Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

At present the game XML has just a handful of Prereq XML types, but they aren't really consistent. [code="xml"] Tech|Allegiance|BuildingRequirement|Race ... [/code] The Tech attribute is straight forward to use. The Allegiance attribute is either Empire or Kingdom . The

1 Replies 3,281 Views

[quote quoting="post"] ... Q: What is Stardock’s plan for Elemental going forward? A: For the immediate future we’re going to go down two paths. First, the v1.0x versions will continue to focus largely on compatibility (crashing or weird video issues) as well as bugs and turning on multiplayer. Then, we will work on v1.1 which will serve as our answer to player feedback. Enhanced AI, improved UI, a tutorial, updated quest system, new magic system, numerou

323 Replies 1,274,407 Views

Sorry, I haven't really looked at the tech trees. Only the racial buildings. I've stopped fiddling with the XML now until the game is re-jigged because I have a feeling all we do now will need to be re-done.

7 Replies 3,369 Views

[quote who="eldrone" reply="25" id="2758729"] Quoting Das123, reply 23 quoting postWhy was the direction chosen to have the texture be added on with an alpha on an existing color, wouldn't have both been easier and look better if a full character texture was hue-colorized according to the alpha instead. Can you please explain what you mean by 'wouldn't have both been easier and look better if a full character texture was hue-colorized according to the alpha instead.'<br

45 Replies 136,035 Views

[quote who="PurplePaladin" reply="4" id="2758677"]I have all the time in the world to play it, and no desire to at this time [/quote] I'm at this point as well at present. Finding I'm spending more time here in the forums than in the game. Love your analogies btw. :)

5 Replies 6,110 Views

[quote quoting="post"]Why was the direction chosen to have the texture be added on with an alpha on an existing color, wouldn't have both been easier and look better if a full character texture was hue-colorized according to the alpha instead. [/quote] Can you please explain what you mean by 'wouldn't have both been easier and look better if a full character texture was hue-colorized according to the alpha instead.' As it stands we can colour the underlying mode

45 Replies 136,035 Views

I'd wait. The first game or two is fun and you do get a good feel for what is going on. But then it just becomes the same old thing time after time. The game has a lot of potential but I'd be waiting for Civ5 in the short term, then look back in a few months again. Having said that, Frogboy has said that people who have bought the game early will get the first upgrade for free. So there may be some value buying now but not expecting much from it in the short term.

21 Replies 13,250 Views

[quote who="NTJedi" reply="7" id="2757689"]E} All equipment is for melee characters except for two bows ! Originally I was worried we would only see the warrior, mage and archer types... but even these three basics are not finished. Mages are walking around wearing plate... everyone should not be wearing plate armor types during the late stages of a fantasy game. Ideally the fantasy game should have druids, priests, paladins, monks, assassins... each with unique skills a

21 Replies 88,503 Views

The game uses the alpha channel in the textures to show the raw model underneath. So if you create a texture with a lot of transparency you can then specify the RGB of the model to affect this. Good examples are the Golems. I doubt bump-mapping will be turned on because it will interfere horribly with the model outlining feature.

17 Replies 11,497 Views

The problems with the beta were: Usually stability was focussed on last so many beta testers didn't really get to test the mechanics. Negative feedback without some sort of constructive suggestion was ignored. The original plan was to make the game fun in cloth map, then put in the bling. This didn't happen from a game-play or balance perspective. Release version was never beta tested (at least not publicly). In isolation the game h

55 Replies 145,906 Views

[quote who="Master_of_Magic" reply="29" id="2755932"]The faster you can close the book on Elemental the earlier Stardock can recover (financial and reputation wise) from this fiasco. Of course, that means actually fixing the game, and not abandoning it.[/quote] Firstly, very sorry to hear the news of layoffs. Very difficult times and I really feel for you all at Stardock. Looks like the brand 'Elemental' will most like carry a lot of negative baggage now. I'd be looking to mov

200 Replies 789,705 Views

Tactical battles in Elemental are really quite a mess. Sure you can tweak weapon settings etc but at the end of the day they are very deeply flawed. To correct them it will require a lot of evaluating concepts that are core to the whole game. But if this process isn't done then Elemental will always be a poor substitute for the old fantasy TBS games we all love. Current Situation Elemental tactical battles are

9 Replies 4,130 Views

Thanks for the info. :) I assumed one of the locations would take precedence. I've been able to create a new race with a combination of allegiance buildings plus its own set of unique buildings but this just looked a little odd for Kraxis.

12 Replies 3,682 Views

[quote who="Raven X" reply="3" id="2754330"]Because Kraxis as a "Race" are a subset of "Men". They share the same unit models and animations. They just took a shortcut with code, that's all. There's a lot of other "human" races they do this with too. I'm learning that trying to make skins that apply to only one subset of humans and getting it to show up for just that race. I'm actually stuck on that right now. But I've learned all kinds of cool stuff about the layout of how things in the xml

12 Replies 3,682 Views

Yes. Would be good to have a little more info on this. I've downloaded the Havok plugins but without the Elemental converter and info it is a bit of a waste of time.

17 Replies 11,497 Views

I tried turning these back on again by just editing the game files, changing the RaceClassification to Kraxis but it didn't do anything. Not sure why. Perhaps there is a cache for the actual game files somewhere.

12 Replies 3,682 Views

Under the Core Improvements folder are a bunch of faction-specific improvements. Most are split between Kingdom and Empire but there are a couple of other interesting files in here: KraxisImprovements.xml and KraxisSpecificImprovements .xml The buildings within these files use a prerequesite structure of: [code="xml"] Race &nb

12 Replies 3,682 Views