Fulgrymm

Fulgrymm

Joined Last seen Member # 670418
1 Posts 47 Replies 5,976 Reputation

The same thing happens in MOO2, plus there's also some technologies that reduce space taken up by equipment or increasing existing space in a ship. Late in the game I'd have a "Death Star" design that had about 4-5 Stellar Converters and every shield/armor enhancing system. And then of course I'd have a "Terror Star" design that had just one Stellar Converter but also Disruptor Cannons up the wazoo. As well as the usual orbital bombardment stuff and missiles.

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I kind of like 1.13, simply because I didn't have to pay an ever increasing fee to build starbases. I don't think it's any worse, just different. Although the new logistics thing disappointed me, I was under the impression it would be applied to ships and how large of a fleet you can support. But instead it just seems to dictate how much starbases cost.

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Will these fleets attack together? I mean, will they work so that if you have say 30 corvettes in a fleet, that you can destroy a battleship or dreadnought and not lose the whole fleet trying? I'd imagine it would work something like the defense and attack values of all the ships added together when calculating how much damage is done to the battleship and how much damage is dealt to your fleet. So like 30 corvettes with 4 def each and 5 att each would equate to 120 def and 150 att. But that see

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I noticed that too, I even went so far as to make a scenario for AP and turned off the option for aggresive minor colonizing but they still spread out past their home system and hoard the planets before I can get to them. I really wish minor races were still minor like the good old days.

4 Replies 264 Views