bbc6rgf57ytty5yxyw5gt

bbc6rgf57ytty5yxyw5gt

Joined Member # 6758291
4 Posts 99 Replies 679 Reputation

TAG Utter, Lone_Ninja or Luxlupus could point you in the right direction.

8 Replies 40,062 Views

I think if you want to change speed go to Assets>Formations>FlockerTemplates and edit Max Velocity.

5 Replies 22,968 Views

I think your CPU framerate looks fine, it's 22FPS higher than my own http://imgur.com/a/VDG0e . I know it's not a Ryzen CPU, but it's still a pretty decent one, it was running at 3.85GHz.

8 Replies 12,549 Views

I agree that the first mission you get the PHC Juggernaut is tougher than the others, I really like the new campaign and Juggernauts though.

9 Replies 112,379 Views

Last time I was playing Ashes it worked when I was playing with a friend, so it still should.

26 Replies 221,919 Views

You can play the original's campaign in Escalation, so you're probably better off that way. In skirmish and multiplayer customs you can set it that relays don't need to be connected to get resources, there's no mods to change how either of them are. Escalation has much more defences so it's viable to turtle down against AI. The building placement is something you'll have to get familiar with and know where to place, I'd rather if it was like FA's visible grids. <p

4 Replies 30,802 Views

Holding shift will let you queue up multiple commands for movement or buildings, an orbital nullifier will protect an area from abilities. Das Unding is one of the best Ashes players so his videos should give a better idea on how to play the game. https://www.youtube.com/user/paulstanik/videos

6 Replies 69,829 Views

Those maps sound like a really good idea, there's definitely a good audience for something like them. Slightly off topic but have saves been fixed? They always worked for me before but wouldn't at all in multiplayer last time I was playing.

4 Replies 14,802,421 Views

I don't have the creators update and my hardware hasn't changed at all so I'd say it's something with the game. It's perfectly stable in single player. In multiplayer it's normally whoever isn't hosting crashes, also since the new update it crashes when the last Nexus is destroyed in multiplayer. At least before I could use the saves to resume a match. Each update is definitely making the game better but stability needs to be worked on.

20 Replies 291,986 Views

I'm pretty sure a disruption bomb in Halo Wars 1 blocked all powers in it's radius, having one teams orbitals blocked really makes it unbalanced.

4 Replies 40,692 Views

I think there's 2 at the moment, my own one and The Ascension Project by Creature of Existence and TAG Utter.

19 Replies 139,765 Views

Mods as in changes to units and such can be used in multiplayer, I don't think multiplayer scenarios are possible yet.

5 Replies 20,111 Views

In the 2.2 Opt in you could, I don't know if that's changed now with the full update.

19 Replies 139,765 Views