[quote quoting="post"] Free ships, such as the 3 colony ships from Fairness or the Overlord ship from the nanite artifact, do not show up in my games since the previous update. Only the 3 mining ships from the tech research appear. This can be somewhat crippling for early games. Thank you! [/quote] All the "free" ships are can only be received if they are the original version of that ship type. If you have deleted one or more of those originals, yo
gypsy2299
A Festron pop infected your Yor. One of the reasons there needs to be options to eliminate races and other things like Monsters in the setup. The total elimination of the appearance of a race or such in the options would be an easy fix for this known bug.
[quote who="scifi1950" reply="1" id="3911661"] Are you playing the Insiders 2.1 edition with the hotpatch they released on Monday around 2:25est? I had reported this over the weekend and Frogboy put a fix in. [/quote] Likely need to start a new game for it to take effect, patches do not automatically break save games but most require new game for the "changes" to take effect.
Known issue since early in the Epic early access that is solved by not deleting the initial ships.
[quote quoting="post"] I have found that I have more asteroids than asteroid miner ships so was looking for quality of asteroid group If not there then please add it for it adds to decision making. [/quote] There is only one type of asteroid. they come in various size groups they all give the exact same bonus to the core they are assigned just the larger the field the more each miner collects. You do not need a miner for each asteroid just one for ea
[quote who="Publius of NV" reply="4" id="3910844"] I expect we'll be seeing posts like "This game is so broken! Those Dyson Spheres are seriously OP!" [/quote]Just make them "cost" as much as they should 200+ turns to build 50 thulium you get the picture. Other wise no to them.
[quote quoting="post"] 1. I just noticed that my ring of economic bases about a core world has rotated counter clockwise by two hexs, and I lost a base due to it being next to a star. 2. If I scroll through my core worlds via the planet tile screen, some of the thumbnails for buildings disappear. 3. Occasionally, the game goes into a really severe lag. i9-13900K, NVidia 4090, 64 MB RAM [/quote] 1. They will need a save file from before the shift. <
[quote who="isiszave" reply="2" id="3907364"] We're on two separate computers so it must be a bug. [/quote] It will be a good game for you two to play, it takes time to get it running properly. You were not able to join the MP site, or did you have trouble when you tried to launch a game? Custom Civs among other things are not allowed at the moment as they are causing desyncs. The multi-player channel on GCIVs Discord is the best place for
[quote who="Jaia" reply="4" id="3907331"] geforce 1050 ti (4 gb vram) [/quote] My post was not for you it was for the other post with almost the same title. That one the poster did not give specs in the opening comment.
It was at a discount before Oct19 when the game released. Unfortunately there seems to be a problem with the European Unions Laws about discounting products right after setting a price. So it may be a few weeks before they can discount for Epic owners.
Please post the specs of your puter and game settings, so Devs can help you. Just for one thing could cause it if you are playing the largest map size with the recommended number of AI you need 32 GB of memory to play. If you have the max number of AI I suspect you will see a high % of your CPU being used.
The game does have MP. If you are trying to play on two separate computers you are having a "Bug". If you are trying "Hotseat" you are out of luck at this time as it is not an option at this time. There has been much discussion of adding it but it is not in game at this time.
If you are saying that the first time you "send a colonyship to a planet" "build an anti-matter mine on a Starbase" or "explore an anomaly" you get a short video, that keeps repeating till you acknowledge the message that is not a bug but works as designed. Otherwise there would be even more complaints of "this game doesn't give any information to the player than it already gets.
[quote who="scifi1950" reply="1" id="3906833"] I said the same thing way back in the early beta. Seems it never got fixed [e digicons]*_*[/e] [/quote] Or they never thought it needed fixed.
[quote quoting="post"] The voice overs are very nice, (Battle Mode). But the text does not match what is being said, word for word. Please either change text or change the voice over. [/quote] This was deliberate discussed shortly after VO was added.
[quote who="cornertripod" reply="3" id="3906604"] New problem. Rushed colony ships just sit there in the shipyard. I can't get them to load up or leave. Ejecting ships does nothing. [/quote] Same turn as rushed or next? Rushed ships do not appear to load till next turn.
So, some executive orders are still blocked? Various Executive Orders aren't no longer blocked. Text goof you meant "are no"
[quote who="shaw" reply="1" id="3905215"] Thanks for the report. We'll look into it. [/quote] Shaw, I have never had the game auto end turn, in two years of playing it. I am thinking OP is confusing auto end turn with the end turn sequence where units that are auto moving reach their destination and you are asked for additional instructions and when given them auto continue. "Humankind" has a way of solving this by having a move
Try your Capital or the nearest planet to the surveyship that spawned it.
[quote who="Frogboy" reply="4" id="3904878"] Yea that looks much better. [/quote] Should add that is with the most recent patch.
At 4096X2160
@Jafo Airmaster/Mr. Trek asked me to forward this to you. Just took a look a GC4 workshop abuse reports and everything listed is falsely reported, even my own ship designs are being erroneously reported for copyright He asked me as I am one of your mods on Discord and Steam ( ghost 88). Not sure why he did not ask himself but......... He asked also that you contact him on Discord he id Airmaster.
[quote quoting="post"] Hi, I have some suggestions and observations that may be useful or may prompt cleverer people than me to point out how what I suggest is already happening, if I only knew. 1. Auto-trade. Instead of trying to keep track of which colonies have trade routes to which alien faction, let the game pick a route that is close and not duplicated. It doesn't need to be optimum, but it could allow the player to choose not to trade with certain fact
[quote who="Publius of NV" reply="10" id="3904452"] Quoting ReneTS, reply 9 Does these hotfixes work with an ongoing game? I would expect that some of them do, and some of them require a new game. The fix for asteroid mine production worked immediately in my ongoing game. But I suspect that a