Murteas

Murteas

Joined Last seen Member # 698520
7 Posts 180 Replies 28,884 Reputation

Elemental : Fall from Enchantress :) For me I have been following it so closely that the name is really irrelevant. However for the broader audience, I like Elemental: Fallen Enchantress. I don't think it will put off other people as much as you might think. Elemental 2:Fallen Enchantress would be okay as well, but I think it is unecessary. Actually, I would even vote for Fallen Enchantress: A 4x game

139 Replies 407,533 Views

Didn't we get a timeframe for the beta already? IIRC, Jan. 18 last I looked from Frogboy's update thread around Christmas time.

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But don't champions make the whole RP experience? Yeah, armies are a big deal, but it is all about the various heroes that make the experience fun. Hopefully the champions are few enough that they can't be everywhere at once. However if you are facing one, you'd better bring your best troops. I don't know, I kinda like the powerful champion idea. Granted, I'm sure they will need to be tweaked a bit to get the ju

37 Replies 109,071 Views

I love this stuff!!! This is absolutely my favorite part of following Stardock games, is to see the game evolve in terms of what the AI can do. I know that good AI is not the most popular thing in the industry, but it is what will get my $$$ everytime. Brad, thanks for sharing the "sausage factory" with us.

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I will be online soon as I am getting this for Christmas. It was hard for me not to turn it on since I had early access, but if my kids saw me playing the game they were getting me for a present they would be crushed, so I've had to wait. :) We should start a stardock clan, Elemental clan...something.

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@Heavenfall - thanks for the clarification. :) Looking forward to seeing the magic system, and I would guess that it will be one of the systems that will see some serious tweaking once we get our hands on the beta.

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[quote who="Heavenfall" reply="293" id="3035627"]I doubt the spell system has been done yet, as it was worded in that thread there was a high uncertainty if it would be in the game.[/quote] I have read this a few times, and I think it is a joke, but I am still confused. Heavenfall, what do you mean if you were being serious?

322 Replies 1,022,158 Views

I don't know, I think I need to see the dead tree tiles on my own computer to determine if I like them or not. [e digicons]:pout:[/e] ...Please... I actually like the full look of the map, and all the tiles (Dead trees and all).

22 Replies 21,966 Views

WOW! That is just awesome. Frogboy and his "no advertising" screenshots. [e digicons]:smitten:[/e] Word of mouth will be great for the beta. My wife and older kids are already sick of hearing me talk about it. My 3 week old son will listen to me all day though. (captive audience ) :)

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[quote who="AlLanMandragoran" reply="17" id="3033056"] Quoting Frogboy, reply 15You can pass through ZOC. The AI might even let you depending on whether it determines it is in its best interest. Brad - just to clarify. Separate AI's will ignore each other's ZOC or they will allow passage for each other? Thanks.[/quote] My understanding is that ZOC will not be a barrier to passage. The owning empire/kingdom may ask you to leave, but you can

40 Replies 134,223 Views

[quote who="harpo99999" reply="14" id="3032935"]murteas, unless it is 64 bit the MAX ram use (unless LAA enabled during compile) will be 2gb, BUT 64 bit and it is a HUGE ball park to play in, not just the tiny 2gb back yard at present harpo [/quote] Yes, agreed, you are absolutely correct. I realize that 64 bits is required to use more than the < 3GB limit that 32 bit has. Not sure what I was really trying to get at there as I

40 Replies 134,223 Views

[quote who="Derek Paxton" reply="53" id="3032407"] We do have techs that are randomly available [/quote] I love that not all the techs are available every game. [e digicons]:thumbsup:[/e] So it's been a few hours, is the beta ready now?!? ;) Thanks for the information, looks like FE is making good progress.

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[quote who="Magog_AoW" reply="7" id="3031636"] And why not make simple 2D models for units instead of those ugly statues or whatever they are. It's impossible to tell what is what in the cloth map the way it is now.[/quote] Really, this surprises me. I like the figurine look. It makes me think of playing a board game. to each his own, but I certainly like the figurine look of the units on the map. :shrug:

10 Replies 4,658 Views

Cloth map mode should be in the game already (at least it was in WoM). Will we be able to see AI vs AI contests (i.e. no human player at all). I think that would be very interesting to see sometimes. +1 vote for that to be available in the betas. :)

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[quote who="Heavenfall" reply="35" id="3022926"] Quoting BoogieBac, reply 33"Or a chance to sustain new negative traits?" Go tell Derek! Quickly, before someone comes up with something better! COMMIT! COMMIT![/quote] Like this as well (kinda like Dom3 ). I play for the experience; not always to win against the AI. If I receive a spectacular beating at the hand of the AI, I

83 Replies 61,763 Views

I think players will get wiped out by quests too, but we're jerks and just reload. ;) Difficulty level would be a good thing to give the AI, or some way of predicting what the return on investment could be. If the quest is likely to give an item they don't need then maybe it gets devalued, but if they can get a hero, maybe it makes the risk worth taking. Love the battles! Looking forward to the beta.

83 Replies 61,763 Views