Murteas

Murteas

Joined Last seen Member # 698520
7 Posts 180 Replies 28,884 Reputation

I am having similiar problems to those listed here. Currently up to date with fences pro & deskscapes 3, but when I enable the dream, fences no longer show up (all my icons are dumped to my desktop no longer in fences). I am on Win 7 64 bit. Any suggestions? I have rebooted and it didn't seem to help. Any help would be appreciated.

19 Replies 33,606 Views

Hey Brad, quick question while you are here: does the ai do quests? If so how does it know what options to choose in a quest with multiple options (i.e. some of the modded quests in the ACP mod by impinc). Just curious if we should be taking the AI into account when creating quests.

101 Replies 216,931 Views

I can confirm this problem as well. I generated a map, and then couldn't change the land or add any items to it. Granted, I haven't used the editor that often, but I think something is broken. eidt: Apparently I was just doing it wrong. Try using the shortcut L for land and then increasing the size of the cursor with the '+' key (on the numpad). You should be able to add land. You have to right click to add things.

1 Replies 2,801 Views

This is a request to stardock. Currently to make an item usable for a race you have to add in the race type: For example: AmarianMale We need a way to make an item available for all model types regardless of whether they are vanilla or modded ones. I think we are going to continue to run into problems where modded races won't be able to use stock equipment

6 Replies 4,293 Views

Good idea. Are you going to take pre-generated XML and put it together into a complete item? I've started on an item editor, and should have something available soon. However, I like your idea and it may be even better to just take some commonly desired attributes and mix them. Interesting...I'll have to keep an eye on this.

20 Replies 13,074 Views

The connect was so they could make changes on their end without having to push out a new patch. It would be bad practice for them to upload files from your computer.

9 Replies 7,819 Views

[quote who="Munchies72" reply="43" id="2845955"] Silly people not deleted the old, bug-ridden, data! Where might I find these files again? [/quote] LOL! Oh what a good idea, actually give information so people can do what I suggest. [e digicons]:grin:[/e] [e digicons]:rofl:[/e] [e digicons]:blush:[/e] You'll find your data in the My Documents/My Games/Elemental directory on your computer. &n

126 Replies 362,443 Views

One suggestion: Make sure you make it very clear, that people have to delete old data (i.e. saves, sovereigns, units, factions, mods) otherwise you are going to be flooded with people having problems after the release. Please people, be proactive, delete all your old data and start a new game. [e digicons]:pout:[/e] [e digicons]:pout:[/e] [e digicons]:pout:[/e] [e digicons]:pout:[/e]

126 Replies 362,443 Views

Great idea! I don't know if you've had luck with this, but in the encounter tag, I see no difference when I change the levelhi levello values. Should they change the values of the monsters that are spawned? Or is that a restriction on the champions entering the battle?

2 Replies 2,636 Views

[quote who="impinc" reply="59" id="2843305"] Quoting Murteas, reply 57Yes, your ranger's boot quest is exactly the type of quest I am talking about. I wonder what the ai does with that type of quest, do you know? Do they just choose at random? In any case, I'd love a "marriage quest" at or near the beginning of the game, so we can gain equal footing with the AI opponents, since they start with a spouse. Somehow I missed this post.

263 Replies 574,029 Views

[quote who="Werewindlefr" reply="21" id="2843926"] Quoting Pantasd, reply 19@Frogboy you told us we get some big news last week about the expansion or something cant remebar 100% any news ? There was one: they're hiring a mod-API-specialist dude.[/quote] Really where was that announced. I missed it somehow.

69 Replies 121,650 Views

[quote who="pad152" reply="2" id="2842501"]New patches every day? It seems like new patches every 5 mins! Once again there seems to be a lack of any testing on Stardocks end!![/quote] We are doing a beta test of the patches in conjunction with SD's testing group. If you don't wish to participate, then don't download the beta. I mean how can you really complain about patches every day this past week...sheesh It's been awesome!

48 Replies 30,629 Views

Yes, your ranger's boot quest is exactly the type of quest I am talking about. I wonder what the ai does with that type of quest, do you know? Do they just choose at random? In any case, I'd love a "marriage quest" at or near the beginning of the game, so we can gain equal footing with the AI opponents, since they start with a spouse.

263 Replies 574,029 Views

I'd really like to see random event type of quests. I know there are tags that can trigger based on population numbers or amount of gold, food, etc. I was thinking that as soon as you get a level 2 city you could have a quest pop up that a local lord wants you to rescue their son/daughter (opposite gender as sov), and have it become a quest where you rescue them from some bandits, but you have choices (1. you could side with the bandits and gain them on your side, but lose money

263 Replies 574,029 Views

[quote who="jeffalford" reply="10" id="2840946"]Shows up every time for me! I am with Derek, though he does give an income bonus when placed in town![/quote] I don't think he has to be in town. For me I use him as an early game scout.

25 Replies 6,428 Views