Galactic Civilisations is better because you're in control of an entire empire. You answer to no one. As opposed to being a lone starpilot who has to make do with what he's got.
Fulgrymm
Whoa you mean you had no video memory of any kind before? Ouch, even my oldest video card has two megs. Yeah green rocks and orange spiky things both hatch monsters, you can lead them into enemy territory and they wreak havoc to their fleet.
Hey if that's true we might see it on TG someday.
Uh oh I smell vapourware.
Yes, my curiosity is piqued (sp) too. I assume it's more games from SF.
And while you're at it, become the director of FEMA and enable RX84. And then seize control of the country and take over the world! MUAHAHAHAHAHAHAHA
The Servants of the Dark and Guardians of Light combined together form Gallean's Return, which is simply both expansions put together on top of the original game. You can choose which campaign you want to do in the game, Dark Prophecy or the expansion campaign.
IMHO, once you've beaten DI and played DII, you never want to go back. The only good reason for going back is if you just want to know more about the story. The first game only has 4 missions per saga, and the graphics are really smudgy because of the 640x480 resolution. Also there are no trigger events of any kind, which means neutral units just stand there for the entire game waiting to be killed, and generals can't be exported for use in quests. Th
It's in British Columbia actually, near the Rocky Mountains.
That's because the tutorial is a multiplayer scenario. It just has a bunch of events that show you the ropes.
[quote]Is there any special reason why the new games are still listed as beta? [/quote] Might be that since they're brand new, there might be something wrong with them, like a missing file or such.
Bags of gas may need a certain gas to interact with in order to survive, and they will eventually run out of food if there is nothing to replace it. Just like ugly bags of mostly water, they would need another life form to live off of. Something to take water and seperate the components to make hydrogen for example.
I agree. Genocide is impossible for that reason.
Wow being Prime Minister > all
I just read your rules, and I'm curious about how you find out if Overlords use terror stars without permission? A military victory can mean using loads of transports to wheeling and dealing.
Once again I must reiterate. It's our lives or theirs. A little red icon beside my medals has nothnig to do with it. Any giant worms that show up on Earth and destroy soil should be destroyed. Also, "walking" was a metaphor, I hadn't expected to explain it to you.
No it's survival of the fittest Matthew. Either they walk over our bodies, or we walk over theirs.
It's not a normal game though. It's a custom game where the humans have an empire to start with, they haven't colonised any new planet yet.
Except the people who are doing what he's describing. But at least that will take away the Masoverse and give people who don't have all day to play a chance to compete.
I think it was worth it, I like playing the Corporate Machine just as much as GalCiv AP.
Double post [Message Edited]
Drengin.net covers every game that Stardock makes until your subscription runs out. If you renew your subscription and then GalCiv 2 goes into beta stage then you could download it and have it before everyone else. At least that's my understanding of how drengin.net works.
Because the hitpoints on starbases use the same system that ships do. IE technologies like exotic alloys increase hitpoints on ships also increase hitpoints on starbases. Same with Tristrontium Steel.
Unfair? As opposed to one constructor building a whole new one out of scratch? I think the same "unrealism" that builds the starbases can apply to repairing them too.
I must concur with GoblinCookie.