Murteas

Murteas

Joined Last seen Member # 698520
7 Posts 180 Replies 28,884 Reputation

[quote who="Frogboy" reply="9" id="2713965"]Look guys, the game compiled. If there are bugs, we assume the compiler should have caught them. That's what the compiler is for. Now, none of us have had time to load the game or try it out but I'm sure it's fine.[/quote] :) I am going to try this line on my boss later today.

25 Replies 19,856 Views

[quote who="NTJedi" reply="200" id="2714787"] Quoting Murteas, reply 197Tridus, The point of the thread is: "Hey you can get the game set up on your internal network that is connected to the internet before your friends come over to play. Here's how you do it... BTW you will each need a unique serial to play on the Stardock servers you are connecting to." The point was never to say this is how you set up a LAN only game or if/when the game will support 15 pla

434 Replies 1,408,412 Views

[quote who="Nesrie" reply="198" id="2714781"] That person is just trying to dismiss MP concerns by trying to label anyone obnoxious and rude just for asking questions. We're just days from release and the information on multiplayer is thin at best. None of this would have been such an issue if Stardock had just come out and released actual information on MP. Don't come out and give some weird little "trick" about getting this game to work on LAN when the game, in f

434 Replies 1,408,412 Views

[quote who="NTJedi" reply="196" id="2714767"] It's obviously unreasonable to purchase several multiple copies for those few times a year when relatives visit. It's actually sad Stardock hasn't considered the family demographic. I guess if family was important for Stardock would have not been overlooked.[/quote] Why should they provide a way for these situations when the financial benefit is nil. By your own descript

434 Replies 1,408,412 Views

Tridus, I think that ultimately the issue comes down to this: Stardock decided to put LAN support (i.e. Custom Servers) on the list for post-release. They did that so that they could finish other things that they deemed more important. You feel that any MP game should not only have internet games avaialble but also complete modding and Lan Support at release time or it is unfinished from a MP perspective.

434 Replies 1,408,412 Views

[quote who="Tridus" reply="175" id="2714603"] Quoting Annatar11, reply 172I like how Frogboy never actually said "This game has LAN Support", and everyone is jumping on him as if he did. He just gave instructions on how to install the game easily on your networked machines so people could come over and play. Reading comprehension isn't that difficult, people. You sure about that? Beta 2 won’t have the custom games in them. That’ll come later during

434 Replies 1,408,412 Views

[quote who="NTJedi" reply="138" id="2714446"] Quoting hermes33, reply 131What Frog is saying is that IF these two things are true The server software allowing you to set up LAN games will be released later. However it requires IMPULSE login which requires Internet.... any LAN which "requires" WAN is not LAN.[/quote] But they never claimed it was going to be available for LAN only support. You are playing on

434 Replies 1,408,412 Views

[quote who="hermes33" reply="131" id="2714430"]What Frog is saying is that IF these two things are true 1. you want to play multiplayer on the servers that Stardock set up(you use impulse to access them) 2. the other players are connecting to the internet(server running the game) through the same LAN THEN the easiest way to play multiplayer is to follow the instructions given in Frog's original post. You can't play over LAN r

434 Replies 1,408,412 Views

As for question 1: I have put together a faction editor ( https://forums.elementalgame.com/390184 ) that will produce a new faction, and I'll keep updating after release if we don't get a Stardock made tool, I'll release the source code as well, so others can make it better. I don't think that faction editing should hold you back. There are so (!!!!) many things you can do with this, it is a bit overwhe

14 Replies 11,998 Views

[quote who="kyogre12" reply="26" id="2710129"] [Conspiracy Hat & Sarcasm On] Anyone else notice the title of the thread? Two weeks from Tomorrow...what!!??!! The game has been delayed to the 25th of August. I can't believe it. I bet it is because it is not ready and they really are going to delay until next February. I had my whole life planned around an 12:01 am release on the 24th, now I am going to lose my job, wife, kids, and my neighbor's dog. [/Conspirac

44 Replies 83,463 Views

[Conspiracy Hat & Sarcasm On] Anyone else notice the title of the thread? Two weeks from Tomorrow... what!!??!! The game has been delayed to the 25th of August. I can't believe it. I bet it is because it is not ready and they really are going to delay until next February. I had my whole life planned around an 12:01 am release on the 24th, now I am going to lose my job, wife, kids, and my neighbor's dog

44 Replies 83,463 Views

That reminds me, I've got to go order the kindle version of Destiny's Embers. Will we get the "bonus campaign" with the kindle version of the book too, or just the hardcopy? Looking forward to special abilities. :)

44 Replies 83,463 Views

[quote who="Dhivuri" reply="17" id="2708984"] However I missed the color buttons, didn't think they were set to white... Pretty interesting colors as a result [/quote] LOL. [e digicons]:D[/e] So do you think I should set the colors to some other color patter by default? It's easy to change. I was thinking of putting that in the player settings/options (preferred colors) so that it would set that to your favorites by d

74 Replies 60,849 Views

I like randomness. I'd be interested in contributing to a project that did this. Of course, I'm not sure how you could do this dynamically as you play the game. More likely you would have to randomize the world/map xml after it is generated. Otherwise you could generate new goodie huts randomly before world creation that could then be chosen by the generator. Either way, should add more variety to the game.

3 Replies 1,051 Views

[quote who="DemonZR" reply="12" id="2708020"]You rule, Murteas. Seriously, my gratitude is boundless. Thanks for putting in so much effort for the player community. Much as I love the devs for their hard work, I really, really don't care for text editing. I've done some 5th gen programming, and it pains me a great deal. I don't know what to think about the devs' decision on this, but your decision to put together a user friendly editor on your own, despite the complexity, makes me

74 Replies 60,849 Views

[quote who="Dhivuri" reply="13" id="2708745"]Hey, very interesting mod However, I've got some problem running it; it says "unable to find a version of the runtime to run this application". I guess it has something to do with .NET but I'm not quite sure.[/quote] Indeed, it does require the latest .net run time which you can get here: http://msdn.microsoft.com/en-us/netframework/a

74 Replies 60,849 Views

OK - I've added a link to the initial version of the faction editor. Obviously it is still a work in progress. Right now it just lists the defaults in the base game xml (although you can type in your own values for anything). You can't load xml (that is a bit harder than you might think, so it is on the list for the future.). Same rules apply as in Frogboy's post, you can't just put any race down or logo down and expect it to show up if you haven't defined the xml i

74 Replies 60,849 Views