bbc6rgf57ytty5yxyw5gt

bbc6rgf57ytty5yxyw5gt

Joined Member # 6758291
4 Posts 99 Replies 679 Reputation

I think it's the result of the host having a low upload or the other person's download being slow. If my friend were to host a game, it would nearly be unplayable for me, but the other way around it was fairly ok.

7 Replies 34,628 Views

[quote who="AshBuild" reply="12" id="3700789"] You capture one region and have to build immedialty an orbital jammer and 6 air defenses for the slightest chance of not losing it immedialty in the moment where your army is moving away to capture a new region. I'm also wondering why there isn't any anti-juggernaut building. This actually means that you could quite the game when multiply juggernauts are attacking you and you don't have any juggernauts left as there isn't re

17 Replies 252,818 Views

Really good list. I've seen the AI build Juggernauts even on normal difficulty, but they do need time and resources. I assume on the higher difficulty levels the chances of seeing them goes up. Mods can be used in multiplayer and most basic stats for the units are changeable. It's also possible to make units with custom models.

17 Replies 252,818 Views

[quote who="Ticktoc" reply="2" id="3688627"] Recently in the bigger games I've realised the Hera is not worth the cost. Better to just spend the resources on going for Dreads or artillery for later game stuff. 1v1 it might have its place in a longer game but not sure. Bit dubious. [/quote]Is the Hera still slower than Dreadnoughts?

6 Replies 38,364 Views

Really impressive work, I've never seen devs change the internal names of units either.

8 Replies 51,665 Views

[quote who="conKORDian" reply="3" id="3687035"] Interesting. Substrate got something to repair hull finally. [/quote]I think the Sapper is a PHC turret building unit from an orbital ability ,not 100% sure.

23 Replies 224,250 Views

I tried it on normal difficulty, I launched a big air assault 25 minutes in but it got destroyed and the AI had 80% of the map taken so I'll have to try again some other day. I like to turtle but it's not valid at all in the bigger maps and the AI is very good at taking all the territory on the map giving it a massive economy, if it was smaller than a large size map I think I'd have had a much better chance.

9 Replies 45,395 Views

Even with SMT disabled the GPU is most likely going to be the bottleneck so it doesn't make much difference. You could try DX11 and see how the system performs. No other RTS that I know of is going to make use of more than 2 cores. Obviously it's annoying it crashes with SMT, so hopefully that gets fixed in the stability update which is supposed to be coming in August.

10 Replies 56,475 Views

I think the range of the radar is a bit poor and quantum upgrades give a very small bonus to range. I guess it's fine for tiny and small maps but in bigger maps I think it's only really useful for letting the AA utilise their full range.

15 Replies 72,781 Views

I've never been able to finish a game with my friend online without a crash for one of us since the release of Escalation. The save function is the only way we could get a game finished. Game is stable for us in single player, so it's definitely something exclusive to multiplayer.

5 Replies 8,282 Views

Second mod is complete http://www.moddb.com/mods/all-engineersextra-units/downloads/all-engineersextra-units

26 Replies 221,919 Views

[quote who="Ticktoc" reply="9" id="3684252"] Did anybody get this working as a mod rather than copying over the original files? I am probably missing something stupid but I can't get it to work, any help much appreciated, cheers. [/quote]Looks like it's not in the format to be used as a mod with the manager.

20 Replies 110,518 Views

Should be in the skirmish options. Either the modification to the UI I made isn't supported or I made a mistake but I think everything is in order.

26 Replies 221,919 Views

Updated to newest version of the game, more details here http://www.moddb.com/mods/all-factionsprebuilt-extractors/downloads/all-factionsprebuilt-extractors-option

26 Replies 221,919 Views

Can mods only be played with the -modding launch option? I'd rather play with mods in DX12. I might be able to answer some basic modding questions too if somebody has any.

8 Replies 40,062 Views

Are you sure the other system ran the CPU benchmark? Here's a thread with an 1800x's benchmark. https://forums.ashesofthesingularity.com/483627/page/1/#3682496 I don't think the CPU benchmark really matters anyway, the GPU one and normal gameplay is what matters.

3 Replies 25,189 Views