[quote who="llamabeast" reply="1" id="3324224"]This sounds awesome! Would really add to the fun of the game. Buying special niche spells off witches, paying the giants to launch a raid at an enemy city, or forming an alliance with a monster faction and gaining their leader as a hero all sound very interesting. [/quote] Yeah until all the AI's started hiring and doing all that to YOU then it wouldn't be so interesting and funny. well it woul
willie sanderson
They are firing fluoroantimonic acid arrows....penetrates anything an everything until they run out of velocity. ;) [quote]A superacid is any acid which has an acidity greater than that of 100% pure sulfuric acid. Sulfuric acid has a Hammett acidity function (H 0 ) of −12. Fluoroantimonic acid, the strongest superacid in the system, is 10 16 times stronger than 100% sulfuric
[quote who="mqpiffle" reply="15" id="3324088"]Exactly. The issue the AD&D mage ran into was how many spells he could cast before re-memorizing. Not many, and finding a good place to rest wasn't always easy, especially if you had cruel DM's, which, as far as my experience is concerned, is always. Same works in FE: You're limited by mana, especially early game. [/quote] Did you have "cruel" DM's mapfile? hehe Man those were the days
[quote who="Liquid Sky" reply="8" id="3323961"] I suspect that the champions in your game know who they are dealing with, and are quickly joining the other side..just to get away from you. [/quote] You'd never make a good detective then, better keep your burger king job. ;)
[quote who="mqpiffle" reply="12" id="3324091"]I think the static champion trait trees will drastically alter the feel of the game. [/quote] Yep it's going to ruin it for a LOT of players. I also see a lot of players from this thread wear blinders and aren't open to anything NEW and challenging. They want to play TIC TAC TOE instead of a good Sherlock Holmes mystery. Sid Meier's Alpha Centauri won awards after awards for the OPEN design
[quote who="BabbyLuring" reply="32" id="3324148"] Quoting Derek Paxton, reply 20 I've been back and forth on this. It's a tough one. These are the options (without getting into anything to fancy):1. Pioneers return to their original costs. This incents players to quickly produce and spread pioneers for a Pioneer Explorer strategy, which can be fun but I feel like it is an unbalanced decisions and players don't have the play in th
[quote who="mqpiffle" reply="1" id="3323885"]I actually think the opposite of what you think: they need to add more variation and flavor to each element to make them useful in their own unique way. If you'll also recall from your AD&D days, your mage was very weak in the early going, as well. [/quote] Actually he wasn't weak by so much to do with his spells as he was weak to do with his armor and hit points. The spells
[quote who="Liquid Sky" reply="7" id="3323966"] Randomness worked for Alpha Centauri because the techs were arbitrary in the first place. Because they are a 'futuristic' tech, they don't have to follow any sort of logical path. In a fantasy setting, you are still following a sort of historical path, with magic thrown in (mimicking a historical path). There are clearly techs which should come before
[quote who="ulysses_31" reply="46" id="3323928"]That only proves that not all players have the same abilities... [/quote] Your statements also prove that many people are still gullible in life. ;) I personally have to SEE an accomplishment first hand. I certainly won't take word of mouth or his sisters cousins fathers mothers brothers aunts uncle said so. ;) And no, watching some Youtube video is n
I keep running into not enough tiles to settle on. I have to travel nearly half the map to maybe get to my 3rd city. Are we not suppose to get any more than 3-5 settlements on a medium map with 5-6 ai opponents? Even so, the placement areas are just waaaaaaay too far apart and rare at that. What's the use of scouts if there's nothing really to scout for? Then when I do find some tiles they are 4/3/0's w
[quote who="ulysses_31" reply="44" id="3323918"]With the "heroe shopping" strategy (see my post reply #5) it's possible to win consistently on ridiculous/ridiculous with max AI opponents. It's also possible to win at Civ 5 on deity regularly if not consistently, go have a look at civ fanatics: there are contests to win deity on all sorts of maps sizes with plenty of AI opponents and standard settings, and quite a few players win a lot. [/quote] <span style="fon
But, in HOMM who really ever took the experience choice over increasing one of their characters traits? I rarely did and only if the other skill presented was something I wasn't going to levelup in. At any rate I am asking for an OPTION just like Sid Meier's Alpha Centauri has. You can go with seeing everything or you can go with blind pick of a particular catagory and never know what you were going t
