Das123

Das123

Joined Last seen Member # 665472
5 Posts 144 Replies 22,872 Reputation

As Supronar said, Dominions can take a while to get a handle on but it is well worth it. Pick a single race but make sure you read the guide for that race in both the manual and also in the Dominions forum. Your choices in the setup make a massive impact on the game. Also play against only a few other races initially rather than filling the world. Fall From Heaven 2 is a free mod for Civ4 and this also has a fairly steep learning curve but is a wonderful gaming experience. E

276 Replies 679,611 Views

Just had a quick look at Metacritic.com to see if any reviews have been lodged yet. So far not looking good. :( This one is a french site so is translated: Gamekult . Rating of 30%. <a href="http://www.1up.co

0 Replies 804 Views

[quote quoting="post"] 1. Is the game entertaining and fun? 2. Will it let me develop strategies to win or lose against the AI? Today or Tonight? 3. Is the game polished and fixed enough to play decently? 4. There is no 4. 5. Is the AI difficult and will I find challenges in against the AI in single player? Can I lose (not due to a glitch or bad luck... but because I was out played or out leveled or

43 Replies 113,680 Views

[quote who="Yarlen" reply="298" id="2739129"]Pleased to report that codecritter is making good progress on this internally. Hopefully everything will test out with it so we can include the changes with the next update. [/quote] Thanks for info. You have no idea how much the stress levels drop when you guys post - even if it isn't anything conclusive. :) Next update won't be today though, will it?

432 Replies 951,660 Views

I think you are right on the money here. It does appear that the cart is driving the horse in that the game has been restricted to fit the Lore. And the Lore has been restricted to fit the book. Another point is the way there are only two 'factions' with five 'races' inside them. Personally I think the terms are arse about in as much I would expect factions to exist within races. In reality the 'factions' are to split the forces of good and evil, or life and death, so I would have pre

20 Replies 73,621 Views

Hmmm. This is really getting frustrating! I'm reluctantly going to be putting Elemental aside until this issue is resolved. Just waaaaaaay to painful. Sorry to say it, but despite the assurances this game really wasn't 'ready' for launch. :( Shame, because there is so much to like about it. Has there been any indication yet from the devs that the source of the problem has been located? Just trying to get a mental ETA of when I should check back in. Hours, Days,

432 Replies 951,660 Views

Not sure if I'm missing something but I have a bunch of monster units in my army with small amounts of mana but as of 1.06 the spell book is closed and they can't use it. Fire and Stone giants are fine because they have their spells in the status window. But the others can't use it.

0 Replies 558 Views

The pathfinding in the game is still really poor. Units will decide to move along the edge of a forest and restrict movement than move out onto the plains even though the number of actual squares needed to travel won't change. Ideally, if a unit had say a movement of 2, it would move out to a plain on the first move, then look for defensive terrain on the second move.

0 Replies 531 Views

Here's the solution... The game already has larger tiles that are split into 4. This is to allow placement of the small-tile (1x1) city building. The large-tile (4x4) buildings can overlap the larger game tiles. So why can't the game place the larger tiles in a brick pattern rather than a grid pattern , allowing the smaller tiles to manage the placement of roads etc?

59 Replies 40,766 Views

[quote who="LikeTheWhirlwind" reply="76" id="2738296"]I'm starting to think that squads having DEF equal to (individual unit DEF * NumberOfTroops) is a mistake. What do you guys think about this?[/quote] It does seem a little much. But just having (individual unit DEF) would be too weak. What about (individualUnitDEF + (individualUnitDEF / DEFfactor) * (NumberOfTroops)) where DEFfactor is a variable that defaults to say 10 but can be affected by objects/tiles/stance. So puttin

114 Replies 215,119 Views

Is there any way we can bypass the Sydney server and load directly from the USA? Something ain't right. I've cancelled the download and started again. Now stalling at 5.71Mb.

32 Replies 13,826 Views

[quote who="Yarlen" reply="16" id="2737039"]Try pausing the download, then click resume. That sometimes jump starts it. For those of you in Australia, there's two servers down under in Perth and Sydney. However, it's possible that the data is still syncing across the network.[/quote] Thanks for the info. Nice to know someone is monitoring things through your night-time. :)

32 Replies 13,826 Views

Not sure if you saw my earlier post about PNG vs DDS for the textures (buried a few pages ago now) but from the limited amount that I know about 3D animation PNGs don't have mipmaps while DDS can. DirectX uses mipmaps off the bat allowing the GPU to render without any interpretation which should in theory allow the GPU to handle all the graphic work. While a PNG needs to be converted before it can be used for graphic display (CPU I guess). As many of the textures appear to be PNG file

432 Replies 951,660 Views

While I am really enjoying the game, the approach is already becoming some-what predictable. I find myself nodding in agreement to your points and conclusions. Good post and I think the criticisms are constructive. Hate to say it but it feels a bit like we have transitioned from Alpha into Beta at this stage. I think it is a good game now and still think this will be a great game in the coming months.

76 Replies 322,212 Views

Been doing a bit of comparative testing with MSI Afterburner: Elemental . Uses around 15 to 20% of the GPU with spikes up and down. Frame rate less than 10 for 3D, around 50 for cloth map. Battlefield BC2 . Uses a steady 20% of the GPU. Frame rate at 35fps. Victoria2 . Uses between 20% and 60% of the GPU. Frame rate at steady 60fps. Star Ruler . Uses 12% of the GPU. Frame rate steady at 70fps.

432 Replies 951,660 Views