You need Altarian Prophecy to play them, unfourtunately. ~SDC~
PJ_
I believe the exact words were "very slight" penalties. But seriously, what possible reason could you have to hoard that much money? To build a lot of terror stars or starbases at once, but that's new. In previous versions a large treasury means you didn't build enough factories to spend all your money. ~SDC~
You're in windowed mode, but the window is exactly the size of your screen. ~SDC~
We should mention that that's only on the highest difficulty level. (Second highest?) ~SDC~
I think the editor is supposed to be the major selling point of the expansion pack, so it really wouldn't make sense to give out a free version. ~SDC~
I don't focus on getting the resources early on. Start building a constructor on a nearby planet when I see it, and if I get it, I get it. Later in the game, though, when the AIs start going to war with each other, I have constructors ready to swoop down on any resources that become unclaimed. 5% alone won't help with a planet that's below 20, but it won't be alone, will it? Soil Enhancement and Habitat Improvement will be the first things you build on every world, so that gives you
There should be a space between the " and the w. ~SDC~
Change the shortcut so that it has a w after the game. Example: "D:\Installed\Strategy First\Galactic Civilizations\galciv.exe" w Your screen resolution must be at least 1024x768 (or the window won't fit on the screen) and you must be using 16 bit color. ~SDC~
Nothing in the game can ever give a terror star more than 1 move (except for that bug). I'm not sure about defense. I don't think so. ~SDC~
1) The freighter dissapears as soon as you use it to establish a trade route. The when a route is killed its mini-freighter goes away, too. 2) Don't know. 3) All of that planet's routes remain intact (though according to the manual their value is greatly reduced) unless it would cause you to go over your max number of routes or you're at war with one of the planet's trading partners. 4) All routes (yours and theirs) between the two civilizations are killed and no more
It's been my experience that trying to take the shortest route to anythng, without taking the time to build up your society in other areas (economy, morale, population) results in you falling behind anyway. ~SDC~
There really needs to be something to balance the fact that fewer events come up on smaller maps. And I'd like to see the UP meet more often, too. :) ~SDC~
Click "Archives" in the research screen. ~SDC~
If you don't care about submiting your scores to the Metaverse (and from the looks of your profile, you don't), there's a cheat key (Ctrl-L, IIRC) that evenly distributes habitable systems and resources among the major races. ~SDC~
The editor comes with the expansion pack, which is currently in beta and available only to Drengin.net subscribers. You can pre-order it on GalCiv's website. ~SDC~
There should be colinization events on any planet that people are likely to settle for use as a colony (as opposed to a range-extender or a morality event generator). In the absence of mods, that means 12+ before Terraformer (at which point it's hardly worth it to go back and colonize the lower class planets, because they're undeveloped and the rest of your planets are at or near the end of their build queues). CariElf has, in fact, removed events for planets below class 12. (Mentioned in the
I believe the I-League always shows up on Huge and Gigantic maps. I think I've seen it only once on a smaller map. ~SDC~
Does anyone even know what Attack, Defense, and Tech represent on the invasion screen? Advantage Factor seems to be the only number that directly affects the outcome of the battle, so I assume they all affect that somehow. ~SDC~
Really? I'm sure I've seen someone on the forum complaining that they didn't get the benefit of Eyes of the Universe when they captured the planet it was on. What version was this on? ~SDC~
You might find this interesting: http://www.galciv.com/encyclopedia/history.html ~SDC~
[quote]so if i invade a race with a trade good and kill them off am i assured of at least getting the tradegood benefits?[/quote] No. You can not get the trade good's benefits by invasion. ~SDC~
Are you sure it worked? I was under the impression (and, indeed, I actually read in the manual) that it doesn't work like that. If the planet where the trade good was built changes hands no one can trade for it anymore, and anyone who doesn't have the benifits can't get them. ~SDC~
Prestige_Bonus increases the influence of that star system, AbilityType 9 increases your civilization's influence ability. I believe Prestige_Bonus actually shows up as "Star Influence" on the planet details screen. To see the ability bounus you have to look at your stats before and after building the Achievment/Wonder/Trade Good. ~SDC~
There is a queue. It's under the Governors tab of the domestic policy window. Every colony uses Mr. Ford's queue by default, but you can set it to use one of the others on the planet's details screen. And rush buying projects is a huge waste of money if you don't actually need them right away. ~SDC~
[quote]How come you can disband transports with people on them, and destroy colonies? Shouldn't it count as an atrocity and make you evil[/quote] When you dispand the transport you probably just say to the captain "Ok, we don't need this ship anymore. It's all yours," and the people on board fly it to the nearest planet. And you don't actually blow up a planet when you distroy a colony. Everybody has two weeks to book passage to the planet of their choice (where it takes them