s w

s w

Joined Member # 660535
0 Posts 0 Replies 315 Reputation

Suppose you have a sector with a bunch of your planets, and a sector neighboring it with a bunch of AI owned planets. If you want to convert the AI planets via culture, should you build SBs with culture modules in your sector, in their sector, or is either option just as good?

2 Replies 99 Views

I've played a few games now, and noticed something that has me about ready to return the game. If you are not #1 in military, whoever is #1 will start making outrageous demands every three months, and if you don't give in, go to war. It doesn't matter if you are #2. It doesn't matter if they are on the other side of the galaxy and can't get to you...they'll build starbases just to do so. Obviously, they are extorting tech and cash from the other AIs to fund this oging. <

11 Replies 392 Views

1) I notice that one's military rating seems tied only to the number of military ships you have, not their quality. I've gotten 4 Rangers when the best I see elsewhere is corvettes, and not seen my military score go up (even waiting a turn for it to update). 2) It seems that the AI will often declare war on you for precious little reason, and refuse to make peace. As an example, in my recent game, I'm 2nd, out of 5, in military force. The Drengin, #1 in military, but on the oth

1 Replies 81 Views

So I just got Gal Civ after playing the demo. I'm at war with a neighbor. They have one system left, with only 1 battle axe defending it - with 0 XP. They have maybe 6 heading towards the system though. So I send 8 corvettes of varying XP to attack...and lose without even doing much damage to the battle axe. Ok, so I reload a save, because this kind of result is BS, right? Attack a little later with *13* corvettes. Same result...I load about 10 times with thi

24 Replies 597 Views