[quote who="DsRaider" reply="85" id="3021786"] Quoting Murteas, reply 81If the xml remains the same or at least similiar you should be able to choose a color for the skin of factions. In fact you can do that now with WoM (granted you have to edit the Xml to do it). If it's that easy there is no reason it shouldn't be thrown in the faction editor as well then.[/quote] No argument from me. It really is that easy. If you have a race from
Murteas
[quote who="DsRaider" reply="78" id="3021521"] Quoting Lord Xia, reply 77As for the human factions. the 6 out of 10...are they going to diversify any? Or are we still going to see 6 factions of white people with the random black hero walking around? Don't get me wrong, I like white people just fine, but kind of thinking that maybe making a few of the factions something other than generic european peoples. Although the Kraxin were almost not white, they were a little on the off-white,
Picked this up as a christmas present for myself from my kids (gotta love shopping for yourself) for $27 bucks on gmg (discount + $5 credit). I figure that way I can let it sit for a few months still get the free dlc they are offering, and be ready to play it next month after Christmas. Hopefully it will be in a better state at that point. Of course, I may be too involved with the FE Beta to care, but we shall see. :)
[quote who="Frogboy" reply="27" id="3017574"]One thing about Impulse that people don't often talk about (and I've told Gamestop they should push this a lot more) is that it is faster than any other service. And I don't mean a little bit faster but massively faster. I feel for people who bought BF3 directly via Origin instead of Impulse. With Impulse, the download speed is typically limited by your connection. By contrast,with other services, I get around 300
I assume he means CST because the server is in Chicago, but I could be wrong. :)
Will the AI do quests? I've been asking this question off and on over the last year, but I don't think I've heard an answer. If so how do you determine the path it takes in quests (i.e. how does it answer questions in quests)?
I found the server here: http://battlelog.battlefield.com/bf3/servers/show/9ba8fa3a-90d1-472d-b548-d35db855240d/October-Station-Chicago Hope to see more people playing (whatever the server). Sent you guys friend requests if you don&#
Not sure how I missed that, but that is what I was talking about. Looking forward to seeing others on the server. Thanks!
Not the biggest of MP'ers but I picked this up yesterday (for PC) and I am interested in playing with any other folks from this community that are interested. Any one have a clan or specific server to suggest? Thanks!
Impossible Creatures... Fun game. Yeah, dynamic graphic asset creation is hard. Dynamic Race characterstics, names, colors, and other types of randomness is not so hard. Still alot of work if it needs to be intelligent about the design, but doable.
Wish I had read the reviews and not bought it. I love the non-combat actions you can take, but I really dislike the gameplay in general. Disapointing.
Great info here. The AI challenges you need to handle are particularly interesting to me. Thank you for sharing. As a novice AI programmer, I love reading about your approaches to things. How you "sneak" in information to the player so that the AI can use it too, without it being cheating. Great stuff! Looking forward to getting my hands on the beta to test this out.
I say combine them. I personally would use all of them, so for me I would put them all together.
Excellent. That is a great design. Give the player options. I like it.
[quote who="Satrhan" reply="62" id="2994434"]Looks good. Two remarks though: 1) I'm assuming the single build queue for construction and training was done for gameplay/balancing reasons? I rather liked Ewom's separate queues. Once you have more than a few dozen people living in a settlement, there is no reason why construction and training can't be done at the same time (immersion-wise). I just hope it's not because there is so little to build the construction
Wohoo! Can't wait to try this out with the beta. I like the changes you've show us.
Glad to have you back. Wish you the best. Excited to see what the future holds for Stardock.
[quote who="DsRaider" reply="2" id="2986790"]They pushed back the release but not the beta, [/quote] Is this true? I had assumed the beta is going to be pushed back as well. So when are we looking at getting the beta? Considering the game was supposed to be out this fall, I assumed the beta would have already started had that still been true.
[quote who="tanafres" reply="4" id="2978105"] So to the devs what do you intend to offer loyal customers of WOM as any kind of incentive to continue to be a customer of Stardock? All posing about customer loyalty aside, they plan to offer the only thing that ever gets anyone to continue being a customer of any (non-service-based) company: a product that people want. In this case, a good game. Frankly, most of the people who bought WoM and we
Fair enough. I can certainly understand disappointment in EWoM Multiplayer, it certainly isn't compelling to play at all.
[quote who="Tridus" reply="15" id="2977816"]For the SP game, they have acknowledged it yes. For the MP game go ahead and read some of Brad's posts in this forum. It's more like "we never promised tactical combat in MP". They've also said FE MP will use a similar direction and not be like SP, so it's not going to get fixed (unlike SP). When it comes to MP, they really don't care.[/quote] Tridus, I don't know what to say. Stardock does not have
[quote who="jshores" reply="7" id="2977456"] Maybe you are the one that is wrong here. Maybe companies should be held accountable for delivering a product that is different than what they advertise. It doesn't make it an acceptable practice just because you are used to it happening. It would be one thing if it were a little buggy; it is another to not offer the features on the side of the box or a product that actually functions from the start of a new game until the
I've given the moo3 devs (quicksilver I believe) many years to fix their game. Can I get a refund too? How about Empire total war, it never delivered on its multiplayer Campaign promises, should I ask CA for a refund as well? Windows 7 still blue screens on me sometimes and UAC still bothers me, should I get a refund for it too? I think you've gone a little far, even for the entitlement crowd.
You know you get Fallen Enchantress for free right? And by the way, did you ask EA for a refund on Spore? Did you get it? A little late (after over a year) to ask for a refund, don't you think. In any case, Brad is still working on EWoM, and it might still become a good game, but for me I am looking toward FE as being closer to what I want. Best of Luck.
[quote who="GW Swicord" reply="20" id="2975083"] Quoting kapeman, reply 19See MOO3... Heh. I lurked on their pre-release forums for years. I played the game for weeks, and most of that was banging my head against the wall in denial.[/quote] Me too. So sad! Although those forums are where I learned about Stardock and GalCiv, so I guess something good came of it.