The issue with the units sounds like a desync/internet issue. Faster and more stable connections should probably fix that.
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Unless the age ratings are increased as a result it seems a little ineffectual to me. It's a complicated topic for sure though.
I do think RTS players are less likely to invest in newer titles for the reasons I said and that in turn hurts the genre. FA is nearly 13 years old at this point and very few large scale RTS games have appeared since then. I'm pretty sure the requirements for FA where very high for it's time too, even now it's still common to have sim speed issues. Supreme Commander 2 was quite a good looking game from an art and graphics standpoint and was easier to run relatively speaking (as far as
High(ish) requirements and stability issues were definitely contributing factors. Larger budget would have helped a lot, but easy to say that looking back. I think the biggest killer for new RTS games is that they're compared to older ones that already have had years of support and far bigger budgets to begin with.
Should be included in the newest update if you own it.
This is probably my favourite mission so far.
I think Ashes will crash if any files are currently open too, been a long time since I tried. It's not really much of an issue though.
I probably should just make a new post after each update, think my post ended up being unnecessarily confusing. I put a strikethrough on anything fixed or if I figured something out after a bit more playtime. Just after playing through the eight missions with the new update. I really like the changes made to them, great to see you guys take everyone's feedback and implement changes so fast. Yeah, it's the portraits I wouldn't be a big fan of. I think the Gliding Crane's p
Post has been updated.
Don't think any update has been released yet.
Thanks, that'll be handy.
First of all I'd like to say I haven't completed all missions yet (this is my first tower defence game too), but here's my thoughts on some issues and things I'd like to see implemented. I know there's a lot listed here, but I'm enjoying the game a lot. I'll update this thread as I play more. Edit: I've finished all the missions now and I've updated the post. 1. The slow panning at the beginning is a bit annoying and sometimes it fe
Nice to see some legged units. I'm not normally interested in tower defence games, but this looks cool.
Looking forward to seeing more info on it.
Go to Assets>Formations and then open the FlockerTemplates file. Max Velocity in it should change the top speed of the units.
Maybe, but there's not really anything in that update (that's listed) that should be making saves incompatible anyway.
It is, Sean mixed them up. Right click on Ashes in your games list, select properties, click on Betas and there'll be a drop down list with the different versions.
Think he's talking about Ashes. As far as I know, new updates will be incompatible with saves sometimes, so if you can go back to the previous version you can finish them off and then go to the new update when you're done with them.
A template system like Forged Alliance would be good enough.
I think you can change the victory points of a map by editing the MapProperties file in the map's folder.
[quote who="LorenPechtel" reply="18" id="3725638"] A bit of a balance issue with the Unit pack + Engineers: This gives you everything the other side has other than the orbitals--but not the limitations. Thus, if you start Substrate you don't have storage limits, but if you start PHC you do. I really like the advanced quanta generators--the late game ends up with so many of them around, it's nice having them fit in half the space. An even more advanced version
[quote who="LorenPechtel" reply="15" id="3725218"] How does one install a mod into Ashes? [/quote]Go to Documents>My Games>Ashes of the Singularity-Escalation>Mods and paste the folder of the mod you downloaded into the mod folder.
Disable it in the mod manager and delete the files. Download it again and see what happens. It's working fine for TAG Utter, so I assume it's on your side.
[quote who="DataKill" reply="3" id="3713080"] Thank you both for the starting hints. What do you mean with throw away? Quoting Chronopolize, reply 2 Learn to use artillery cruisers and don't throw away units to static defense. I don't scrap any units, mostly the
Is this on Steam or GOG? The map editor works, but can be unstable.