly every enhancement available. Drengin: Most agressive, but if they don't get a good start, they are no trouble. Interesting enough,
Sure you can - I just did. ;) Just using some different graphics - the part of the programm wich does the scoring doesn't even KNOW that you changed something.
In general, the Federalists are allways a good pick. They give you +20% on economics. More money=more you can spend wherever you need, so you are not bound to a special strategy, it always helps. (Choosing the War Party, for example, gives you a bonus that only makes sense when you play agressivve.) And when you're not used yet to optimize you economy, it might make this part of the game less critical. [Message Edited]
May be a bit offtopic,but here's another thing I like about Stardock Central: When installing galciv from CD - you need admin rights on the computer. Every time you download and install a new patch - admin login required. But I'm playing on a computer at the office ('cause it's faster then my old computer at home) on which I don't have admin rights. So first I had to ran to our overworked admin everytime a new patch was released and do the "Please, I have an important
?? This is defintly strange - I downloaded it via Stardock Central without any trouble.
You did it!! :D :CONGRAT: Just wanted to say thank you for including this feature in 1.05, it surely makes adjusting the sliders a lot more comfortable! :)
Oh, now stop whining! :) Even if the newbies may have a quite easy time at the moment, it won't last long.
Hui... just started my first 1.05 game (huge/crippling) and it's pretty tough indeed! I choose random alignments and by coincidence everybody except the Yor is demonic - that will be a bloody game. :) ~SDC~
Hooray to frogboy! :D :CONGRAT: That sounds good, let's see how it works. *just stopped working and started downloading 1.05*
Oh-oh... I see where this will lead: Soomer or later we'll have a klingonian version of galciv. LOL
Sorry to say that, kender, but there will definitly be no multiplayer mode ever in galciv. It is everything else but a 'small suggestion', it's more like 'rewrite the entire game'... Anyway, there are rumors that stardock is planing to make galciv2 some day, so there is hope. :)
The downside is: I'm allready spending more time on galciv than I can afford... and then another game... hm, maybe that ain't the best idea. ;p
Oh, that's a very good and very simple idea! *transforms himself into the Manga-version of a Torian and looks at CariElf with bigbig eyes* pleeeeeaaaaaase... can we....? [Message Edited]
Hm, I think the best solution is to drop the whole idea of a scoring algorithm. Instead, frogboy has to look at every submitted game and rate it. He can judge much better than any algorithm if the player did good or bad or if he used cheesy tactics, and the amount of time he would waste wouldn't be much higher than it is already anyway. LOL ;p :notsure:
Hm, I haven't had any crashes with 1.04a.062 so far. Would you recommend a reinstallation anyway?
[quote]Simpler is better.[/quote] I agree with that - but your formula would favour abundant and punish rare.
1. When one AI (or more likley, the player) reaches the point where he controls >50% of the overall influence, he can decide every UP issue alone. (If he doesn't sell influence to the others, and being that powerful, he should have no reason for that.) You could argue that this is somewhat realistic - if one member becomes so powerful, he can do what he wants. But I think it would be far more interesting (and realistic on another level) if the UP had a law wh