I want to fund an expansion. I just would want it to be SP focused because as much as I'd probably enjoy it, I will probably never play FE multiplayer, it is a matter of time. I have time in 1 hour increments or smaller, and I just won't have the time to dedicate to a game. It's a shame and I don't begrudge people that want to play FE as a MP game, I just won't be one. Hopefully, I can make mods that the MP community will like though. :)
Murteas
Got some banner ideas up for elves in the expanded banners post. Let me know if you like any of them or would like something else entirely.
Ok, here are a few ideas that I came up with. Let me know if you like some parts of one and just want tweaks or if they just don't fit what you are looking for. <img style="float: left;" src="http://dl.dropbox.com/u/12727985/Elf%20Logos/el
Sure, let me give it a go.
hound, the changes you list are all part of the normal beta process. You have to go to extremes in this process to find what will really work. This may be the right game for you but you may enjoy it more if you wait until the release when all the balancing and polishing has been done. You have valid feedback, but your presentation is definitely lacking. We want to know what you think and many of us might agree with your points, b
I use all the parts of the mod. I would love more races of course (elves and gnomes sound great), and more champions. Quests would also be a nice addition, but as I am waiting for the super spreadsheet before I add my own I don't really expect you to add them now either. Your direction seems great as you have laid it out. (even though frost giants are my favorite :) )
When you fail the monster is released on the main map. I kinda like that. Also I love that it is random as to whether you fight the spider or not.
I was just going to make this bug report. This needs to be accurate as we keep debating with new users who don't know that Stardock typically leaves challenging as the non-cheating AI, despite what the tooltip says. Also, suggestion - somehow link the world difficulty to the AI difficulty, or at least put an AI difficulty button on the main settings page, so that people don't choose challenging world, and still get Easy AI'
Probably should fix the tooltip on the world difficulty to alleviate the confusion about challenging vs normal etc.. In fact I'll go make a bug report. :)
Really like the direction the game is heading. Derek, you've done a great job on getting Fallen Enchantress to have it's own personality. Bottom line for me is the game is fun.
The Obsession spell ability that a few heroes have shows up in the combat instead of on the strategic map where it could be put to use. I believe the problem is in the xml in the CoreAbilities.xml file on line 5277: [code="xml"] Obsession Allows the unit to cast Obsession</Descr
Oh, link would be good wouldn't it...duh.. [e digicons]:blush:[/e] Yes, the xml file is included for the logos, but they still don't show up in the faction editor. :grrrr: Let me know if you need something specific (like for expanded factions for example).
Just a note, that if you are interested in trying some new banners feel free to check this mod out. Let me know if you find it too hard to edit the xml and I will think about making an editor to change the logo for you in the xml. https://forums.elementalgame.com/423899 enjoy!
Hi all I thought I would share some of the banners I have made for custom factions in my own games. I find it fun to create them and use them in game. Download
Frogboy is the founder/owner/ceo of stardock. So, he was indeed the ceo when he did the ai of the other games. Honestly, the AI for this type of game is very difficult. The possibilities are so varied that it is a big challenge. There is work to do, but right now the ai is doing a pretty good job at some things. As the balance gets worked out and the AI priorities get set correctly you'll see an improvement. The things they are doing wrong are not so
I think that Backspace will stop the movement of the unit.
BTW - Ctrl +S is quick save. The injuries are a result of the champions being too overpowered in the first beta. There needed to be some risk to using them as a one man army. It is still a viable strategy but has the risk of getting them an injury. That said, I think there should be a high level spell that removes injuries.
Awesome play through. This was a blast to watch. :) Firestorm FTW!
Excellent. I just have to say, that I had a blast playing for a while Saturday night. Definitely had that one more turn feel to it. Looking forward to the balance passes and exploring the changes.
I've noticed that in .91 that opponents are randomized. Thank you. Such a small thing that I really enjoy. [e digicons]:thumbsup:[/e]
Choose normal for the world difficulty and Challenging for the opponent difficulty. That is what you want and there are no bonuses to you or AI.
Thanks. I'll check it out over my lunch break. :)
The download is unavailable for some reason for me. I wonder what's up. Maybe it is rapidshare behind the proxy & firewall I have here at work. Any chance of another mirror? If not I'll try to get it when I get home.
I'm really enjoying the game. I find I want to play the beta more than the other games I have. I am of course looking forward to the balance passes and the additional content (more heroes, quests, events please). I enjoy the randomness of the tech tree that some seem to hate. Overall, this seems like such a good game at the moment, that I find it hard to see why some would call it fair. I love the direction the game is going an
[quote who="TheProgress" reply="10" id="3133429"]The AI needs some actual intelligence. I'm beginning to think the setting of "Challenging" is more reflective on the AI's state of mind rather than the game difficulty. Empire declares war on me. They have over double the points that I do. They never attack. I wander into their realm with 3 people (sovereign and 2 heroes) and wipe them out easily in two battles. Exact same story for another empire. Except they had