[quote who="halmal242" reply="27" id="3320094"]Quite the contrary I actually prefer playing with magic centered characters, All I am saying is that a lower/mid level mage should have much more difficulty landing such a crippling spell on a boss monster. The mechanic is simple for spell calculation, Spell Mastery - Spell Resistance = Chance for a spell to hit and not be resisted. I am just saying unless someone specializes almost exclusively it should not be possible to land a non
willie sanderson
[quote] The best thing about this game is that anyone can mod it to his liking, so... Just do it! [e digicons]:)[/e] [/quote] No, the best thing about this game is that the developers can do it so the gamers "don't have to". ;)
[quote who="Mtn_Man" reply="76" id="3320205"]Agreed. The AI shouldn't be coordinating with the sole purpose of defeating the player. [/quote] I disagree because as humaans when we play games against one another that IS the SOUL purpose in playing the game...defeating the others. And if one player is taking the lead it is the soul purpose of those other players behind to go after that person. I've played enough RISK to know this even. ;)
[quote who="Alstein" reply="75" id="3320138"]I don't mind AI ganging up on me if it makes sense. It's when it doesn't make sense that I have a problem with it. [/quote] Yoo're HUMAAN the ai is just digits and no intelligence at all so it ALWAYS MAKES SENSE! ;)
I also think the AI should keep some kind of database on the amount of times in "previous" games you have mistreated it or defeated it so that eventually until the humaan has actually lost a game the game AI becomes more and more aggressive towards the humaan player from the start and if there are a lot of them then they will ally much earlier in the game and go after the most likely exploiting, cheating and arrogant gloating humaan winner. This would giv
[quote who="Gaunathor" reply="23" id="3320041"] Quoting willie sanderson, reply 21 Yes but Patrick Stewart is Humaan. So? You used an example to support your argument, that humans being able to use magic to bring a much more powerful creature down to a level where a human can beat it is wrong. Yet, the example doesn't support this, because both beings are of the same kind and roughly the same power level. [/quote] And what are "So
[quote who="A1exej" reply="6" id="3320042"]Is there no way to make AI less stupid and more cautious, playing 1.2 AI still sends lone heroes sovereign to locations where my main stack is present, make them take troops sitting in citites PLEASE or camp cities if they are waiting for new troops /chalenging diff/ [/quote] I 2nd this ^
[quote who="Kongdej" reply="19" id="3319894"] Quoting willie sanderson, reply 18 Quoting Lord Xia, reply 14A game in which people are rulers of nations due to their skill in magic, should mean that magic is powerful enough to effect all things. So, if I create a magic focused Sov, in a game about magic wielding Sovs, I should be weaker and unable to defeat powerful creatures without having to also be a great warrior? I've always hate
[quote who="Gaunathor" reply="20" id="3319900"] Quoting willie sanderson, reply 17 Are you implying he's not? No, I'm outright saying he's not. Gandalf is a Maiar, same as the Balrog. [/quote] Yes but Patrick Stewart is Humaan. ;)
[quote who="Chehalden" reply="69" id="3319926"] Quoting GFireflyE, reply 51 I really don't like the concept of the AI ganging up on you. Was just playing GalvcivII the other day and that very thing happened. Took a lone transport and took over a minor race. Next turn the AI has a secret meeting and determines that you're over-agressive behaviour will no longer be tolerated and EVERY major race declared war on me. . Wasn't right OR fair cause just the tu
[quote who="Chehalden" reply="69" id="3319926"] Quoting GFireflyE, reply 51 I really don't like the concept of the AI ganging up on you. Was just playing GalvcivII the other day and that very thing happened. Took a lone transport and took over a minor race. Next turn the AI has a secret meeting and determines t
[quote who="GFireflyE" reply="55" id="3319780"] Quoting willie sanderson, reply 52 I really don't like the concept of the AI ganging up on you. Was just playing GalvcivII the other day and that very thing happened. Took a lone transport and took over a minor race. Next turn the AI has a secret meeting and determines that you're over-agressive behaviour will no longer be tolerated and EVERY major race declared war on me. . Wasn't right OR fair cause just
[quote who="Borg999" reply="53" id="3319775"] Quoting willie sanderson, reply 52 Oh I sure do as that's what makes these games fun and challenging for me. I'm so sick of wanting "balance" in a computer game when players know damn well the AI can't win a "balanced" game against thatm. When you have AI attacking other AI that's just plain stupid as it just whittles down your opponents into one strong AI that you'll destroy anyways but if you have