[quote who="ben_sphynx" reply="5" id="3323814"]Well, this is the sort of complaint that will mean that Legendary Heroes will be right for you. [/quote] I actually HATE the idea of that in LH and may not get it because of that. Even though I didn't get 1 in this game I certainly like exploring for them instead of them being handed to me on a silver platter. That's the WORST idea they've had imho. Why screw the fun of exploration up like
[quote who="acare84" reply="231" id="3321085"]Steam is the future you should learn to live with it. And it is not evil like the whiners says... I am supporting Stardock for using Steam and will pre-purchase the game on the Stardock Store when it is available because they will give us Steam activation keys. [/quote] Steam is a pile of crap that wants to be like EA and control your library of games and you. But, they are finally in trouble and caught
[quote who="carn112004" reply="42" id="3323783"]I am winning consistenly (meaing every second game) on ridicolous 1 on 1, tiny map. Mancer (or what ever guys with + 1 accuracy are called) with no archery, civics, scholars, defensive, + 10%hp. Sovereign with no magic skills, + 3 attack, hardy, tactican, + 500 gildar, discipline, +10% research, no disadvantage, weapon spear, armorer. Turn 1 rush +1 research building, turn 2 rush scout wi
Wolves and spiders were two separate random entities out on the map running around then after several turns they GROUPED with one another and continued to run around....is this WAD?
[quote who="carn112004" reply="1" id="3323772"]I can just add, that the AI HP difficulty bonus is not calculated in faction power. [/quote] Yeah that AI HP bonus is murder even on HARD. I hit one of their leaders and hardly took a dent out of him with a Critical of 29 and then he comes over and wipes out my archer unit with a critical of 32 and he was BLINDED! That's just bogus man just bogus. Hard is like only one difficulty above challenging
[quote who="carn112004" reply="1" id="3323773"]How cant you get 1 champion? There is one guranteed within 4 tiles of starting spot, it is guranteed to be less than 150 gildar and one starts with 150 gildar. Only way would be to waste that 150 for rushing. [/quote] I spent the money on something else "rushing". ;)
Getting attacked by roaming monsters is also tied to difficulty. So if you were playing challenging or below the chance modifier could have changed to lower when you reloaded. They really should put a save seed into the save files for things like this. Because if there's a way to exploit the players will surely find it and use it. Also remember there are two difficulty settings for each game. The first one you select is for the wilds and roaming monsters, t
I didn't even get 1 champion in my latest game and I had them set to lots. I did see 1 but I didn't have enough gildar to buy it and by the time I did it was gone (gloom despair and agony on meeeeeee). The AI swept through the lands and got all of them in less than 100 turns if not less than 50. :( Either that or roaming bands of bandits and monsters ate them? As a consolation though I got two of those love
Is there an exact formula? It looks like military units is part of it, but, not necessarily by their "power" but just by having X amount of units? I also notice even though I don't lose any units it goes up and down per turn which is strange. It doesn't change a whole lot but it does go up and down about 4pts per turn sometimes. I also notice that the AI's I have set just a difficulty above challe
I have now encountered this "bug" using a "custom" built character with the Kraxis character type. She basically never moved and never built a starting settlement. The only time she moved and that was just one square was when I declared war on her in an agreement with another faction. Which also leads to an exploit. You can use these non-settling factions as balancers to get another faction to start a war with someone else. She was worth like 400gildar. I used
While food is a primary function of increasing growth your Faction Prestige also counts toward gaining new citizens from the Wiki description I found: Faction Prestige is a measure of the pull your nation has towards drawing in new citizens. The more prestige you have, the more POPULATION you will get each turn in your cities. Keep in mind that gains from your Faction Prestige are SPLIT EVENLY amongst all your
[quote who="Lord Xia" reply="1" id="3243262"]Yea, it's funny, once you set them to explore, they are always exploring until you hit "explore" again to turn it off. You could move them manually for 10 turns, set them to guard, but as soon as you look away, they are off exploring again. But clicking explore a second time usually turns it off. [/quote] Yep this ^ is the way to turn off explore. I thought everybody knew that.</sp