Consumed Crustacean

Consumed Crustacean

Joined Member # 694701
1 Posts 10 Replies 2,457 Reputation

[quote] GameStats: 8.8 http://www.gamestats.com/objects/775/775249/ [/quote] That's just aggregated press scores like gamerankings or metacritic, but combined with user votes (not a great idea).

250 Replies 394,687 Views

[quote] Ram frigates? I own both versions of Homeworld, and I have never heard of such a ship. Fighters could Kamikaze in HW 1, but you had to order them to do so. ANd I've never seen captial ships ram into each other. They would fire on enemies automatically when they came in range, but they wouldn't move. Now if you set them to agressive, they would attack without being ordered to do so. But this caused problems, since they would pursue anything that came into reasonable ra

43 Replies 35,486 Views

[quote] Well, they're built into the maps themselves, so a toggle wouldn't work with the current system since they can't just be attached/detached to a map. If nobody else gets around to it, it's probably very possible to take them out of the current default maps, I'll fiddle with the Galaxy Forge tonight and see. [/quote] Sure, they (not the planet, but simply the colony on it) could be automatically removed from the map. It could mess up the bal

61 Replies 97,068 Views

[quote] Less fluid? How so? Ships will get into range of one another... and sit there, unless you tell them otherwise, and even then they're not terribly clever at bringing their powerful weapons to bear while moving. Homeworld 2 actually has motion during combat, and ships are mildly clever about orienting themselves to attack while moving; not

43 Replies 35,486 Views

To the double post: Homeworld ran on a Pentium II. Massive unit counts? Do you want me to go back to, oh, Total Annihilation? The Command and Conquer games may even come somewhat close for sheer army size, depending on how ridiculous the match got or the map/mod being played was, and they handle it fine. I'm simply making an observation about what I view to be a negative point about the game. No need to get all weird and defensive.

43 Replies 35,486 Views

[quote] I am guessing that multiple battles on multiple fronts with these minimum system requirements demands a certain attention to a.i. allocation with respect to the vernier movements and actions of every single unit within the simulated galaxy, though, this is just a guess. [/quote] Homeworld ran on a Pentium II. It's not enough to completely ruin the game, but it is distracting. Most RTSs (including land-based ones like C&C3, AOE3, RoN, etc.)

43 Replies 35,486 Views

You're about at the 'recommended' requirements (though I'm not sure about the mobile GPU). You could probably go higher. It's really not that demanding a game.

6 Replies 3,898 Views

Yes. Did you try the requirements? [QUOTE] Windows XP SP2/Vista 1.8 GHz Processor 512 MB RAM (1 GB for Vista) 128 MB DirectX 9 3D Video Card 1.6 GB hard disk space DirectX 9.0c or higher Broadband Connection for Internet Multiplayer [/QUOTE]

6 Replies 3,898 Views

[quote] Less fluid? How so? [/quote] Ships will get into range of one another... and sit there, unless you tell them otherwise, and even then they're not terribly clever at bringing their powerful weapons to bear while moving. Homeworld 2 actually has motion during combat, and ships are mildly clever about orienting themselves to attack while moving; not to mention ramming, short range point defense guns, and other things that encourage movement.

43 Replies 35,486 Views

You can't modify the AI. You can change their race's attributes all you want to make custom enemy races, all you have to do is edit the Raceconfig.xml

10 Replies 6,315 Views

Higher quality planets bestow morale bonuses and such, though. In my last game, a random event went and pushed my homeworld up to PQ 30. The Yor still crushed me like a bug, but it was nice while it lasted.

10 Replies 5,392 Views

Consumed Crustacean - I do believe in evolution and natural selection. I think natural selection is also very reasonable. But there are people (scientists too) who argue against macroevolution and i am still open for their ideas too. That's why i say it's debatable. Microevolution is very difficult to refute as I say. - You are spot on though when saying that creation

108 Replies 41,073 Views

Wasn't in the manual, it was a later change. I just make AWAX ships that hit the limit, then put on an engine or two and a few life support systems. They're cheap and fast that way, so I can make up for the limit with numbers.

12 Replies 12,703 Views

Fast writes probably shouldn't be enabled anyways. Contrary to popular belief, they don't literally make the card faster (though they do improve stability on 9600s, and pretty much only 9600s). I'd guess that this is a heat thing. My 9800 Pro seems to overheat pretty easily, and because of the crappyness of my case I have to crack open a side and point a fan in.

6 Replies 2,357 Views

- macroevolution, the idea that one species can change into another (versus microevolution, which is the change within that specie) is still debatable. human coming from ape or horsefly becoming horse is in this category. there are many evidences supporting it, but still not conclusive. one thing to remember is that macroevolution, if it's true, happens on a very large tim

108 Replies 41,073 Views

Sorry to say that, but what cakruege said earlier is true. I don`t know about other countries, but here in Germany EULAs aren`t worth the paper they are written on. I can agree to whatever i like in an EULA and am not legally bound by it. So that means, if a game is published in Germany i can always resell it and whatever is said in an EULA is void. If you

249 Replies 603,762 Views