Most balanced patch so far.
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Updated.
https://www.dropbox.com/s/n3z0m8ac6ikekkx/20180227204941_1.jpg?dl=0
I've came across the Engineer bug lately too, not sure what's causing it. It's happened with amplifiers and turrets for me.
The maps and scenarios from Secret Missions were good overall, probably my favourite of any DLC so far. The Atlas and Tormentor have been useful additions and the Tormentor in particular has been fun to use. I'm looking forward to the transports coming, they should add some interesting strategies, will allow new possibilities for maps and make bigger maps more enjoyable to play. Will we be able to modify existing models in the future? Is the current radar system going to be pe
There's some good casts and gameplay here https://www.youtube.com/user/centaurianmudpig/videos?disable_polymer=1
[quote who="Erenquin" reply="7" id="3702875"] Can a dev confirm ? I have the game on GoG, and for the previous DLCs I had to contact their support and give them proof of the season pass statement from Stardock. I gave the links as above and they added it to my library. I had like a firm confirmation from the dev for this DLC. Thanks, Imarion [/quote]One of the developers confirmed that only the 2017 DLC was covered by the season
[quote who="Erenquin" reply="2" id="3702595"] Hello, is it part of the season pass ? https://forums.ashesofthesingularity.com/481856/one-community-merging-the-singularity: And anyone who already upgraded to Escalation from Ashes now has an automatic season pass to the DLC for Escalation. [/quote] The season pass was for 2017's DLC.
I think it's the result of the host having a low upload or the other person's download being slow. If my friend were to host a game, it would nearly be unplayable for me, but the other way around it was fairly ok.
[quote who="AshBuild" reply="12" id="3700789"] You capture one region and have to build immedialty an orbital jammer and 6 air defenses for the slightest chance of not losing it immedialty in the moment where your army is moving away to capture a new region. I'm also wondering why there isn't any anti-juggernaut building. This actually means that you could quite the game when multiply juggernauts are attacking you and you don't have any juggernauts left as there isn't re
Really good list. I've seen the AI build Juggernauts even on normal difficulty, but they do need time and resources. I assume on the higher difficulty levels the chances of seeing them goes up. Mods can be used in multiplayer and most basic stats for the units are changeable. It's also possible to make units with custom models.
The UI does look worse if it's scaled up for some reason. You could try my cursors, they might help you http://www.moddb.com/games/ashes-of-the-singularity-escalation/downloads/brighter-cursor
[quote who="Ticktoc" reply="2" id="3688627"] Recently in the bigger games I've realised the Hera is not worth the cost. Better to just spend the resources on going for Dreads or artillery for later game stuff. 1v1 it might have its place in a longer game but not sure. Bit dubious. [/quote]Is the Hera still slower than Dreadnoughts?
In the settings menu pick Vulkan as the API.
Really impressive work, I've never seen devs change the internal names of units either.
Or have the Engineer's build power stack linearly.
[quote who="conKORDian" reply="3" id="3687035"] Interesting. Substrate got something to repair hull finally. [/quote]I think the Sapper is a PHC turret building unit from an orbital ability ,not 100% sure.
I tried it on normal difficulty, I launched a big air assault 25 minutes in but it got destroyed and the AI had 80% of the map taken so I'll have to try again some other day. I like to turtle but it's not valid at all in the bigger maps and the AI is very good at taking all the territory on the map giving it a massive economy, if it was smaller than a large size map I think I'd have had a much better chance.
Even with SMT disabled the GPU is most likely going to be the bottleneck so it doesn't make much difference. You could try DX11 and see how the system performs. No other RTS that I know of is going to make use of more than 2 cores. Obviously it's annoying it crashes with SMT, so hopefully that gets fixed in the stability update which is supposed to be coming in August.
What size map is Procyon? I might try it tomorrow.
I think the range of the radar is a bit poor and quantum upgrades give a very small bonus to range. I guess it's fine for tiny and small maps but in bigger maps I think it's only really useful for letting the AA utilise their full range.
I've never been able to finish a game with my friend online without a crash for one of us since the release of Escalation. The save function is the only way we could get a game finished. Game is stable for us in single player, so it's definitely something exclusive to multiplayer.
Second mod is complete http://www.moddb.com/mods/all-engineersextra-units/downloads/all-engineersextra-units
I guess it's too much to hope the unit wrecks would be reclaimable.