Murteas

Murteas

Joined Last seen Member # 698520
7 Posts 180 Replies 28,884 Reputation

It was a skill in the 1.0 version of the game, and it was a "necessary" skill, meaning that everyone took it as a skill without thinking. They removed it in the sandbox game, but I guess Relias still has it in the campaign.

2 Replies 4,286 Views

Agree with the OP, the window needs to change somehow, move it to the city book maybe. However, of more importance: I still think we need more choices than the ones we get now. I like the random guardian spawn (often gives me a monster that can cast spells -strategic at least ), but would like even more options, more materials, more metal, diplomatic points, etc, new hero/champion, free tech level, free spell, item, free u

24 Replies 103,774 Views

[quote who="Werewindlefr" reply="20" id="2840874"]Or a make "imbue champion" a permanent choice that forever reduces mana production by 1. Simple and efficient.[/quote] I support this option. Makes it a big decision. What do you suggest if that hero dies? Get the mana back or is it gone forever?

66 Replies 133,619 Views

[quote who="BoogieBac" reply="14" id="2840841"]We talked about it, and cooldowns don't really change the fact that a player with Arcane Arrow, Spell Blast, and Touch of Entropy could still fire off those three spells in one round. We're trying a code fix where casting a spell uses up all remaining spell points (still open to micromanagement cheese...using up most of your pts before casting a spell) but it's a step in the right direction.[/quote] I like this direction. &

66 Replies 133,619 Views

Honeyulmie, Developers post all the time on the forum, and most of us have had good customer experiences with Stardock. I'm sure if you post more specifics about your problem (in the support area) you will get help, and probably a developer reply. However, if you are interested in getting a refund, you should contact [email protected], and they usually get back to you really quickly. However, if you post/e-mail inflammat

37 Replies 92,700 Views

http://dl.dropbox.com/u/12727985/Traveler%27sBootsforAll.xml I'm not Heavenfall, but here is a quick mod that should do what you want. Just add it to your mods folder and enable mods (you'll probably have to start a new game). The key is the tag in the xml. It has to have an entry for all types of models that you want to use the item. &nb

10 Replies 3,546 Views

Cephalo, It seems they have added a way to remove all auto generated resources. Are you still interested in updating this mod, or are you done? If so any chance of releasing the source so others can continue your great work? Thanks!

241 Replies 759,617 Views

I noticed that a wolf still talked to me. Was an alpha wolf. It really doesn't bother me that much, but if it was supposed to be fixed... [e digicons]*_*[/e]

66 Replies 39,728 Views

One thing that I wish we could see in game is our chosen factions attributes (i.e. their strengths and weaknesses). Anyone else feel this would be useful, I know it isn't a lot of information, but I am always wondering, what benefit do the Yithril get again, or I just met the trogs, what should I watch out for? etc. If someone knows how to view these things and I have just missed it, please let me know.

2 Replies 2,753 Views

@OP - Glad you stuck around. I think you'll find agreement from most of us that Elemental was pretty rough, but I honestly think it will get there, and I don't think Stardock will give up on it. They have a reputation of patching their games for a long time (seriously, even years after the game is released). It will get better, plus if you ordered soon enough (sounds like you did), you'll get the expansions for free. :) </

12 Replies 42,188 Views

Excellent, now I can try (& fail) to make good looking models with professionally done assets! Of course, it would be nice if anyone gets this to work with Blender or other free/low cost modeling program to post here how you did it.

20 Replies 77,701 Views

A lot of the crashes are due to the multi-threading of the AI, and the problems that come about as a result of that. From the recent dev posts, it sounds like a lot of these have been found and fixed, from that perspective the beta was successful. That was the main purpose of the beta to find bugs and help fix, not to have a stable "enjoyable" game. In any case, if you have crashed and not sent in a crash report/ bug report then at least start doing that and help solve th

16 Replies 6,584 Views

I was getting the same thing (related to the MVP AI build that shows up occassionally). I eventually just had to turn off pre release versions and restart the computer and then turn on pre-release versions and it worked. However, now it says an update is available again, (even though I am at 1.09 n). I'll just ignore it or I think I'll get stuck in the same cycle again.

22 Replies 10,413 Views

Heavenfall, I noticed a couple of errors: in the expandedfactions_goblins_baseunits.xml file. The last line should be s> but is missing the s at the end. Also, the expandedfactions_goblins_GenericBaseUnit_Female was missing the closing tag. in the expandedfactions_goblins_abilitybonus

457 Replies 641,203 Views