musicfan55

musicfan55

Joined Member # 666792
0 Posts 0 Replies 63 Reputation

You are correct. Culture or influence scouting is just using the minimap to find out where the majors are before contact. But it certainly does not find the minors. Thanks for your answers Maxtipherous. If you are flush with cash you might want to make the AI work for those techs. LOL.

114 Replies 10,660 Views

Herc I don't know exactly what level pop a PQ 19 will start to have lower morale. There are many variables, for example starting picks, morale resources, tech researched, etc. There is a Planet Morale choice in the planets view section where you line up your planets from lowest morale to highest (or visa versa). Then you know which planets you need to build the morale boosters on (like entertainment network, stadium, etc.) An easy way to think of pop growth is if your

7 Replies 275 Views

Freighters although slow are also good scouts with excellent range (better range than "scouts"). This helps on huge or gigantic maps. In maso, I try to get my freighters going by starting with the closest or most threatening AI. Avoiding war is the primary purpose and fattening the purse is secondary although necessary for sure. You can often get trade tech from a minor early or if you find majors you can trade for freighters. Sometimes I build freighters but mostly I trade for

11 Replies 492 Views

Welcome new members. Ray, thanks for the encouragement. It is always good to see you post. Theoden. In the latest Computer Gaming World (CGW) tech section, it looks like most high-end machines are shipping with a 256Mb Nvidia GeForce FX 5900 or 5950 Ultra. Some have a 256Mb ATI Radeon 9800 XT. From reading http://www.tomshardware.com/ over some time, it appears Nvidia and ATI swap places as the top video cards. The CGW "lean machine" (more budget minded) choice was a 128Mb Nvidia GeForc

2,022 Replies 53,561 Views

Maxtipherous, thanks for the tips. You speed players are impressive. This may be the 60,000 point crank. If I ever play gigantic again, I must try this. :D I do have a couple of questions please: 1. Why do you use sensor drones if you are not going to snag resources? The alien planets "light up" once you establish contact even in a unexplored area. Plus you can use "culture scouting" to find out where the majors are. 2. Do you mean you are bribing the majors with 15-25

114 Replies 10,660 Views

Space sharks can be tough, especially on lower difficulty levels where the AI can't blast them for you. When you first find them at the anomaly they are weaker but they get stronger over time. If you are getting beat up by sharks at your level, I suggest you don't autosearch (is that the correct term?) your survey ship in the beginning. Use your survey ship on manual and let the aliens find the sharks and fight them for you. As Lord says, you need a battleship or an improved s

14 Replies 414 Views

Herc I am still running 1.11 but I get this message all the time especially when I trade for freighters that are out of my range. Unless 1.13 is different, you have to autopilot the ships into range. The computer will not let you move except to move your "new ship" into range. Hope this makes sense. :)

11 Replies 210 Views

Here is a link to a great strategy guide that helped me http://www.orionsector.com/pages/galciv/downloads/The_Unofficial_GalCiv_Strategy_Guide_v1_0.pdf There is a thread in the strategy part of the forum at the top by Frogboy called "Morale tips". In addition to what Geoffrey said, you can also build planet improvements (like entertainment network), research tech (like virus elimination), and use the tax rate to influence morale. With a higher morale you can raise the tax rate

3 Replies 985 Views

I think you have it correct Robert. The major difference in the modules "range" has to do with with type of module. Military and trade and production work on ships and planets anywhere within in the sector in which the starbase exists. Influence works best in the sector where the starbase is but also works in the adjacent sector especially if you build two or three or four in the same sector. For a twist, if you build a terror star (under military modules) - even on a resource - the ter

11 Replies 2,562 Views

1. Giving the starbases a trade boost module will increase the amount of trade received from a mini-freighter while that mini-freighter is in the sector where the boosted starbase is. 2. The magnifying influence of a starbase radiates from the sector it is in. It exerts around 4x the influence inside the sector it is in compared to 1x the influence in adjacent sectors. 3. Improvements are tallied up ,like 10% PQ increase for soil enhancement and another 10% increase PQ for habi

11 Replies 2,562 Views

Reload to a save-game before you were at war. Check out your relationships with the AI. Did you let them slip to hostile? If so, bribe the AI to get them to not attack you. Try to keep them neutral or better and check it every few turns. Try to figure out what caused them to attack you. For example, did you have a military ship in one of the AI's sectors? It is really hard to defeat the AI when ALL of them are at war with you and won't accept a bribe for peace. Do you have any military?

23 Replies 579 Views

Welcome to new ringfolk and happy holidays to all. Nice score Grelden. Congrats on your personal best mpts submission :CONGRAT: Theoden it looks like the alliance victory takes a 20 - 25% mpts score hit compared to military victory. That's a big hit since once you meet criteria for an alliance victory, one can easily party palace to a military victory. Or, is the extra 20-25% bump in the score for actually going through the process of taking over the entire galaxy? :D

2,022 Replies 53,561 Views

[quote]what other ways can you improve someone's economy without just paying them (as this doesnt actually create an income)[/quote] I am a little confused here. You can improve other economies just like you imporove your own. Tax income, trade income, and tribute. So you can improve allies income by gifting starbases on resources like economy resources, which should improve their economy. You can increase trade up to limit of trade routes, and you gift them with money (over ma

17 Replies 3,109 Views

You guys play fast. I am usually sitting here listening to Mozart or Prokofiev or Stravinsky and finally go . . . "Whoops. Oh yeah. It's time for another turn of Gal Civ." Then it is back to listening to music. I try to make myself as inattentive as the AI so it is more fair. If I play too fast my wrists hurt and I get burned out because it becomes "work". LOL. Sometimes I milk the tech tree at the end and sometimes I get to "Beyond Human" and say "forget it - this game must end!!!". :D

2,022 Replies 53,561 Views

Were there any other events like a fundamentalist minor appearance who may have flipped your planets? As I recall when the Independant or I-League flip my planets they are very low and have the frown you describe. Maybe they can flip at higher levels too. Otherwise my flipped planets are due to a nearby major, particularly when they have high influence (like maso). Good luck.

11 Replies 282 Views