Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

This game is getting good now. :) Thanks for persisting everyone at Stardock. I've had one crash ( Debug error file here ) and one freeze but loading the auto-saves took me past these points. What I particularly like in 1.0.9o are: The tactical battle UI feedback on to-hit and damage. How the wandering monsters collect together and intelligently hunt you down. Having different

4 Replies 8,086 Views

Haven't been able to post to the forums for quite a while. Editor window looks different now so perhaps it has been fixed.

1 Replies 956 Views

[quote who="Alstein" reply="25" id="2829406"]This is a great feature. It needs to be a journal entry though, and stickied. [/quote] Yes. But maybe it should be called TODO list rather than Changelog.

152 Replies 93,110 Views

[quote who="huminado" reply="28" id="2828537"]The day the 1.1 demo comes out, is the day you pay full price for only the current game with no expansions whatsoever. And this is why I'm asking for a video, because if I buy the game today, there is at least 1 (but I think maybe 2 or 3) free expansions included in the purchase price. A great motivator, except I have nothing to go on other than people's posts in the forums. [/quote] You have a good point about

84 Replies 231,262 Views

Nice reviews RooksBailey. :) I forgot about AI War. I don't currently have this installed but was also very impressed with this game. Quite a different approach. Your description of 'masterful combination of the 4X and tower defense genres' sums it up nicely. Another game worth looking at is Armada 2526 . This has been patched recently and is miles better than the release version. A TBS game but what makes this game s

28 Replies 116,630 Views

[quote who="OMG_pacov" reply="3" id="2828009"] Distant Worlds. By far the best Space 4X game I've played. Better than sins? Do tell. Why do you like it so much/what is excellent about it? Thanks![/quote] First of all, I should say that I usually prefer TBS rather than RTS and even though Distant Worlds is a RTS, it is pausable at any time so to me it plays much like a TBS game. So basically it isn't a click-fest. People who prefer games like Supremacy or ot

28 Replies 116,630 Views

First of all, after playing for a short amount of time this is starting to look good. Well done Stardock team. :) Below are notes I've taken during my first couple of hours: Start * Would be nice to have random opponents and also random numbers. Game pacing * The game is quite slow to build-up - which personally I really really like - but I th

29 Replies 24,540 Views

During the early betas Brad used to post up information on what particularly they were wanting the testers to look at. It would be great to get a similar list for this release so we can see what areas should be focussed on and other areas that aren't ready yet for detailed testing. Yes, I know we are supposed to look at everything, but it is good to do this with some context. Also, I seem to remember that balance was not considered a beta tester priority by Stardock and that this was

261 Replies 147,381 Views

I don't mind how long it takes as long as it is working properly when its actually released. I also hope that Stardock re-looks at how they handle the beta process. Using DropBox is fine for some of us to lodge issues but I think it would only be a very small percentage that could be bothered doing this way. Much better to have the game itself guide the users through the log and lodge process.

36 Replies 26,744 Views

Generally sounds like a big leap in the right direction. :) But from what you describe it may still not be far enough and now would be the time to make the changes - at least in the XML structure... [quote quoting="post"] In 1.1 they have been changed to the following: Accuracy = 15 + (Level * 2) Dodge = Dexterity / 2 Attack (which is damage) = Weapon Attack + ((Strength - 10)/2) Defense (which is damage absorb) = Armor Defense [/quote]</p

259 Replies 777,821 Views

[quote who="_PawelS_" reply="11" id="2819602"]I think calling a player's territory/area of influence "Zone of Control" is confusing, because this name is usually used for a completely different concept in gaming.[/quote] Lol. I opened the thread excitedly thinking, "Zones of control in Tactical Battles." :)

107 Replies 1,037,622 Views

[quote who="Dhraconus" reply="2" id="2817425"]...If on the other and you're expecting it to improve the game a bring it another step closer to "best game ever" then I think (hope?) it will be just that.[/quote] That's what I'm expecting too. I expect 1.1 will be a 'get the thing back on the tracks' sort of update and the 1.2+ patches will have it gaining momentum. Not expecting 1.1 to be anywhere close to the final iteration of the game but still to be light-years better than 1.0.

33 Replies 14,939 Views

Do you mean like in The Settlers series? While the concept itself is not overly complex, combining it with a game where there are so many different concepts already in play is not a good idea. I would much prefer some sort of barter system through a market so if you need iron it will cost you a lot of another resource you have in abundance.

278 Replies 551,800 Views

[quote who="BoogieBac" reply="77" id="2811167"]Next week Derek will be joining us to solidify our direction from this point on, and with our overall confidence shaken pretty heavilly, I want to ensure 1.1 and beyond have the changes players WANT, not what we THINK they want, which may seem obvious but, again, our confidence wanes as of late. Shoddy, vapid, or broken updates will do little to repay the goodwill of the community, so we need to make sure each major update is a 'ho

134 Replies 428,632 Views

Thanks for posting your review RikazeMA. I really enjoyed reading it. There is a lot to take in but your writing style makes it easily digestible. I hope the dev's take on board your comments because they really hit the nail on the head with the current state of the game.

21 Replies 18,486 Views