[quote who="Lord Xia" reply="14" id="3319829"]A game in which people are rulers of nations due to their skill in magic, should mean that magic is powerful enough to effect all things. So, if I create a magic focused Sov, in a game about magic wielding Sovs, I should be weaker and unable to defeat powerful creatures without having to also be a great warrior? I've always hated that in games. My Sov should be able to gain power enough to destroy any other creature
[quote who="Gaunathor" reply="15" id="3319857"] Quoting willie sanderson, reply 12 Don't you think Gandalf would have loved to have been able to "shrink/blind" that Balrog? lol He didn't because it's just not realistic magical fantasy to allow godlike creatures to be downgraded so much to the point a human could just squash them like a bug. Are you implying that Gandalf was a human? [/quote] Are you implying he's not? ;
[quote who="sjaminei" reply="13" id="3319818"] Quoting willie sanderson, reply 12 realistic magical fantasy Lol. Do you see what you are typing mate? [/quote] Yeah! You got a problem with it mat? :) There's even a point where fantasy isn't plausible. :)
[quote who="Lord Xia" reply="1" id="3319478"]My problem with the shrink/blind thing is this. If those spells don't work on powerful creatures, then why have the spells at all? Why waste the mana, why even get the ability? Maybe they shouldn't work as well, but to eliminate them from working on boss level monsters makes magic less effective and worthwhile in a game where it should be extremely powerful. It also lessens the tactical/strategic element of
[quote] I really don't like the concept of the AI ganging up on you. Was just playing GalvcivII the other day and that very thing happened. Took a lone transport and took over a minor race. Next turn the AI has a secret meeting and determines that you're over-agressive behaviour will no longer be tolerated and EVERY major race declared war on me. <img src="http://web.stardock.net/images/smiles/themes/digicons/Oh%20No
[quote] Ultimately in my test game, Pariden won by casting the spell of making. I’m requesting some tweaks so that there’s more warning when the various factions are constructing the towers leading up to it since this caught me by surprise and I only had 10 moves to do something about it. [/quote] In MOM it did quite well letting you know ano
[quote who="Trojasmic" reply="183" id="3315777"]Just ran across another playability glitch that really bugs me... 1. The AI does not abide by the 5 turn wait before razing rule. FIX IT! [/quote] No I disagree this is WAI. ;) No fix required. AI needs some advantages player doesn't get. All in favor say "I", all opposed??? therefore the "I"s have it next issue on the docket. ;)
[quote who="DevildogFF" reply="199" id="3317905"]#1-5: You guys need, need, need to revisit the races in FE and the world of FE. You're making some serious improvements and I really think that this will go a long way towards righting the few "wrongs" with FE, but without true racial uniqueness, it still feels like it falls....short. Give us a unique twist on Orcs, hobbits, dwarves, lizard people, etc. FE suffers for this. Please do someth
[quote who="Frogboy" reply="11" id="3317692"]Please don't flame AOW here. I happen to be a pretty big fan of it. The more successful it is, the more people will be drawn into this genre. [/quote] You know others which are usually fanbois I could accept that from but YOU Froggy? How can you be a FAN of that series? It has the worst AI in the history of fantasy games. Now if you really played it a LOT this was easil
[quote who="UmbralAngel" reply="19" id="3318018"]You shouldn't make assumptions about the quality of the game before you (or any reviewers) get their hands on it. Age of Wonders came out a LONG time ago, many of the employees at Triumph Studios are probably completely different, and they have been working on this game for several years now, using modern technology and methods.I liked AoW but it was lots of diversity in units with little tactical variety for using those units. The whole li
[quote who="AlienFromBeyond" reply="15" id="3317889"] Quoting willie sanderson, reply 7 mainly because when I open up this text box the font is less than a centimeter high like this and I can't read it. You know you can hold CTRL when you scroll to change text size? That way you can read (maybe you should get glasses or sit closer to your monitor) without making it a pain in the ass for the rest of us to read. [/quote] <span
I'd like to see the AI not send out it's Sovereign or even champions out solo after a certain amount of turns from the start of the game. I'd like to see the AI ally with itself more instead of playing war with itself weakening itself for the humaan player. I'd like to see the AI use more enchantments at the right moments and on the right units an