Hi all, i encountered a strange bug recently. I tried my luck against an insane AI with 3 teamates. Map: Implosion . The opponent launched an air attack around 10 min, so i went to help the middle, and built some AA (PHC) and a repair bay to, the opponent's Punishers had an average DPS of 121, BUT ONE Punisher ONESHOTTED one of my turrets in full (4k) HP. And then the another too.. What the heck is this? And there was no building hp upgrade this time, but i doubt to a Punish
MrPhalanx
I agree, it was a helluva long an' good ride, worth every moment! Merry Christmas!
Excellent!
Good to hear, but please implement the multiple building feature, its so frustrating in a long game to scuffing our mouse with endless clicks for boost our quanta income.
With the recent update , the number of the Juggernauts steadily increasing. So i thought on a new building. Theese are new two Tier 4 buildings, the Juggernaut Gantry for the PCH, and the Master Assembly for the Substrate. Building Juggernauts require theese 2 building , but an extra feature it can construct Juggernauts faster than Dread Lauch /Adv. Assembly, and dreadnoughts as well , of course for draining resources faster. Any comments ?
+2 for a the Base Defense upgrade. But I'll take it further. for a long time ago i wanted skirmish mode named "Research" , where you only can build extractors, factory(all units are locked at start), and a quantum relay for collecting quanta to unlock new units and buildings aka: Supcom 2 and/or The Moon Project(pretty old game, but i loved the research there). There will be a tech tree. In this mode advancing are considerably slower than normal skirmis, but sometimes i want to resear
Well, a few thoughts on a possibly incoming new race. I recently found my my favourite Visual Novel (Muv Luv Alternative) is on the Steam. I strongly recommend to you (especially to the DEVELOPERS, you dont gonna regret it! )to read at least once in your lifetime, its not the #1 VN for show. (Here is a link: http://store.steampowered.com/app/449840/MuvLuv_Alt
Very good, i have to say. Well i hope to there will be an AA dreadnought too, cause now the PHC only have the Apollo, ok, its devastating against Air units, but a little fragile, so we need a same or somewhat lower fire power but with a massive body to withstand fire from even Strategic Bombers or Harbingers, at least for a while. As a PHC fan, i warmly welcome the Agamemnon, its really balancing the Leonindas weakness, which is weak against swams of enemy cruisers and frigates, or am
Good to hear, but please focus more on the engine, the game still crashes a lot, rendering the game unplayable sometimes. Even on a full AMD rig. Dreadnoughts? O.K. Juggernauts? Way to go! We need more!
Well, let me show you my problem. I have an AMD Desktop (Fx8320, 8GB RAM, Aorus Radeon RX580 8GB XTR), just installed Windows 10, all drivers are up to date, but the game still crashes around 5 min, tried Safe Mode, Dx 12, everything.. But an other partition, i have a Win 7 X64 Ultimate installed too, and the game doesn't start in there, it always come the infamous 0007B issue . Strange thing to the game was worked in Win7, before the 2.2 Update came out... So in my opinion , the devs messed
- Commander! We have a serious problem! - What is it ? - The enemy surrounded us! - Oh, just perfect! So we can attack from all directions! Bring out the BIG GUNS! X)
As a fellow Supcom FA (+ some really good MODs) player, I totally agree with you, but i have to say, it's still early for navy to being presented.. For to be navy in this game , a lot of fundamental changes needed, and this game simply not ready for that. But well , at least Ashes is the only game, what is really close to SupCom FA (SC2 was a bad joke, PA was another, StarCraft 2 is more or less an E-Sport strategy, what have a good storyline, Grey Goo is laughable with only a few good id
Then you really dont play the game at all ... Because now you just said the biggest bulls**t, that i ever heard. Yes, the Substrate doesn't really have a T2 AA, because that would pretty much make the attacking bombers useless... Yes, the Apollo is a great AA unit, BUT: 1 - fragile as hell, a single Punisher barrage kills it, and on the contrary the Apollo needs at least 3 or 4 tries to destroy it, but the Punisher is accurate, unlike the Hades, and the most damaging weapons of Apollo are
The PHC Prometheus tertiary weapons projectiles are almost invisible. Even with the correct amount of page file size under Dx 11....
I have a suggestion too: we need more more resilient AA, especially for the PHC, the Apollo is unarmored, and can die even one barrage from an enemy Punisher, while it takes 3 or 4 try for it to destroy only one bomber. And ok, the Constable is a cheap and fragile AA, but the Falcon and Air Eliminator have ridiculously low hp in contrast with their Substrate counterparts, and they are falling down rather quickly under a serious aerial assault despite being supported by a heap of repair bays..
Are you really playing this game ? Because i play a lot of, and yes i agree to the all of the dreadnoughts doesn't need AA, but there is ONLY ONE PROBLEM.. The Substrate Overmind drones CAN attack aircraft, the Retributor secondary weapons CAN attack aircraft, and the Savager with a proper upgrade CAN attack aircrafts, BUT NONE OF THE PHC Dreadnoughts can attack any air unit , only drones (with a very bad effiency). Then WHERE IS THE BALANCE ? Cause when I'm with the Substrate
A3 Ultimate air superiority fighter name suggestion : PEREGRINE Very slow moving doomsday machine that lays siege to a distant target : PETROBOLOS Very slow moving doomsday machine that will destroy one thing at a time <strong
Hi, im new here! First, this news are awesome, i cant wait to shred everything with the Juggernauts.. X) Second, i suggest a name for that T4 Juggernaut , what wipes out all thoose cheap and annoying units: PERSES, he was a greek titan " The Destroyer".