http://dl.dropbox.com/u/9163563/QuickSave.zip In the attached save my sovereign is next to a gold resource within city limits but it can't be selected. Just in case something flaky happens and it decides to disappear, the gold resource is in the next square east of where I have positioned the sov. BTW, it did have a tool tip for the resource when the city was founded.
Das123
I'm loving playing it and have been recommending it to others. Multiplayer will be coming in a week or so I think. Yes. It is fun. I find that I time-travel while playing it. Meaning when I start an hour of playing feels like about 10 minutes have past. A good sign.
Disappointing article. Very harsh but probably fair enough from the stand-point of their audience who may buy the game and only ever play the gold version without updating. At least PC Gamer have given the game some grace to rectify the issues before reviewing it. It is also disappointing that one of the aspects that makes you so different and refreshing as a developer, your closeness to your gaming community through your blogs and posts, can be used against you. Doubly difficult beca
What sort of FPS should we expect? I'm getting around 50fps in the cloth map. 5fps in the 3d map zoomed out. 20fps in the 3d zoomed in. Running an nVidia 285 graphics card but the computer it is in is a little old (about 2 years). Also running XP.
There also a few stop-gap measures that could work: A. Simply have random rotation on the existing map seeds. Would take a little longer to spot the seeds this way as one map basically becomes four maps. B. (This is what I thought we were getting). Maps are constructed from smaller randomly placed seed land-masses with some randomly placed land bridges between them. I assumed because of the random nature of the map names that the name would be the random seed (instead of using
I can see in the files that there are a range of different ambient sounds (grasslands, swamps etc) but I haven't heard any in game. I feel this would add a lot to the enjoyment. Are they disabled?
Just so I get my time-zones right. is Stardock located at GMT+6? I've been using a rough calculation from here in Australia of add 8 hours minus a day (easier than subtracting 16 hours). My guess as I write this at 5.45am here is that it is 1.45pm over there (of the day before).
[quote who="CrazyC0330" reply="13" id="2724520"]I'm just trying to info gather, so I can help.. So let's try something else, if you have a crash when loading a game, or any crash for that matter, please post your crash zip file, as indicated in the "how to report a problem" sticky post here: https://forums.elementalgame.com/391297[/quote] http://dl.dropbox.com/u/9163563/debug%201.0b.zip <a href="http://dl.drop
[quote who="CrazyC0330" reply="8" id="2724034"]All, Please open Impulse and get the latest update for Elemental. We put one up at around 11pm last night. The debug.err at least for the OP says you haven't updated since Aug 17th. If you need more direction (like because you've never used Impulse before) just let me know. ~C[/quote] No patch available for me. I'm running version 1.0. Not sure why it would say the 17th.
Nice work. :) Thoroughly enjoying the game so far. The challenges grow as your empire does. Well done. :)
I'd recommend getting it now, or waiting a couple of days for the stability issues to be fixed. But this game is a lot of fun. Please also keep in mind that many here in the forums where beta testers and we are used to looking critically at the game to provide feedback. Got to say this is the first game that I sat down to play with pen and paper for that reason. ;)
[quote who="RFHolloway" reply="6" id="2723014"]Is it better than FFH2? - that would probably be the best comparison[/quote] I think you're right. The game is closest in style to FFH2. I'm enjoying it more than I did FFH2 but FFH2 did have better racial qualities.
Mine only crashes on loads from within the game. If I restart the game it loads fine.
Been playing Elemental now for a few hours. There are still some graphics issues and looks like a memory leak in there as well but these will be ironed out quickly I'm sure. Got to say, this is an awesome game and for me this is an AoW:SM killer by the looks. The game is way more balanced than the betas and is really immersive. It is certainly different to AoW in many ways. I honestly don't know if I'll be going back to AoW now - which is saying something for me because AoW was always
Mine was OK until then also got this error. White screen in tactical battles and then everything slowly grinds down to a very very slow frame rate (about 1 frame every 2 seconds). My nVidia drivers are also recent.
Just got this as well. Looks like a memory leak because it slowly degenerates over time.
Tried to load a game from within the game. (A bear had eaten my farmer! ;) ) http://dl.dropbox.com/u/9163563/debug%20version1.zip
First off, this game is very very good. Well done Stardock. You've really delivered and should feel extremely proud of what you have produced. I am enthralled playing the game and a good sign is I started playing ten minutes ago and looked at the clock and it two hours later! And I don't want my one hour 50 minutes back!!! First of all, the only reason I stopped playing was because of a crash. Tried to reload a game. I'll lodge the debug file in the support forum. Other than that it h
[quote who="Frogboy" reply="4" id="2722455"]My understanding is that everything through Australia has to go through some crazy level of ratings board stuff before it can go on sale.[/quote] That's us! [e digicons]:-"[/e] Crazy the amount of government interference our country puts in the way of things.
[quote who="Island Dog" reply="5" id="2721063"]...when the time comes. [/quote] Any word on the 'when'? ;)
I like what Tom writes in general and am a subscriber to his podcast, Three Moves Ahead. Don't always agree with what he says but he always backs up what he says with reasons. :) BTW, Frogboy, when are the guys going to get you in for an interview again? I'm sure it must be on the cards. Personally I think it is great that a reviewer and a developer can be friends AND maintain their professional integrity. Besides all this Tom had a guest role in The Office wh
Percentage bonuses should only apply to the base resource, not compounded through multiplication. If you multiply then you are applying a bonus to the bonus which isn't right. Referring to a salary isn't a good analogy because when you get a bonus one year the base resource (your wage) is changed and the next year the new figure is the base resource (compounding). In this case we are talking about base resources that don't change over time so the bonuses should only apply to the base
[quote quoting="post"][AI note: Going to make it so that the spouse doesn’t come out, especially if she has no weapon].[/quote] Rolling pin and Nag spell should do the trick. ;)
[quote who="Storm" reply="78" id="2719455"]My guess on this is because hexagons (which I prefer as well) would make it so much more difficult to code. Especially with the modding tools. For each tile, you'd have to dynamically draw 6 sides instead of 4 and then there is the offsetting of every other hex. I'm also guessing that the XML files behind the Modding tools which are all text would have been 20-30% bigger as well because of having to have the extra coordinates and te
I'm assuming Brad is referring to the look of 1980's style war-games. There are a lot of games that use hexes where the structure in unobtrusive including Age of Wonders. One of the reasons Civ V decided to go the hex route because they didn't like how easily armies could be by-passed by other units across the diagonal. This is the most frustrating thing about playing the Fall from Heaven mod. GalCiv doesn't really need hexes (although I would argue that it would have been good there as well)