Gabberkooij

Gabberkooij

Joined Member # 703186
3 Posts 68 Replies 10,130 Reputation

As stated in that same thread: Adding some stuff in game.prefs will do the trick after options_overrides = { add language = 'DE', You can change DE to any localisation, even the ones you create yourself and make sure you create an backup ofcourse... The game.prefs can be found in My Documents > My Games > Gas Powered Games &gt

4 Replies 2,052 Views

Adding some stuff in game.prefs will do the trick after options_overrides = { add language = 'DE', You can change DE to any localisation, even the ones you create yourself and make sure you create an backup ofcourse...

4 Replies 1,575 Views

I found some faulty strings in the US version of the language strings: filepicker_0003="A file already exits with that name. Are you sure you want to overwrite it?" filepicker_0004="A file already exits with that name. Are you sure you want to overwrite it?"

1 Replies 1,181 Views

Currently i'm working on a dutch translation. Goals: translate all descriptions of spells, items and artifacts translation of menus, but not technical terms / options Things that i will not translate: names of Demigods names of Spells names of Artifacts names of Items If other people are interested let me know. A list of translations used: <table style="width: 5

7 Replies 5,075 Views

And this is a strange one: ABILITY_HEPA01_0040="When Unclean Beast attacks, enemies are afflicted with a disease. When they die, they will explode, dealing 150 damage and sending smaller units into the air." i would expect: ABILITY_HEPA01_0040="When Unclean Beast attacks, enemies are afflicted with a disease. When they die, they will explode, dealing [GetAmount] damage and sending smaller units into the air." The amount of damage is hard coded in

27 Replies 98,464 Views

I wonder do you translate names like Soul of Ice, Frozen Heart etc? As Bier above said. It makes talking about the game difficult... The list of translations i have used now: <col style="width: 173pt; mso-width-source: userset; mso-width

27 Replies 98,464 Views

[quote who="Frogboy" reply="8" id="2131100"]Tell you what, I'll be sure to give some free copies of Elemental (our next game) to people who help us and the community on this kind of thing. [/quote] Do this also apply to new translations? In that case I want to do a Dutch translation :-)

27 Replies 98,464 Views

I'm wondering what kind of feedback is expected for beta 0. If i'm correct beta 0 will include: - the map - generating the world (and show it as a map) - some game mechanics that are accessable from the map Can you give some explanation about what kind of stuff is included in this beta0?

81 Replies 338,402 Views

As assassin you're Demigod is selected all the time. For generals are a few commands available with keys. I don't think there is a need to create groups like you do in RTS's. Lot of keys can be reassigned to you're own wish. Never missed the CTRL+ one.

2 Replies 1,892 Views

[quote]As long as Sim Speed never is below 0 it doesn't affect anyone so having something enforced at simspeed 5 (which means the game could run at about 3x the normal speed) is nonsense.[/quote] I do not know what the best number would be, i picked 5, just to make sure that later on when more happens it still runs fine. Maybe something like 2 or 3 would be ok. But I expect some cpu room is needed, just in case.... Main point is that for online play it would be nice that no one s

33 Replies 29,441 Views

[quote]I personally think everyone should be forced to play on low graphics when they go online. Since quite a few people would disagree with that, the host should be given the option to make all the players graphics turned to low, or to medium (maximum) or highest (maxium).[/quote] Why does it bother you if someone has a computer which is capable of running it on the highest settings? I hope that somewere in the future they will add a insane high setting. If you got too low o

33 Replies 29,441 Views

[quote who="_Mercury_" reply="14" id="2122703"] To call the game "great", I require more strategic depth and better maps - more reactive, more open, more three dimensional. [/quote] Ok, so now we want to create Demigod in the Unreal 3 engine?

57 Replies 66,274 Views