[quote]I downloaded both of yours.[/quote] In addition to the two that were already there, a third got approved at the same time as Nand1's... be sure you try them all! :)
kryo
If I'm not mistaken (and IANAL), the police can't send Rush to jail anyway. Unless there are different rules for large-scale drug crimes, the cops can't do diddly to you unless they catch you WITH THE DRUGS. Thus clinton confessed that he had used pot in the past and was never prosecuted. By the same reasoning, Rush can't be prosecuted since he hasn't been on the painkillers for some time (by his own confession)...
[Edit: well crap, what's the code for the puke emoticon?] [Message Edited]
It essentially lets you lose the game now so you can see the end-game stats, instead of having to wait for the AI to hand you your rear on a silver platter before doing so. LOL
[quote]My newest mod has finally appeared in the library. DOWNLOAD it.[/quote] ditto. :P
Holy crap, I just noticed that I'm #1 on the average/tiny scoreboard :D
I believe Cotal has complained about this in the past..
[quote]being in the library just means that Stardock looked at them to make sure they work properly[/quote] Well I know that Cari definately *started* playtesting mine (with Nand1's first mod, I think) to make sure it wouldn't set off the anomolous trap. I don't know if she ever went back and finished though, since the work she was compiling finished before she got done testing :notsure: In any case, I use mine with Nand1's first pack (of Empire-wide resort and Life seeding f
Maybe I should have waited for him to make an idiot of himself a bit longer before I told T-man about these threads....
Note that any PQ mods on the library have been tested by stardock, so using them independently is no problem. It's just using lots of +PQ mods simultaneously you have to worry about.
Using default alignments, Max. Of course you'll have quite a different game if you've got all the AIs allied against you... [quote]Yes it is because it saves time. You can save 1 hour by reloading. You can submit 3 games where you reloaded instead of 2 where you didn't reload. I think this is unfair.[/quote] This seems to be the heart of our argument. You are talking about casual reloading whenever you hit a problem, and I am talking about reload spamming. As for casu
The problem is that you're making reloading out to be something far more problematic than it is. The only thing that repeated reloading will get you (and the reason it was originally brought up, I think) is to reload until you get a big +PQ on every colony. And in my opinion, the only reason to ever reload such is not for the PQ--there are many mods for +PQ improvements that are far easier to get and use--no, the only reason is to nudge your morale into the area you want when you're playing on a
Yes, all mods that get listed have been tested by Cari or Brad as necessary. Speaking of which, everybody should go download my mods too, which go great with Nand1's :P
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You should ask someone on the IRC channel. This forum is for GalCiv, so your question probably won't be answered here.
I don't know where the people went to in this bug, but normally a zero pop colony grows just like any other. Remember, the population displayed is only *tax-paying* population. I suppose the pilots and their families still start the colony on their own though :P
That's the heart of the masoverse :P
[quote]The only reloading that is not a cheese is when your game crashes so you can't continue.[/quote] But of course the anti-reload trap would treat such a situation exactly the same if the game kept crasahing in the same place. The point is such a system is unfair and pointless. If someone is willing to waste time reloading for some particular thing, when by all rights they could move on and correct or compensate for the reason they reloaded repeatedly and finish soon enough to get a
Woohoo I just submitted a large maso for 41k, putting me back in #9 and #1 in MWC :CONGRAT:
[quote]I saw a reference (above) to tech trading affecting your morality, based on evil and good techs - I had thought the only thing that caused your morality to change were the event choices.[/quote] That was just an idea. As the game stands, event choices are indeed the only way to change your alignment.
Theoden, it's fixed. It'll update gradually or as people submit games over the weekend.
Much thanks to T-man who fixed the metaverse, even though he should by all rights have been taking it easy today :D
[quote]Anyone have any favorites they'd like to suggest?[/quote] Anything by me or Nand1. Only problem is, the main one of mine I'd recommend hasn't gotten approved yet, since Cari looked at them while she was compiling but the compiler finished before she got done looking at it :(
[quote]Oh, and as for the 90% of games not being legit copies number, it's generally accepted that 83.6287629865% of statistics are made up. [/quote] No way, I know for a fact that it is 43.9872% that are made up. :D Anyway though, on the topic of keeping track of discs, well, go buy a CD binder. I have to keep getting bigger and bigger ones for my games in order to keep them all in one. I bought a 128 disc binder a few months back and I only have a couple of pages empty... of