couslee

couslee

Joined Member # 691881
0 Posts 0 Replies 24 Reputation

[quote]I love the immigration card you have to fill out before your plane lands in the US...goes something like this:[/quote] If you have HIV, you are not allowed in the country (even for a visit). Send us your poor, tired huddled masses, as long as they don't have THAT. Thats just WRONG! IMNSHO

201 Replies 3,227 Views

I think the SB and ship maint is spread out evenly. Population does affect income though, as does morale. This is evident by getting an increase in income when taxes are lowered if morale is low. For example, going from 50% tax and 74 approval rating to 45% tax and 89 rating (example only).

4 Replies 498 Views

Too late to re-edit :( Relevant techs completed: Tech.................HP......Weapons......Defence Phasers...............0......10............0 Shields...............0.......0...........10 1-D Phasing...........0......10...........10 2-D Phasing...........0......10...........10 Mega Phasers..........0......10............0 Energy Channeling.....0......10............0 Re-Inforced Hulls....10.......0............0 Defensive Phasers.....0.......0..........

21 Replies 6,475 Views

DAMN! LOL Last one was a really fun game. Got real lucky on the RNG for planet placement. The colonization phaze took nearly 4 years, and I owned about a third of the large/tight/occasional galaxy before I even met another major. At first glimpse, it was a candidate for ctrl-n, but I have stopped doing that and just playing what I get. good thing lol. The resource grab phaze was just as kewl. Since I had B-lined (as usual) for impulse engines, I had just the jump on the AI I neede

96 Replies 2,307 Views

Ok, during my last game I had the oppertunity to see wud-up. Planet A: no starship bonuses (none of those buildings build. Planet B: shipyard+Adv Qual Ctrl+colonization event +54% for a total of +79% starship bonus. I build a battleship at both places. I chose a capital ship so that there would be enough ship stats to play with. Build results: Planet A: HP: 67 / Attack: 16 / Defence: 6 Planet B: HP: 67 / Attack: 18 / Defence: 7 Obviously something is wrong

21 Replies 6,475 Views

Indeed! My Achean chefs serve Torian soup to the Drengin overseers of the Alterian science slaves, who of course are part of the Human trailer trash work program. LOL

5 Replies 169 Views

Yep. there is no place in your empire for devoted AI ppl. :) Of course, you can always culture them enough so that they see things your way. [Message Edited]

5 Replies 169 Views

[quote]The ai doesn't see what's on your stars. IT uses sensor ranges, doesn't it?[/quote] Not from what I have seen. Example: I had an invasion fleet of transports (non-combat) for a strike against the Torians, whom I was not at war with. They had fairly high pop planets and my entire fleet would have had a problem taking more than one system. I did have them escorted though so that they would not become fodder. I started a war with them, and removed the orbiting defenders

7 Replies 177 Views

[quote]It's not an RPG and it does have a single-player mode (of sorts). [/quote] According to the pitch describing the game on SDC, and I quote: "Conquer the Galaxy! You are the Captain of your own starship! Pilot your ship and its crew against dozens of other players in this massively multiplayer space combat/colonization game!" Two thing turned me off to the download. One is the "massively multiplayer" comment, the other is "pilot your own starship".... When it comes to

7 Replies 190 Views

If your looking for strategy question, there is a seperate one for that. However, one of the nice things about this forum is you don't see a bunch of posts griping about "your off topic!, quit that". It's a nice place :). I find it is a lot more cluttered by new threads asking a question that has been answered 100 times already (zero metaverse score submission anyone?). but no one really complains about it, they just answer the question. :)

21 Replies 400 Views

I haven't used it that often to figure out the in and outs of it. Espinanoodle otoh, is a 3-4 turn endeavor max. Once I can afford my spy attack (around 500BC a turn per AI), it gets done fast. Once there, I set it back to zero (and I HAVE stolen techs while it is at zero). Was thinking it would be similar with destab. I was wanting to see a number of Alterian plantes defect to the I-League and I would pick off the remainder later. Several had already defected, but that stopped once I star

96 Replies 2,307 Views

Thats why I am wondering if it is bugged/broke. If it is mearly a background calculation thing, then sorry, but imho, is bad design. If I build something, esp when I pay a per turn maint for it, I want to SEE the benefits. One reason I asked, is in a number of threads, including strat threads, it has been stated that you should build one on every planet. Following that notion, I tend to build all those available. That can be a lot of BC going out every turn. Perha

21 Replies 6,475 Views

Is this of any value? (IE shipyards) Reason I ask, in my games, I have chose colonization events that give +50% to starships built there, built ship yards and similar projects, but it seems they have no effect. Compared to ships built at worlds that have no starship bonus, they are the same. They have the same hit points, attack and defence. Exactly HOW does this help your ships in battle? Maybe it's broke. :(

21 Replies 6,475 Views

[quote]Ok, how about after you checked their finances they extorted a minor for enough cash to go positive, and then bought the Translators?[/quote] I said that in my original post, if you had read the whole thing. And I reiterate, I have my doubts about that. They did not have contact with any other empires that I was aware of. They were isolated. And I had already sold off techs to achieve parity with everyone (we were neighbors from the git). And at that point in the g

110 Replies 2,293 Views

If it was purchased through ebay, they would still have the CD case with number. If I sold the CD copy I got when I ordered online w/download, then the purchaser would not have that, as it is missing on those copies. I was a bit supprized to see that absent, as they could have easily put a matching number sticker on the case (printed with the shipping label). If it's a burned copy, then tfb (sorry).

5 Replies 133 Views

Love the updates too........ until I look and saw chaotic good / chaotic evil were not counted in the neutral (and I assume they are not counted in the pure evil/pure good filters). I only have to jump 5+ pages to make the bottom of the neutral list. LOL

36 Replies 743 Views

[quote]Had you already submitted it twice?Alex[/quote] That is a possible explanation. The first time, I got the new submit notice and thought there was a problem, sent it again, got the same notice. I didn't think it would could it as a second resubmit since there was absoultly no changes in the game or version. If it did count it as the second resubmit, that might explain the problem a lot of ppl are having. Wonder why they took out the "human speak" message anyway. It's

37 Replies 1,923 Views

What would I like to see in the next patch... (I don't use mods, so that is moot 4me) 1. In the diplomacy screen, since I have yet to see an AI trade a colony ship for anything, leave them off the list. It's just so much clutter. Constructors don't show up, so the coding is there, it just needs to be pointed in the right direction. 2. A "find system" option 3. Ship/SB support cost shown on the ship detail 4. Trade income for the past year shown on the SB det

1 Replies 140 Views

I agree. my tech victory was disappointing. And when I resubmitted the tech victory under the new patch, it did give me a higher Mpoints submission, but it didn't update the original score. Not to mention the endgame save is gone now, so it's moot for me on that. oh well. Not going for tech victory anymore. I leave the option on, just as an out in case I end up in a military stalemate and am bored with the map. When not going for the tech win, there is a lot of tech you just don't

19 Replies 436 Views