Still nothing :( I've been playing through the original campaigns with the dialogue sound working how crucial, why don't they work in DLC's[spoiler][/spoiler]
Luis Ricks
These files have to be missing or something, and doesn't fix through the validation process. I heard that trying it out in a different language and then back to english sometimes worked but it made no difference in my situation all the DLC has no neration verbally only text and we miss a lot of the instructions and makes for poorer game play. Interesting though the introduction of the portuguese is different and German seems to be the only one that is launched in their language which I though
I used no foregone website I used steam to download so it could be kept incase of a computer wipe.
Hey anyone still keep an eye on this Topic, I've tried all options and have not been able to get the sound to work on DLC content but it does work on the core version of the game. I heard there was a rip off Chinese version that had a problem with Audio indices while copying. I've tried contacting the company but the suggest coming here.
I have cheacked the core game and the dialogue portrates work as they should popping up and speaking perfectly so it is just the DLC's, everyone of them.
Ok, From a fresh install of windows everything still no sound from dialouge boxes.
I am actually going to do a full uninstall and re install of Steam and all my games becasue I found out while looking this up, that for some reason it saved to Windows one drive. I mean who the hell installs games on one drive maybe it could work if you didn't have steam launcher to log into somewhere else for access to the game but really.
For some reason there is no sound comming from dialouge portrates in my Ashes of the singularity DLC's I got off the steam store. It only effects my DLC content and is quite annoying when trying to get instructions or information to aid me in the scenerio. If this is known or if you know the fix I would greatly appriciate it I just have a hard time thinking these guys would put out DLC content like this.
Looks like I had the same issue with Memories Europa mission, after video it would not load so I switched back to directX12 from 11 tried loading failed. Valadated files again filed 2 but masterful was there this time to place a being to dumb me down so I couldn't see or hear spiriually, while trying to channel to his following what was going wrong. I hexed him and tried re running it failed so I thought why not switch it back to DirectX11 and for some reason it worked. It allowed me to finis
Update: I got this to work changing from DirectX 12 to DirectX 11
As I sit there waiting spiritually I see code loading then code missing which causes the hang up and code after words then the crash. since physically I don't understand code I can't fix it. With this not loading it puts a stop to these missions so hopefully it gets figuered out.
Game keeps crashing on me and it wont allow me to play the campaigne. The screen loads plays the vidio and then when Mack comes on it hangs and after about 30 secounds steam closes. Does anyone know if this is a known thing and if there is a fix. I've tried Validating the files it states one is missing then downloads it, it's not too spacific about which one but when the game is having issues were always hopfull when it finds something. Unfortunetly it didn't fix it and up on further testing
Why am I having problems selecting my ships and ordering them to attack a general erea? "ASDW" does the same thing as moving my mouse to the screens edge it moves screen left right up and down when I used to be able to use it as attack and stop I beleave in combination with a mouse click. When I go into key bindings it reads "FU TRY" is this a professional update? Not even playable this way.
Wait I did find this option as well as a fast forward and a reverse after clicking out side of any menue, ships or HUD a timeline under your playes name becomes visable along with a paint brush that gives you the option of player visability or full visability by clicking.
I was watching a replay for the first time when the A.I. about took my planet at the very begginging after wiping out all om my fleet. If you know this game thats like 45 minuts in when I notice that there is no vision of the opposit team unless thier is your ships thier, will this change? I am often curiouse about how they expand and build.
I wish we didn't have to reselect charged ship items after there charges have been used up. It seams like they set their charges off and then I'm looking at menues to re select them rather then enjoying the fights. For example I am using dirty Bomb 2 charges I have 6 capital ships with it equiped I enter a fight they shoot them off and right as the fight is going on im in menues re selecting them so I have them again to use as the fight continues. I miss the fight and then the game just becom
It's more in the ship design I beleave. Cant wait to see what else comes our way from this development team. I am still tore up about not having a color wheel for color selection just seems like we would have so much color options even custom ones we could quickly select from. Thanks again
While there have only been three races traditionally, I remember more of a serpent race in the original Sins. Will we ever see this back in the game or will there be a new race added?
Ever sine I upgraded to my LG ultrawide monitor I have had issues launching the game. I tried everything even re installing, everything always cheacked out well and I was always hopfull just to be dissapointed in it attempting to launch then failing. One day I stumbled on to the SETTINGS-EDIT SETTINGS FILE I launched this and noticed it still set for 1920,1080 I edited it in two places one under SYSTEM THEN UNDER RESOLUTION I CHANGED TO 3440,1440 AND ON THE OTHER UNDER QUALITY RENDERRESOLUTIO
One of the largest issues I see with disconnects are shipps aimlessly jumping back and forth waiting for us to do the overtaking unless I am somehow controlling them or communicating a team attack with communication and defending like wise,(currently missing from the game due to a small community I beleave).
That pretty much sums it up, I think the direction of the game goes into a wait for three hours to build a steam roll fleet then 2 hours to win rather then a large fleet's back and forth fighting for planets.
Hmm, it will be nice to look at the re play to see if it was due to planet orbit.
I know in development your very busy, please make the game more graphic intensive and continue (re focus) the work on effects. Large well done effects will make the game more exciting. I'm sure you have experienced the feeling on some of the modes. Thank you
No, escape. I am having a problem accepting losing my entire fleet due to a jump then realizing I have to retreat to build a better fleet just be wiped out due to not being able to jump back. It is intentionally designed in game but gives a poor experience will this be re addressed?
No, escape. I am having a problem accepting losing my entire fleet due to a jump then realizing I have to retreat to build a better fleet just be wiped out due to not being able to jump back. It is intentionally designed in game but gives a poor experience will this be re addressed?